View Full Version : The Self Referential Thread
General Zod
10-29-2006, 08:16 PM
Stand back everyone Gonna fire a mess of Holy claymore mines into the second wave :D :D
milagros317
10-29-2006, 08:16 PM
It's a good thing that we have lots of ammunition. :D :p
General Zod
10-29-2006, 08:19 PM
Heads down everyone
FIRE IN THE HOLE!!!!!
BOOOMBOOOMBOOOOM BOOOOM BOOOOM BOOOOM
kurchatovium
10-29-2006, 08:20 PM
Ok General Zod. Good luck. :D :p
Yea mils looks like we are gonna need all the ammo we can get. :D :D :p
milagros317
10-29-2006, 08:21 PM
Thanks for the warning, General Zod, and well done. :D :p
kurchatovium
10-29-2006, 08:24 PM
*The Holy Claymore mines go off destroying much of second wave. kurch casts two more spells of CREATOR's TURN UNDEAD and the blasts destroy many of whats left of the second wave. Mils troops expert shooting pick off what is left.*
Excellent work everyone. The Flying Skeletons are all gone. :D :D :p
milagros317
10-29-2006, 08:26 PM
Great job by you, too, Kurch. They didn't last very long against us. :D :p
kurchatovium
10-29-2006, 08:29 PM
Thanks mils. Unfortunately this many Flying Skeletons means there is most likely at least one other lab that is operational further down in this dungeon. The lab we destroyed could not have produced them because it really was not operational yet. :D :D :p
General Zod
10-29-2006, 08:30 PM
Great job everyone Never thought I'd see flying skeletons I have to call it a night Not sure when I'll be online next Peace and wuv my friends :bunny: :wub: :D :p
kurchatovium
10-29-2006, 08:32 PM
Night General Zod. Take care my good friend. Peace and wuv. :D :bunny: :wub:
milagros317
10-29-2006, 08:37 PM
Good night, General Zod. :wavingguy
Peace and wuv to you. :D :p
kurchatovium
10-29-2006, 08:45 PM
Well at least blown up skeleton bones arent as messy as rotting zombie flesh. :D :D :p
milagros317
10-29-2006, 08:51 PM
Yes, the bone fragments are dry and don't smell so bad. :D :p
kurchatovium
10-29-2006, 08:57 PM
Not that the bone fragrments are flowery fresh by any means but the zombie flesh really stinks bad. :D :D :p
milagros317
10-29-2006, 08:59 PM
Exactly right. And the bone fragments can be made into fertilizer, whereas rotting zombie flesh has no use at all. :D :p
kurchatovium
10-29-2006, 09:01 PM
Well from the all the broken skeleton bones lying around here we got loooooooooooooooooots of fertilizer. :D :p :p :D
milagros317
10-30-2006, 05:51 PM
We can send it to a farming realm. :D :p
kurchatovium
10-30-2006, 05:56 PM
Not a bad idea. Maybe they can grow carrots for the widdle bunnies. :bunny: :bunny:
:D :D :p
milagros317
10-30-2006, 06:04 PM
With all that fertilizer, they can grow lots and lots of carrots. :D :p
kurchatovium
10-30-2006, 06:05 PM
Which is good cause there are lots of widdle bunnies. :D :D :p
milagros317
10-30-2006, 06:08 PM
With more bunnies being born every day, too. :D :p
kurchatovium
10-30-2006, 06:09 PM
Bunnies are very good at making more bunnies. :D :D :p
milagros317
10-30-2006, 06:15 PM
Very^500 good at it, I have noticed. :D
kurchatovium
10-30-2006, 06:18 PM
Which is good cause there are lots and lots of demons to be destroyed. :D :D :p
milagros317
10-30-2006, 06:21 PM
It's a shame that there are so many demons, but they surely all must be destroyed. :D :p
kurchatovium
10-30-2006, 06:24 PM
Yes indeed they all must be destroyed. :D :D :p
milagros317
10-30-2006, 06:27 PM
I wonder what they will send at us next. I didn't like the zombies or the flying skeletons. :D :p
kurchatovium
10-30-2006, 06:30 PM
Yes its definetly getting nastier and nastier as we get deeper into the templ dungeon. Fortunately we are done with this stock room and we can torch it now. :D :D :p
milagros317
10-30-2006, 06:32 PM
Excelllent! My troops have their plasma torches ready.:D :p
kurchatovium
10-30-2006, 06:37 PM
All troops clear out of the Lab Stockroom Area.
:D :D :p
milagros317
10-30-2006, 06:43 PM
Aye, aye, Kurch, we are evacuating. :D :p
kurchatovium
10-30-2006, 06:46 PM
Once everyone is safe the troops can go ahead and the area. :D :D :p
milagros317
10-30-2006, 06:48 PM
The stock room is now fully evacuated. We can torch it on your command. :D :p
kurchatovium
10-30-2006, 06:50 PM
TORCH IT!!!!
:D :D :p :p
milagros317
10-30-2006, 06:55 PM
Aye, aye, Kurch. :D :p
*50 of my troops and I all fire our plasma torches at the stock room, which reduces it to ash in just a minute*
kurchatovium
10-30-2006, 07:03 PM
Excellent work mils. :D :D :p
milagros317
10-30-2006, 07:06 PM
I'm very glad that that foul place is destroyed now. Maybe you should say a prayer over it. :D :p
kurchatovium
10-30-2006, 07:11 PM
A most excellent idea mils. :D :D
*kurch recites a prayer of blessing over what once was the Lab Stockroom Area. The area glows a pale whitish blue for a second and then fades away. The sense of dread that was once here seems to be gone at least for now. However one prayer can not undo all the horrors that were here. The only way to right that wrong is to destroy those responsible in the name of Justice.*
:D :D :p
milagros317
10-30-2006, 07:13 PM
That was a fine prayer and a wise observation. :D :p
kurchatovium
10-30-2006, 07:17 PM
Thank you my friend. :D I think we need to find the stairs down to Level 4 now. :D :D :p
milagros317
10-30-2006, 07:24 PM
Yes, let us search for the stairway down. :D :p
kurchatovium
10-30-2006, 07:25 PM
I set up a search party. They are looking for the staris down now. THE THREAD is helping them as well. :D :D :p
milagros317
10-30-2006, 07:27 PM
THE THREAD will see through any deceptions intended to hide it. :D :p
kurchatovium
10-30-2006, 07:38 PM
Yes more than likely he will be able to find any trickery used to hide the stairs down to Level 4.:D :D :p
milagros317
10-30-2006, 07:57 PM
I suppose that more nasty surprises will await us on level 4. :D :p
kurchatovium
10-30-2006, 08:01 PM
Yea and somewhere down there is at least one other lab that is fully operational. :eek:
:D :D :p
milagros317
10-30-2006, 08:03 PM
Obviously, we must find it and destroy it. :D :p
kurchatovium
10-30-2006, 08:08 PM
Yes. This evil must be purged from the cosmos. Hopefully as we cntinue to venture downward we can learn more of what xactly is going on. :D :D :p
milagros317
10-30-2006, 08:10 PM
Yes, even though the details may make us sick, we must learn all that we can about what has happened here. :D :p
kurchatovium
10-30-2006, 08:13 PM
Yes we must find out what is going on here in the temple dungeon and activate the portal and then head to the other realm and find and save the Flying Vorpal Bunnies. :D :D :p
milagros317
10-30-2006, 08:18 PM
Yes, those flying vorpla bunnies need to be rescued. :D :p
kurchatovium
10-30-2006, 08:39 PM
Yes indeed they do. :D :D :p
milagros317
10-30-2006, 08:54 PM
Let's hope we can get to level 4 soon, and proceed to the deeper levels in good time. :D :p
kurchatovium
10-30-2006, 08:56 PM
Yes we need to proceed as quickly as we can for the bunnies sake. :D :D :p
milagros317
10-30-2006, 08:58 PM
I'll be going to sleep now, Kurch. Have a good night. :D :p
kurchatovium
10-30-2006, 09:01 PM
Good Night Mils. Take care my good friend. Peace and wuv. :D :bunny: :wub:
milagros317
10-31-2006, 04:30 PM
It is now a new day, and it will likely be a fine day for our Armada. :D :p
Pokey
10-31-2006, 05:15 PM
The Armada is always under good command and remains positive
milagros317
10-31-2006, 05:20 PM
Yes, Kurch is a wise and brave commander. :D :p
Pokey
10-31-2006, 05:37 PM
He also has very capable and brave Generals as well
milagros317
10-31-2006, 05:40 PM
Not to forget many, many brave vorpal bunnies fighting with us. :D :p
Pokey
10-31-2006, 05:56 PM
Yes, the Vorpal bunnies are the stars of The Thread
kurchatovium
10-31-2006, 06:08 PM
Good news everyone we find the stairs to Level 4. Hopefully my internet connection stays long enough for us to explore them. :D :D :p
milagros317
10-31-2006, 06:10 PM
Let's hope so. Onward to the stairs. :D :p
Pokey
10-31-2006, 06:13 PM
To the stairs indeed
kurchatovium
10-31-2006, 06:15 PM
All troops to the stairs to level 4. Turn on all scanners. :D :D :p
Pokey
10-31-2006, 06:18 PM
Scanners on and squads armed :p
milagros317
10-31-2006, 06:21 PM
Aye, aye, Kurch, proceeding with scanners on. :D :p
kurchatovium
10-31-2006, 06:25 PM
Be alert everyone Heaven knows what we will run into down there. :D :D :p
milagros317
10-31-2006, 06:27 PM
Aye, aye, Kurch, we are all alert. :D :p
kurchatovium
10-31-2006, 06:31 PM
Excellent. Hmmmm this level look more like a Necromancer lair. Not very lab like at least so far.....
:D :D :p
Pokey
10-31-2006, 06:33 PM
What is that smell, not as putry as expected?
milagros317
10-31-2006, 06:38 PM
There is a bad smell on this level. :(
:D :p
kurchatovium
10-31-2006, 06:42 PM
Necromancer Lairs are not known for their flowery freshness. :D :D :p
milagros317
10-31-2006, 06:46 PM
At least it isn't as bad as being near Chef Tony. :D :p
kurchatovium
10-31-2006, 06:50 PM
Very^500 true mils. :D :D :p :p
milagros317
10-31-2006, 06:53 PM
I don't see any necromancers yet. :D :p
kurchatovium
10-31-2006, 07:02 PM
Necromancer like to hide. They are usually not very strong and depend on the rather nasty summoned undead creatures to protect them. :D :D :p
milagros317
10-31-2006, 07:03 PM
I wonder what kind of undead they will sent to attack us on this level. :D :p
kurchatovium
10-31-2006, 07:04 PM
Hmmm not sure......... but I guess we will find out .... as I am picking something up on the scanners. :D :D :p
milagros317
10-31-2006, 07:10 PM
It's certain that they will send someting, probably not flying skeletons again. :D :p
kurchatovium
10-31-2006, 07:12 PM
The scanners are identifying the targets as Ghouls. A rather large number of them in fact. :D :D :p
milagros317
10-31-2006, 07:15 PM
OK, we will load the demon sweepers with our anti-ghoul ammunition. :D :p
kurchatovium
10-31-2006, 07:31 PM
An excellent ideal. Be careful Ghouls are like Zombies but more powerful. They also love to eat any kind of flesh not just brains. :D :D :p
milagros317
10-31-2006, 07:33 PM
Aye, aye, Kurch, we will be very careful of the ghouls. :D :p
kurchatovium
10-31-2006, 07:39 PM
Theeeeeeeeerrrrrrrrrrrrrrrrreeeeeeeeeee here..... :D :D :p
*Thousands of Ghouls amble toward the party. kurch cast one spell of CREATOR's Blessing on the troops and one spell of CREATOR's TURN UNDEAD against the Ghouls. The blast knocks the Ghouls back and destorys some of the Ghouls outright but many remain.*
:D :D :p
milagros317
10-31-2006, 07:42 PM
*fifty of my most courageous troops and I all fire our demon sweepers, loaded with anti-ghoul ammunition, at the horde of ghouls* :D :p
kurchatovium
10-31-2006, 07:49 PM
*kurch casts two more spells of CREATOR's TURN UNDEAD, the blasts knocks back the Ghouls and destroys even more of the nasty undead creatures. kurch then begins blasting away at the undead using two demon sweepers loaded with Anti-Ghoul ammo.* :D :D :p
milagros317
10-31-2006, 07:52 PM
*fifty of my most courageous troops and I all continue to fire our demon sweepers, loaded with anti-ghoul ammunition, at the horde of ghouls, reloading when necessary* :D :p
kurchatovium
10-31-2006, 07:58 PM
Man these Ghouls dont die easy....or redie easy....or whatever is proper term rekilling something that is already dead.....:D :D :p
*kurch casts two more spells of CREATOR's TURN UNDEAD. The blasts knock the Ghouls back temporarily but there are still a lot remaining still coming twoards the troops. kurch reloads and fires his demon sweepers back at the remaining Ghouls destroying even more of them.*
:D :p
milagros317
10-31-2006, 08:00 PM
*one hundered more of my troops join the original fifty, and we all continue to fire our demon sweepers, loaded with anti-ghoul ammunition, at the horde of ghouls, thinning their ranks down and down* :D :p
kurchatovium
10-31-2006, 08:04 PM
*kurch casts two spells of CREATOR's DIVINE FIRE. Two tornado like spyres of bluish white fire engulf and reduce many of the Ghouls to ash.*
We almost got them all mils. Not too many remaining. :D :D :p
milagros317
10-31-2006, 08:11 PM
*all 150 troops and I continue to fire our demon sweepers, loaded with anti-ghoul ammunition, at the remaining few ghouls* :D :p
kurchatovium
10-31-2006, 08:15 PM
*kurch picks off the last few Ghouls that ar left with his demon sweepers.*
Great Job mils. Glad we got rid of the Ghouls before they got near us. :D :D :p
milagros317
10-31-2006, 08:17 PM
Thank you, Kurch, and you did a great job also. :D :p
kurchatovium
10-31-2006, 08:18 PM
Thanks mils. Ghouls are nasty beasties. :D :D :p
milagros317
10-31-2006, 08:54 PM
They were nasty, and they were ugly, too. :D :p
kurchatovium
10-31-2006, 09:32 PM
Indeed Ghouls are even nastier than Zombies. :D :D :p :p
milagros317
11-01-2006, 08:48 AM
In fact, they were nasty, they were ugly, and they smelled bad, too. :D :p
General Zod
11-01-2006, 05:22 PM
Sorry I missed the battle last night :( Been one of those weeks so far
milagros317
11-01-2006, 05:26 PM
Not to worry, General Zod, we killed all of the ghouls while you were away. I hope the rest of your week is better. :D :p
General Zod
11-01-2006, 05:35 PM
Thanks Milagros I do have to go to the chiropractor tommorow :D :D :p
kurchatovium
11-01-2006, 05:43 PM
Welcome General Zod. Good to see you here. :D :D :p
milagros317
11-01-2006, 05:43 PM
I've never been to a chiropractor. I imagine it's not fun. :D :p
kurchatovium
11-01-2006, 05:45 PM
Having one's spine adjusted is most likely never fun :D :D :p
milagros317
11-01-2006, 05:51 PM
I'm glad that my spine doesn't need it. :D :p
General Zod
11-01-2006, 05:56 PM
Usually chirpractors are good Been to one about a year and a half ago helped out a lot Maybe driving big rig is bad for my back :D :D :p
kurchatovium
11-01-2006, 05:57 PM
Hyperdimensional spines are self adjusting :D :D :p :p
milagros317
11-01-2006, 05:59 PM
Now that the ghouls are all dead, what will they send against us next? :D :p
kurchatovium
11-01-2006, 06:01 PM
I suppose we will have to probe further into Level 4 to find out. :D :D :p
General Zod
11-01-2006, 06:05 PM
I wonder what can be worse than ghouls :D :D :p
kurchatovium
11-01-2006, 06:07 PM
Unfortunately there are lots of different kinds of undead creatures. :D :D :p
milagros317
11-01-2006, 06:09 PM
OK, let us proceed with caution, and we will see what comes next. :D :p
kurchatovium
11-01-2006, 06:11 PM
Good idea mils. Lets keep thsoe scanners on high and see what we can find. :D :D :p
General Zod
11-01-2006, 06:13 PM
People have siad I am undead before I have some coffee after I wakeup :D :D :p
milagros317
11-01-2006, 06:13 PM
Aye, aye, Kurch, scanners on high. :D
General Zod
11-01-2006, 06:16 PM
*scans to our rear in case of sneak attack* :D :D :p
kurchatovium
11-01-2006, 06:17 PM
Be on the lookout for booby traps as well everyone. :D :D :p
milagros317
11-01-2006, 06:20 PM
Yes, booby traps might be anywhere. :D :p
kurchatovium
11-01-2006, 06:21 PM
Booby traps are not fun. :D :D :p
General Zod
11-01-2006, 06:24 PM
No booby traps detected yet :D :D :p
kurchatovium
11-01-2006, 06:25 PM
No undead creatures on the scanners yet either. :D :D :p
milagros317
11-01-2006, 06:26 PM
No undead creatures on my scanners yet, either. :D :p
kurchatovium
11-01-2006, 06:33 PM
..........................picking up something now.................its moving fast too...........coming straight for us.........Alll troops on alert.......... :D :D :p
General Zod
11-01-2006, 06:37 PM
*instantly hovers in the air to meet the new threat* :D :D :p
kurchatovium
11-01-2006, 06:40 PM
The scanners have identified the beings as Spectres. Spectres are like Ghost Warriors more or less. They are much more dangerous than regular Ghosts as they can manipulate matter in our realm much better. :D :D :p
General Zod
11-01-2006, 06:41 PM
Any ideas on how to kill them? :D :D
kurchatovium
11-01-2006, 06:44 PM
The best weapons would be to use all the CREATOR's LIGHT bombs and grenades we have. I will try to cast as many holy spells as I can as well to help destroy them. :D :D :p
General Zod
11-01-2006, 06:45 PM
10-4 Kurch
*starts throwing grenades as fast as I can* :D :D :p
kurchatovium
11-01-2006, 06:55 PM
They are here.....
*Several thousand omnious ghostly apparitions wielding swords appear and head towards the part. kurch casts two spell of CREATOR's TURN UNDEAD and the blasts knock them and destroy some of the Spectres. Zod's light grenades detonate and further destroy some of the Spectres. Still many remain.
:D :D :p
milagros317
11-01-2006, 06:56 PM
*arrives in time to throw greades along with 50 of my best troops* :D :p
General Zod
11-01-2006, 06:57 PM
*uses super strength and starts throwing bombs instead of grenades* :D :D :p
milagros317
11-01-2006, 06:59 PM
* we continue to hurl the grenades, tirelessly * :D :p
kurchatovium
11-01-2006, 07:05 PM
*the vast number of grenades and bombs being detonated wear the Spectres down, still there are quite a few left. kurch casts two more spells of CREATOR's TURN UNDEAD to eliminate even more of them.* :D :D :p
General Zod
11-01-2006, 07:08 PM
*continues hurling bombs at them*
kurchatovium
11-01-2006, 07:12 PM
*The Spectres are quite numerous but are being worn down. Kurch cast two spells of CREATOR's TURN UNDEAD and then quickly casts another two spells of the same thing. The four blasts help to wear the Spectre Army down even further.*
:D :D :p
General Zod
11-01-2006, 07:14 PM
*throws more bombs* :D :D :p
milagros317
11-01-2006, 07:16 PM
* we continue to toss grenades at them * :D :p
kurchatovium
11-01-2006, 07:19 PM
*The last salvos of grenades at bombs destroy the last of the remaining Spectres*
Great work everyone. Is everyone ok?
:D :D :p
milagros317
11-01-2006, 07:20 PM
* we toss more grenades at the survivors of those spells * :D :p
kurchatovium
11-01-2006, 07:24 PM
Not picking anything else up on the scanners everyone. So we are safe for now. :D :D :p
Great job mils and General Zod.
General Zod
11-01-2006, 07:26 PM
Thanks Kurch Great job my friends Any casualties? :D :D
kurchatovium
11-01-2006, 07:30 PM
No casulaties General Zod. Luckily we got all the Spectres before they could close ranks on us. They are quite difficult to deal with when that happens. :D :D :p
milagros317
11-01-2006, 07:32 PM
Thank you, Kurch. :D :p
Your spells were most effective, of course. :D :p
General Zod
11-01-2006, 07:34 PM
Gonna call it a night my friends I should be online tommorow night Peace and wuv :wub: :bunny: :D :p
kurchatovium
11-01-2006, 07:34 PM
You are most welcome mils. :D :D :p
milagros317
11-01-2006, 07:36 PM
Good night, General Zod. :wavingguy
Peace and wuv to you. :D :p
kurchatovium
11-01-2006, 07:37 PM
Good Night General Zod. Take care my good friend. Peace and wuv. :wub: :bunny: :D
milagros317
11-01-2006, 07:41 PM
Now we can proceed ahead again, but carefully. :D :p
kurchatovium
11-01-2006, 07:42 PM
Yes we can proceed again. :D :D :p
milagros317
11-01-2006, 07:43 PM
OK, moving forward again with scanners on high. :D :p
kurchatovium
11-01-2006, 07:48 PM
Excellent mils. Somewhere on this level there is at least one Necromancer I think. :D :D :p
milagros317
11-01-2006, 07:55 PM
Yes, and we will find that necromancer. :D :p
kurchatovium
11-01-2006, 08:00 PM
Yes we have to destroy him. Otherwise he will keep summoning tons more indead creatures. :D :D :p
milagros317
11-01-2006, 08:04 PM
We will most certainly destroy him once we find him. Reduction to subatomic particles seems in order. :D :p
kurchatovium
11-01-2006, 08:13 PM
Maybe even sub-sub-atomic particles. Can never be to safe. :D :D :p
milagros317
11-01-2006, 08:16 PM
That's a fine suggestion. Sub-sub-atomic particles would be safer. :D :p
kurchatovium
11-01-2006, 08:23 PM
Yes I think that would be very^500 safe. :D :D :p
milagros317
11-01-2006, 08:28 PM
OK, let's proceed and find the necromancer. :D :p
kurchatovium
11-01-2006, 08:43 PM
Good idea mils. Hmmmm I am picking up a library near by. My guess is our necromancer/s should be near there. :D :D :p :p :p
kurchatovium
11-02-2006, 05:57 PM
A new day has dawned for the Armada. :D :D :p
milagros317
11-02-2006, 06:03 PM
I'm sure that this day will be a good one for us. :D :p
kurchatovium
11-02-2006, 06:06 PM
I am sure it will be a good day as well. :D :D :p
milagros317
11-02-2006, 06:09 PM
Now we must seek out the necromancer. :D :p
kurchatovium
11-02-2006, 06:15 PM
Indeed we must. :D :D :p
milagros317
11-02-2006, 06:16 PM
Are there search parties out looking for him now? :D :p
kurchatovium
11-02-2006, 06:28 PM
Nope its not up to a search party. Its up to us. Necromancers are far too dangerous to allow scouts to look for. Besides there could well be more than one here. :D :D :p
milagros317
11-02-2006, 06:30 PM
In that case, let us proceed to search ourselves. :D :p
General Zod
11-02-2006, 06:38 PM
When we see the necromancer,shoot to kill? :D :D :p
milagros317
11-02-2006, 06:40 PM
Yes, he must be killed, and then reduced to sub-sub-atomic particles, just to be on the safe side. :D :p
General Zod
11-02-2006, 06:50 PM
Sounds good to me :D :D :p
milagros317
11-02-2006, 06:53 PM
That's what Kurch recommended, and it was a wise recommendation. :D :p
kurchatovium
11-02-2006, 06:55 PM
Ok lets proceed there is another library like structure nearby I think the necromancer/s will be there. Basically if its a necromancer or anything casting spells summoning nasty undead things KILL IT. :D :D :p :p
milagros317
11-02-2006, 06:58 PM
Aye, aye, Kurch, proceeding towards the library-like structure. :D :p
General Zod
11-02-2006, 07:01 PM
*keeps watch to our rear in case of sneek attack* :D :D :p
milagros317
11-02-2006, 07:03 PM
No booby traps seen yet, but we're keeping vigilant. :D :p
kurchatovium
11-02-2006, 07:11 PM
Hmmmmmm I am picking up some mgic energy........looks like several spells...... the necromancers are nearby..........but looks like they have already cast a summoning spell... :D :D :p
General Zod
11-02-2006, 07:12 PM
Do they use books to cast spells? Or done from memory?
milagros317
11-02-2006, 07:12 PM
I wonder what ghastly undead creatures they have summoned this time? :D :p
kurchatovium
11-02-2006, 07:16 PM
I am picking up a lot of whatever it is.......have not been able to identify it yet....... be on alert.... :D :D :p
These necromancers are still rather low level I think General Zod. Advanced Necromancers can cast from memory. Really advanced ones can cast from a flick of the hand or just a quick thought. :D :D :p :p
General Zod
11-02-2006, 07:21 PM
We'd better be fast then to kill this necromancer :D :D :p
milagros317
11-02-2006, 07:22 PM
Aye, aye, Kurch, definitely on the alert. :D :p
kurchatovium
11-02-2006, 07:26 PM
Hmmmmm not good ....... they are Soul Reapers.. coming our way not good at all..... commence for battle
*kurch casts two spells of CREATOR's Blessing on the troops*
The blessing spells should by us some time. We must take out the Reapers before they reach us. Soul Reapers can suck the soul out of almost any living thing in no time flat. :D :D :p
milagros317
11-02-2006, 07:29 PM
Fortunately, we have a large supply of grenades containing concentrated CREATOR'S LIGHT. :D :p
*One hundred of my bravest troops and I toss the grenades into the horde of advancng soul reapers*
General Zod
11-02-2006, 07:31 PM
*starts grabbing the bombs and throws them into the midst of out latest foes* :D :D :p
kurchatovium
11-02-2006, 07:32 PM
General Zod can you fly ahead and see if you can take out the Necromancers. The scanners say they are six of them. Burn their spell books first then fry them. Me and mils will destroy the Soul Reapers. Fly up high you dont want to come in contact with these Soul Reapers. :D :D :p
milagros317
11-02-2006, 07:33 PM
*One hundred of my bravest troops and I continue to toss the grenades into the evil horde of advancng soul reapers*
kurchatovium
11-02-2006, 07:37 PM
*An unbelievably large horde of Soul Reapers advance towards the troops. The bombs and grenades from mils and General Zod detonate and take out many of them but still there are so many that remain. kurch casts two spells of CREATOR's TURN UNDEAD and the quickly cast another two spells exactly the same. The four blasts knock back the Soul Reapers and fries many more, yet still there are many that remain*
:D :D :p
General Zod
11-02-2006, 07:37 PM
General Zod can you fly ahead and see if you can take out the Necromancers. The scanners say they are six of them. Burn their spell books first then fry them. Me and mils will destroy the Soul Reapers. Fly up high you dont want to come in contact with these Soul Reapers. :D :D :p
! 10-4 Kurch
*flys over to the necromancers and starts burning the books*
kurchatovium
11-02-2006, 07:40 PM
Excellent General Zod. We have to take those guys out fast otherwise we will be up to our eyeballs in the undead. :D :p
*kurch casts two spells of CREATOR's DIVINE FIRE. Two tornados like pillars of bluish white fire burns through the ranks of the Soul Reapers destroying many more of them.*
:D :D :p
General Zod
11-02-2006, 07:41 PM
Head necromancer
Foolish human!!! You shall pay for that!!!
Me
I am not human I am Kryptonian!! Now feel the wrath of Zod!!!!!!!!
*at incredible speed I break all their wrists so they can't cast spells that way They scream in agony*
General Zod
11-02-2006, 07:46 PM
*while the necromancers are screaming with pain I use heat vision to cut of thier heads *
*I then reach into their chests and grab the hearts and destroy them*
*I then burn the heads*
The necromancers are dead :D :D
kurchatovium
11-02-2006, 07:50 PM
Excellent job General Zod.
Me and mils are just about done with the necromancers.
*mils and his troops fire mor greandes into the Soul Reaper ranks dwindling them down to a precious few. kurch casts another two spells of CREATOR's DIVINE FIRE which destroys the last of them.*
:D :D :p
General Zod
11-02-2006, 07:55 PM
Great job my freinds Anyone hurt? :D :D :p
kurchatovium
11-02-2006, 07:58 PM
Everyone is fine General Zod. Luckily we got rid of all the Soul Repaers before they got close enough to us to do any damage. :D :D :p
milagros317
11-02-2006, 08:00 PM
*all of us continue to toss the grenades into the survivors from the evil horde of advancng soul reapers* :D :p
kurchatovium
11-02-2006, 08:05 PM
*the grenades and the last two spells of kurch destroy all the Soul Reapers.*
:D :D :p
General Zod
11-02-2006, 08:14 PM
Good to see more of our foes vanquished I wonder why they are fighting us so hard :D :D :p
kurchatovium
11-02-2006, 08:19 PM
No doubt they are trying to protect something or someone. :D :D :p
milagros317
11-02-2006, 08:22 PM
Well done, Kurch, that was a great job of spell-casting. :D :p
kurchatovium
11-02-2006, 08:23 PM
Thank you mils. You did a fantastic job as well. :D :D :p
milagros317
11-02-2006, 08:25 PM
Thank you, Kurch. Now we can proceed forward again. :D :p
General Zod
11-02-2006, 08:27 PM
Friends
I have to call it a night now This head cold is getting the best of me :xlime:
Hope to see ya'll tommorow night Peace and wuv :bunny: :wub: :D :p
milagros317
11-02-2006, 08:30 PM
Good night, General Zod. :wavingguy
Peace an wuv to you. Hope you feel better soon. :D :p
kurchatovium
11-02-2006, 08:35 PM
Night General Zod. Take care my good friend. Hope you feel better. Peace and wuv. :bunny: :D :wub:
milagros317
11-02-2006, 08:37 PM
I don't like the masses of undead creatures that keep coming at us. :D :p
rajee
11-02-2006, 08:42 PM
Me neither.
http://img.photobucket.com/albums/v108/rajee/3D-face.gif
kurchatovium
11-02-2006, 08:43 PM
The undead are rarely very popular. :D :D :p
milagros317
11-02-2006, 08:45 PM
I've never met a human being yet who enjoyed being attacked by vampires, flying skeletons, ghouls, or other undead creatures. :D :p
kurchatovium
11-02-2006, 09:09 PM
Me either mils. I guess us humans are pretty smart after all. :D :D :p :p
milagros317
11-03-2006, 01:27 PM
A new day has dawned, and I trust it will be a good one for our Armada. :D
kurchatovium
11-03-2006, 05:58 PM
We have looked over all the books in the Necromancer Library. And found some very curious things. :D :D :p
milagros317
11-03-2006, 05:59 PM
I am curious as to what curious things you have found. :D :p
kurchatovium
11-03-2006, 06:03 PM
Well for starters there seem to be a lot of Alchemy books here in a Necromancer Library. Seems quite odd to me. :D :D :p
milagros317
11-03-2006, 06:05 PM
That does seem strange. :D :p
kurchatovium
11-03-2006, 06:07 PM
Also a lot of books on Genetic Engineering as well. Again quite odd for a Necromancer Libray. :D :D :p
milagros317
11-03-2006, 06:13 PM
Well, the genetic engineering books relate to their project of creating more fearsome undead creatures. :D :p
kurchatovium
11-03-2006, 06:16 PM
Yes I believe you are right mils. Somehow there are trying to combine several disciplines to create undead creatures with incredible powers. They were another set of books here that are even scarier. :eek:
:D :D :p
milagros317
11-03-2006, 06:22 PM
Scarier than genetic engineering on vampires and zombies? :eek:
:D :p
kurchatovium
11-03-2006, 06:24 PM
Yes there are also a lot of books on Hyperdimensional Quantum Physics in here. :eek: :eek: :eek:
:D :D :p
milagros317
11-03-2006, 06:30 PM
It would be very dangerous if demons or necromancers leared that. :eek:
:D :p
General Zod
11-03-2006, 06:34 PM
Hopefully we got rid of all the necromancers here :D :D :p
milagros317
11-03-2006, 06:37 PM
It has become more important than ever to kill them. :D :p
kurchatovium
11-03-2006, 06:39 PM
The Necromancers are all cleared on this level General Zod, but I fear we may have bigger problems on the lower levels. It appears this temple is trying to construct some superpowerful undead creatures to send back to other realm and/or to terrorize our cosmos. :D :D :p
milagros317
11-03-2006, 06:43 PM
Things will get tougher as we go down to the next level, then. :D :p
General Zod
11-03-2006, 06:53 PM
I wonder if just blowing the place up would work :D :D :p
milagros317
11-03-2006, 06:55 PM
That might be premature. :D :p
kurchatovium
11-03-2006, 06:56 PM
Well General Zod we need to find the crystal that is hidden here in this temple to activate the portal so we can get to other realms. We must get too the other realm to save the Flying Vorpal Bunnies. Plus we are gaining valuable info here in terms of what we might face when we do get to the other realm. :D :D :p
milagros317
11-03-2006, 06:58 PM
Are we ready to proceed to level five now? :D :p
General Zod
11-03-2006, 07:01 PM
Can we at least blow the library up after we learn everything we can? Sorry I'm just in the mood to make something go BOOOOOOOOOOOOOOM :D :D :p
milagros317
11-03-2006, 07:04 PM
Once Kurch has extracted the books he needs, I'm sure that blowing and burning the library will be in order. :D :p
kurchatovium
11-03-2006, 07:07 PM
I think we can make the library go Bye-Bye now. :D :D :p
milagros317
11-03-2006, 07:09 PM
Great. :D :p
*fifty of my troops and I get ready with plasma torches*
General Zod
11-03-2006, 07:10 PM
Cool!!!!!!
*goes around laying explosives to blowup the necromancer library* :D :D :p
kurchatovium
11-03-2006, 07:10 PM
We also found the stairs to Level 5. :D :p
General Zod
11-03-2006, 07:16 PM
Explosives are laid Permission to light them up? :D :D :p
milagros317
11-03-2006, 07:16 PM
Ready to torch the library at your command, Kurch. :D :p
kurchatovium
11-03-2006, 07:18 PM
You may torch and blow up the library whenever you are ready guys. :D :D :p
General Zod
11-03-2006, 07:20 PM
*Lights the explosives*
Take cover ya'll :D :D :p
milagros317
11-03-2006, 07:21 PM
Aye, aye, Kurch. :D :p
*all of us fire our plasma torches at the necromancer's library*
kurchatovium
11-03-2006, 07:21 PM
*takes cover* :D :D
General Zod
11-03-2006, 07:22 PM
sssssssssssssssssssssssssssssssssss KAAAAAAABOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!!!! :bouncybou :D :D :p
kurchatovium
11-03-2006, 07:24 PM
Wow. Nice explosion General Zod. Library blew up real good. :D :D :p :p
General Zod
11-03-2006, 07:27 PM
Thanks Kurch Tha felt good blowing up an evil place :bouncybou :bouncybou Thanks for the help with the firing of plasma rifles Milagros :D :D :p
milagros317
11-03-2006, 07:27 PM
Well, between the fire and the explosion, every trace of that foul necromancer's lair is gone forever. :D :p
kurchatovium
11-03-2006, 07:29 PM
Very^500 much destroyed. :D :D :p
milagros317
11-03-2006, 07:32 PM
Now we can proceed to level 5. :D :p
kurchatovium
11-03-2006, 07:34 PM
Indeed we may my friend. :D :D :p
milagros317
11-03-2006, 07:37 PM
Let us advance cautiously, then, towards the stairway. :D :p
General Zod
11-03-2006, 07:39 PM
*sets scanners to keep watch to our rear in case of sneak attack* :D :D :p
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.