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Kinda scary really... War Gaming Story

Biggles of 266

1st Level Red Feather
Joined
Apr 26, 2001
Messages
1,128
Points
36
Names changed to protect the innocent

I would think that if they want to fight, they'd be training hard. The tactics used by the 'enemy' general strike me as similar to the ones which would probably be used by the leader of an outnumbered and out-gunned force, such as... oh, the Iraqis! Suicide strikes by small boats and planes would be no problem for a leader like Saddam, who protects his chemical plants with civilians. Is this story true? I haven't heard anything about it on the radio or TV, and only read it this morning on the Sydney Morning Herald. For the unedited story, or to discuss it with me, please email me.




How they won the fight: they fixed it
August 22 2002


Pixie-ville: The biggest war game in the history of the Magical Kingdom of Unicorns, staged this month at a cost of $US253 million with 13,000 troops, was rigged to ensure that the Unicorn Defence Force beat their "Middle Eastern" adversaries, says a leading participant.

General Prancer Moonbeam, a retired marine lieutenant-general, told the Army Times that the sprawling three-week millennium challenge exercises, were "almost entirely scripted to ensure a win".

He protested by quitting his role as commander of enemy forces, and warning that the Pentagram might wrongly conclude that its experimental tactics were working.

When General Moonbeam agreed to command the forces of an unnamed Middle Eastern state he thought he would be given a free rein to probe Magical Unicorn weaknesses. But when the game began, he was told to deploy his forces to make life easier for M.U. forces.

"We were directed ... to move air defences so that the army and marine units could successfully land," he said. They were also ordered to turn air defence systems off or move them.

The Army Times reported that, as commander of a low-tech, third-world army, General Moonbeam appeared to have repeatedly outwitted M.U. forces.

He sent orders with motorcycle couriers to evade sophisticated electronic eavesdropping equipment. When the M.U. fleet sailed into the Gulf of Beautiful Fairies, he instructed his small boats and planes to move around in apparently aimless circles before launching a surprise attack which sank a substantial part of the M.U. Navy. The war game had to be stopped and the Magical Unicorn ships "refloated" so that the M.U. forces stood a chance.

"They had a predetermined end, and they scripted the exercise to that end," said General Moonbeam, who quit when he found out that his orders were being overruled by the military co-ordinators of the game.

The Guardian
 
I saw a similar story. If anyone's interested, I think I could find the article and post it here.

These exercises are supposed to test new concepts. Unfortunately, this one seems to have been used to "validate" someone's concept of how to fight a war - in other words, tell the guy who dreamed it up what he wants to hear. If you're actively looking for ways to fuck up and get your people killed, this is a good one. The Red Team commander turned in a classified 22-page critique of the exercise that's probably more worth while than the official report.

Strelnikov
 
some one needs their wrist slapped!

for pulling this kind of crap, and wasting the money, and endangering the lives of troops in the future.
on the other hand, you'd be hard pressed to find a military leader in the middle east with the know-how of a retired 3 star marine general. let's hope they aren't taking notes of what he did!
steve
 
Strelnikov said:
I saw a similar story. If anyone's interested, I think I could find the article and post it here.

Strelnikov

Please do, Strel. I'd be very interested in seeing it. Thanks!

Ann
 
Uh...

That's how an exercise is always done. Mostly because you have to control and regulate one side to see how valid a strategic or tactical idea or doctrine is. Later they'll run it under a different set of rules, then they'll run it pretty much the way they would in a real combat situation. These sort of things are mostly run as communications exercises and is this viable, at the stage Biggles just posted. It's nothing new, and it's how you train people in any complex or fast moving situation.


Tron
 
tron i never got above e-5

so i was never priy to the workings of master planning, or new doctrine fesibility. so i can't debate what you said about this being normal.
you'd think though, that a 3 star retired marine general would know that this is how the game is played, if indeed you are correct.
now his quitting in the middle leads me to think other wise. something is rotten in the state of denmark, as shakespear wrote.
not with what you said, but with how THIS war game was being held.
steve
 
However...

This general is a big proof of Rumsfelds point, ie, the US Military needs to update it's thinking, the days of a million soldiers hitting Omaha Beach at dawn are most likely over forever. It sounds like he was playing the "opposing" force. Now honestly in modern wars (ie terrorism) the opposing force isn't going to have air cover or a lot of modern technology. Look at Afghanistan, once the US decided it meant business they dismantled any semblance of modern technology the Taliban had. This creates problems for the side that still has modern technology, because a lot of combat weapon doctrine today is based on waging war against an opponent of equal technological abilities. Instead of this rooting around stuff they have to do now. Rumsfeld is trying to make the military more flexible in these matters. The marine general knows how the game USED to be played, and that's part of the problem.

Tron
 
The Only Experience..

Iraqs general have is running from US Troops.

Tron
 
tron, you took the words out of my mouth

on the other question though, what you say makes sense. but it's also what i'd expect to hear from the generals who coreographed this exercise! it's all to pat, and something about it has the hairs standing up on the nape of my neck.

another thing biggles is, who trained the iraqi generals? were their promotions due to merit, or for picking humus out of hussain's mustash (and ass).
it's like the old joke; wanna buy an iraqi amry rifle? never been fired, and only droped once!
steve
 
Ann - Here's the official story...

Controversial War Game Improved Warriors
Norfolk Virginian-Pilot: August 23, 2002
By Dennis O'Brien, The Virginian-Pilot

NORFOLK -- A $235 million war game that ended this month provided valuable lessons, despite charges by the commander of the opposing forces that the game was rigged, said the leaders of naval and ground forces that took part in the exercise.

"Every participant in this experiment that I am aware of is a better warrior today than they were a month ago," Marine Corps Lt. Gen. Martin R. Berndt, who commanded all of the ground units in the war game, said Thursday. "Those warriors are better prepared for the challenges they're going to face in the future."

The experiment, which involved 13,500 troops scattered across the country, was the largest joint exercise ever conducted using forces from the Air Force, Army, Marine Corps and Navy. The various exercises were linked by computers and involved simulated troops as well.

Past military operations emphasized keeping units from different branches of service out of each others' hair. The Millennium Challenge exercise sought to integrate forces, so that commanders could use the best tools each service had in conjunction with one another.

The three-week war game, organized by the Joint Warfighting Center in Suffolk, simulated combat with a strong enemy in 2007.

The retired Marine Corps lieutenant general who commanded the "Red" forces -- basically the enemy -- quit his command during the war game because he felt that organizers watered down his orders to subordinates, taking much of the teeth out of his battle plans. Officers familiar with the war game said the retired general, Paul Van Riper, was well on his way to sinking the "Blue" side's fleet using a ragtag flotilla of small boats and planes.

Blue reportedly was given a do-over and got its fleet back. Vice Adm. Cutler Dawson Jr., commander of the 2nd Fleet and leader of the Blue side's Navy in the exercise, would neither confirm nor deny those reports, choosing instead to emphasize that the point of the exercise was to teach, not to tally wins and losses.

"When you push the envelope, some things work, some things don't work," Dawson said. "That's how you learn from the experiment."

Event organizers said from the outset that the point of the experiment was to teach participants to make and execute the right choices, not to learn from their mistakes afterward.
So when a decision was made that appeared to lead to disastrous consequences, organizers stepped in and suggested that the good guys try a different approach and see how that worked, participants said.
"It allowed us to try new things without the potential for loss of life," said Berndt, who recently took command of Marine Corps Forces on the East Coast, around the Atlantic Ocean and in Europe.

The exercise also taught troops to deal with realistic non-military and front-line diplomatic scenarios they are likely to encounter in modern combat, such as refugees and non-governmental aid organizations such as the International Committee of the Red Cross, Berndt said.
 
Biggles of 266 said:
Wouldn't Hussein have experienced generals in his army anyway?

Only generals who are experienced in gassing children in Iran, and ones with sunburnt armpits from the Gulf War.
 
Re: tron, you took the words out of my mouth

areenactor said:
another thing biggles is, who trained the iraqi generals?

Most of them were trained at West Point and Sandhurst.:mad: Amazing how relationships can change over the years isn't it?
 
Re: Re: tron, you took the words out of my mouth

BigJim said:


Most of them were trained at West Point and Sandhurst.:mad: Amazing how relationships can change over the years isn't it?

i don't know about you guys over there jim, but we must have done a crappy job over here, lol! must have been the cliff notes version of military training.
steve
 
Re: Re: Re: tron, you took the words out of my mouth

areenactor said:


i don't know about you guys over there jim, but we must have done a crappy job over here, lol! must have been the cliff notes version of military training.
steve

lol Nah, I bet we just knew what'd happen and fucked them off with something we knew they'd never be able to do. Like be a soldier.:blaugh:

Did you hear that the RAF just bombed Saddam Hessein's library? It burned both his books...........

Sick as a parrot he was, he'd only just finished colouring one of them in too............
 
Ann - Now for the truth...

Fixed War Games?
General says Millenium Challenge 02 was ‘scripted’
Army Times: August 26, 2002 issue
By Sean D. Naylor, Times staff writer

The most elaborate war game the U.S. military has ever held was rigged so that it appeared to validate the modern, joint-service war-fighting concepts it was supposed to be testing, according to the retired Marine lieutenant general who commanded the game's Opposing Force.
That general, Paul Van Riper, said he worries the United States will send troops into combat using doctrine and weapons systems based on false conclusions from the recently concluded Millennium Challenge 02. He was so frustrated with the rigged exercise that he said he quit as Opposing Force commander midway through the game.
He said that rather than test forces against an unpredictable enemy, the exercise "was almost entirely scripted to ensure a [U.S. military] 'win.'"
His complaints prompted an impassioned defense of the war game from Vice Adm. Marty Mayer, the deputy commander of Joint Forces Command in Norfolk, Va. The command, which sponsored and ran the war game, is the four-star headquarters charged with developing the military's joint concepts and requirements.
"I want to disabuse anybody of any notion that somehow the books were cooked," Mayer said.
The Defense Department spent $250 million over the last two years to stage Millennium Challenge 02, a three-week, all-service exercise that concluded Aug. 15. The experiment involved 13,500 participants waging mock war in 17 simulation locations and nine live-force training sites.
Set in a classified scenario in 2007, the experiment's main purpose was to test a handful of key war-fighting concepts that Joint Forces Command had developed over the last several years.
Gen. William "Buck" Kernan, head of Joint Forces Command, told Pentagon reporters July 18 that Millennium Challenge was nothing less than "the key to military transformation."
Central to the success of the war game, Kernan said, was that the U.S. force (or Blue Force) would be fighting a determined and relatively unconstrained Opposing Force, otherwise known as the OPFOR or Red Force.
"This is free play," he said. "The OPFOR has the ability to win here."
"Not so," Van Riper told Army Times. "Instead of a free-play, two-sided game as the Joint Forces commander advertised it was going to be, it simply became a scripted exercise. They had a predetermined end, and they scripted the exercise to that end."
Van Riper, who retired in 1997 as head of the Marine Corps Combat Development Command, is a frequent player in military war games and is regarded as a Red team specialist. He said the constraints placed on the Opposing Force in Millennium Challenge were the most restrictive he has ever experienced in an ostensibly free-play experiment.
Exercise officials denied him the opportunity to use his own tactics and ideas against Blue, he said, and on several occasions directed the Opposing Force not to use certain weapons systems against Blue. It even ordered him to reveal the location of Red units, he said
"We were directed … to move air defenses so that the Army and Marine units could successfully land," he said. "We were simply directed to turn [the air-defense systems] off or move them. … So it was scripted to be whatever the control group wanted it to be."
Retired Ambassador Robert Oakley, who participated in the experiment as Red civilian leader, said Van Riper was outthinking the Blue Force from the first day of the exercise.
Van Riper used motorcycle messengers to transmit orders, negating Blue's high-tech eavesdropping capabilities, Oakley said. Then, when the Blue fleet sailed into the Persian Gulf early in the experiment, Van Riper's forces surrounded the ships with small boats and planes sailing and flying in apparently innocuous circles.
When the Blue commander issued an ultimatum to Red to surrender or face destruction, Van Riper took the initiative, issuing attack orders via the morning call to prayer broadcast from the minarets of his country's mosques. His force's small boats and aircraft sped into action
"By that time there wasn't enough time left to intercept them," Oakley said. As a result of Van Riper's cunning, much of the Blue navy ended up at the bottom of the ocean. The Joint Forces Command officials had to stop the exercise and "refloat" the fleet in order to continue, Oakley said.
Mayer said the war game's complexity precluded it being a completely free-play exercise.
"In anything this size, certain things are scripted, and you have to execute in a certain way, or you'll never be able to bring it all together," he said. "Gen. Van Riper apparently feels he was too constrained. I can only say there were certain parts where he was not constrained, and then there were parts where he was in order to facilitate the conduct of the experiment and certain exercise pieces that were being done."
In contrast to Kernan's emphasis that "the OPFOR has the ability to win," the admiral said the exercise "wasn't about winning or losing."
"It was about can we better plan, better organize, and make quicker, better informed decisions," he said. "That is really a different question, rather than the rolling of the dice outcome of whether it was a Blue or a Red thumbs up.
"Blue play and Red play was merely to facilitate the experiment and enable it to look at the different pieces. It was not to see who would win."
But by preventing the Opposing Force from employing the full range of its capabilities, Van Riper said, Joint Forces Command sacrificed intellectual rigor on the altar of expedience. In an Aug. 14 e-mail he sent to "professional friends" — a copy of which was obtained by Army Times — Van Riper expressed bitter frustration with what he viewed as the experiment's failure to challenge the command's future war-fighting concepts, of which he acknowledged he had been "a vocal critic."
"Unfortunately, in my opinion, neither the construct nor the conduct of the exercise allowed for the concepts of rapid decisive operations, effects-based operations, or operational net assessment to be properly assessed," he wrote. "… t was in actuality an exercise that was almost entirely scripted to ensure a Blue 'win.'"
Van Riper said this approach ran counter to his notion of how an experiment should function. "You don't come to a conclusion beforehand and then work your way to that conclusion. You see how the thing plays out," he said.
Retired Army Col. Bob Killebrew, an experienced war-game participant who did not take part in Millennium Challenge, echoed this view. "If you want a true research game, one that really tests things and stresses concepts, Red has to be allowed to win," he said.
But as the war game developed, Van Riper said it became apparent to him that Joint Forces Command officials had little interest in putting their new concepts to the test.
"I could see the way the briefings were going — that these concepts were going to be validated," he said.
Navy Capt. John Carman, Joint Forces Command spokesman, said the experiment had properly validated all the major concepts. The command already was drafting recommendations based on the experiment's results in such areas as doctrine, training and procurement that would be forwarded to Air Force Gen. Richard Myers, chairman of the Joint Chiefs of Staff, he said.
This is exactly what Van Riper feared would happen. "My main concern was we'd see future forces trying to use these things when they've never been properly grounded in any sort of an experiment," he said.
A retired colonel familiar with the JFCOM concepts said Van Riper's concerns were well-founded. "I don't have a problem with the ideas," said the colonel, who declined to be identified. "I do have a problem with the fact that we're trying to suggest somehow that we've validated them, and now it's time to pay for them. We're going to buy them — that's bullshit."
Van Riper "will refuse to have his name associated with any notion of validation," he said. "And I am completely sympathetic with him and understand him and agree with him."
Van Riper said he became so frustrated during the game that he quit his position as Opposing Force commander halfway through.
Carman said Joint Forces Command had no record of Van Riper having quit as Opposing Force commander. But Van Riper said that in addition to announcing it to his staff, he had made it very clear in a 20-page report he submitted to the command.
Van Riper said the blame for rigging the exercise lay not with any one officer, but with the culture at Joint Forces Command. "It's an institutional problem," he said. "It's embedded in the institution."
He was highly critical of the command's concepts, such as "effects-based operations" and "rapid, decisive operations," which he derided as little more than "slogans."
"There's very little intellectual activity," Van Riper said about Joint Forces Command. "What happens is a number of people are put into a room, given some sort of a slogan and told to write to the slogan. That's not the way to generate new ideas."
There ought to be more open debate over the new concepts, Van Riper said. He said he had told command officials repeatedly that they should vet new concepts with a process similar to that used in academia, in which "people have to present papers and defend their papers."
"In the process, good ideas stand the test of the cauldron they're put in, and come forth, and the ones that aren't so good get killed off," Van Riper said. "I haven't seen anything killed off down there [at Joint Forces Command]. They just keep generating."
"I completely disagree with that," Mayer said. "That's his opinion. In my view, we have thoroughly looked at these."
In his e-mail, Van Riper told colleagues he was speaking out to pre-empt a repeat of what happened after he participated in another Joint Forces Command exercise, Unified Vision 2001. Following that exercise, "my name was included in post-experiment materials stating that the concept of rapid decisive operations had been validated — a mistruth at best," he wrote. "I wanted to set the record straight with my professional friends early this year."
Van Riper's single-mindedness can sometimes rub other experiment participants the wrong way, said a retired Army officer who has played in several war games with the Marine.
"What he's done is he's made himself an expert in playing Red, and he's real obnoxious about it," the retired officer said. "He will insist on being able to play Red as freely as possible and as imaginatively and creatively within the bounds of the framework of the game and the technology horizons and all that as possible.
"He can be a real pain in the ass, but that's good. But a lot of people don't like to sign up for that sort of agitation. But he's a great guy, and he's a great patriot and he's doing all those things for the right reasons."


Strelnikov
 
Re: Re: Re: Re: tron, you took the words out of my mouth

BigJim said:


lol Nah, I bet we just knew what'd happen and fucked them off with something we knew they'd never be able to do. Like be a soldier.:blaugh:


I came across an article tonight on exactly why Arab armies tend to do so poorly, and it all boils down to cultural reasons. Terribly fascinating stuff.

Why Arabs Lose Wars
 
Good find, Jim. A well organized presentation of the reason the Israelis have whipped the Arabs every time, and why we'll do the same when the time comes.

Strelnikov
 
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