Hey guys,
i had the idea of making my own text based Tickling-RPG, but i run into a bit of a problem at concept level alone.
I am kinda inspired by Kunzites Supreme Element, wich is probably one of my favorite tickling games out there and true to that i would like to have combat in my game.
The problem is that none of the text-adventure engines like Twine or Quest seem to have build in combat functions and i am not (yet) good enough of a programmer to build my own.
That is why i wanted to ask if you have any suggestions on a programm where i can do a text adventure together with a combat system needing as little coding as possible.
Otherwise i may try to realise the game by building it in Godot and have to go on a coding adventure of my own to build the functions in there from scratch.
Thx in advance.
i had the idea of making my own text based Tickling-RPG, but i run into a bit of a problem at concept level alone.
I am kinda inspired by Kunzites Supreme Element, wich is probably one of my favorite tickling games out there and true to that i would like to have combat in my game.
The problem is that none of the text-adventure engines like Twine or Quest seem to have build in combat functions and i am not (yet) good enough of a programmer to build my own.
That is why i wanted to ask if you have any suggestions on a programm where i can do a text adventure together with a combat system needing as little coding as possible.
Otherwise i may try to realise the game by building it in Godot and have to go on a coding adventure of my own to build the functions in there from scratch.
Thx in advance.