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Recent content by sharkattack500

  1. S

    Developing a Tickling Sim Game.

    Saw your first upload, it is smooth and polished. The animations are great, the UI is intuitive. That being said, since you are looking for feedback: General Could use some more explanation, maybe hover tooltips. ex. What is the difference between green and yellow hands? I got the "armpit"...
  2. S

    Developing a Tickling Sim Game.

    Isee I see Isee, now it's all coming together in my head. So it's like the "interactive buddy" of tickling if you've ever heard of that old flash game. The premise of that was you beat up a orby figure to get money, you used the money to buy new weapons or cosmetics, which you then used on the...
  3. S

    Developing a Tickling Sim Game.

    When someone says sim games, my mind goes to stuff like cities skyline or like dwarf fortress. I'm familiar with Tickle Kuri and Madlab, but I don't know if I'd call those games. Maybe interactive animations? Which, don't get me wrong, is great to make and would be very cool in its own right...
  4. S

    Turn Based RPG Mirthful Lilies (Demo)

    I really appreciate your attitude about the feedback. Mapping is hard! It's easy for me to sit back and criticize, but I acknowledge that coming up with this stuff is something that takes a lot of thought and effort. One thing I forgot to say I liked was the Deep Virga Forest section. The maze...
  5. S

    Turn Based RPG Mirthful Lilies (Demo)

    I think it's awesome that you are making a game and there is a lot I like about it. It's very charming. The characters are fun, the dialogue isn't cheesy or cringey. The sound effects during the dialogue are well placed (reminds me of Rune Factory in a good way). The VA's do a great job. The...
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