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Celtic_Emperor
06-13-2005, 11:29 PM
"Sister Prier....a sister in the service of the Holy Goddess shouldn't wear clothing which is too tight or too revealing.."- Sister Alouette

"*blushes*...but Father Salade picked this out for me! Besides, you're wearing a micro-mini under that robe!"- Sister Prier

"*blushes heavily*...F..Father Salade said it would be easier for me to move around in...so...."- Sister Alouette

*both turn and stare down Father Salade in embarassed anger*

"Wha...why are you two staring at me that way...?!- Father Salade

"FATHER SALADE!!!"- Prier and Alouette

"Who would have thought the old man was into that sorta thing?"- Croix

(From La Pucelle: Tactics)

LOL :D

I love this game. :happy:

Anyways, this is Sister Prier from the RPG La Pucelle: Tactics. She's a sister in the service of the Church of the Divine Maiden and she is a member of La Pucelle, the church's demon hunting squad.

This picture was drawn with a mechanical no. 2 pencil, inked, colored with prismacolor markers and given a few touchups in PSP7.

Artwork by & © Damien Jones
Sister Prier & La Pucelle: Tactics © Nippon Ichi Software Inc.

rajee
08-21-2005, 11:12 AM
Another great job CE. The soft blurry highlights is always a nice touch. Did you do them with pencil crayons or PSP 7? Pretty background. Very colorful uniform/clothes. :triangle:

Celtic_Emperor
08-21-2005, 11:51 PM
Thanks again. :)

The hair shine was added in with PSP7. I was lazy. I could have done a better job with that. And theres a shading issue which I realize makes her left breast look bigger than her right (her left, not ours). The reason for this is because of how I highlighted that part of the clothing at certain points, giving the illusion, unfortunately, that her breast is smaller than it actually is. If you actually look at the line of the breast and measure it up to her right, you'll see they're the same size.

I might fix this later, if I'm not lazy then. As I draw Prier more and more things will be more refined. I've only drawn her twice so far, so I'm looking forward on making even the slighest improvements, even if they're not noticable to the viewer.