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View Full Version : For SexyGameDesigns RE: Poser render speed


Dave2112
07-09-2003, 08:11 AM
To answeer your question about the software bogging down...

I'm not familiar with Poser 5, but I'm sure the same problems in Poser4 apply here as well. The more stuff you add to a pz3 file (the basic file type for a Poser "drawing") the larger it becomes. The rendering process eats up a lot of resources. Try to close down all non-vital programs before beginning your work. As far as the hair you spoke of, if it's causing you problems, you can add it later. Most of the hair I use on my figures are downloads, and I've slaved them to the figures I've created, so they come up when I load the character...it's all part of the same file.

Your render times will grow longer if you have more than one figure in the pic, and if you have a lot of props. The computer has to read all of these things as it's rendering. I'm running an Intel Celeron processor with 733MHz and 192 MB SDRAM (kind of old) and I don't have too much problem if I close other functions down first. I'm going to change out my motherboard to one with a Pentium 4 soon, and I'm sure that will make things even smoother.

Your best bet is to pose your figures first, then add what you want. If I'm tying a figure to a device of some sort, I'll usually do the two together.

Also, remember to save often. You'll wind up overwriting your files alot...but it's better than losing a lot of work if you hit an error or run out of memory. Pull down the "file" menu and click on "save as" and put the file where you want, then keep working. If worse comes to worse, you'll only lose the last thing you've done.

kurchatovium
07-09-2003, 09:05 PM
I think if you want to do 3D art you had better think about getting a fast processor with a lot of ram. I don't know if there are many ways around that. The kinds of pictures you render is also important. If you are doing things with lots of glass, mirrors and metals then all the refraction and reflection calculations will take a very long time. The same scene with flat textures will go much faster. Thus use reflection and refraction where needed but avoid when you don't if you computer doesn't have that much speed. Just my humble thoughts though.

Dave2112
07-10-2003, 07:45 AM
You're pretty much dead on, Kurtch. Reflection and refraction is a bitch in serious renders. One thing I do that's helped is reduce the shadowing of my art. Actually, I don't do it because of the rendering time, but it helps. I started doing it because I liked a more "comic" look to my artwork. A lot of Poser work is very dark with deep shadows, and I wanted to go for a lighter approach. I usually dial down my Shadows from 1.000 to around .450-.650 depending on what I'm going for.

kurchatovium
07-10-2003, 09:16 PM
I found out the hard way Dave2112. I love playing with reflection and refraction as you can create some really weird, bizarre and beautiful effects but they do take a very long time to render. Sometimes though the time is I think worth it.:D