WooouTK
TMF Expert
- Joined
- Oct 13, 2021
- Messages
- 508
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- 63
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When I came up with this scenario, I knew from the start that the composition was essentially going to be what you see here: several players taking part in some sort of peculiar game that would pit them against each other, and some kind of "conductor" who, using a system of rewards and punishments, would make the game more exciting.
The players are the only thing I kept from my original idea—here they are having fun... some more than others. The setting I had in mind was perhaps a castle / dungeon / arcane library / magical laboratory... all of which I have in my library or can easily recreate. The conductor, of course, was going to be some kind of wizard / witch / demon / magical being—I have those in my library too, or can recreate them easily...
But what I didn’t have in my library, and couldn’t find, was arguably the most important part: some kind of suitable game to use in this scenario. Everything I found either looked too modern, or, as in the case of chess, was only for two players, or relied heavily on the physical participation of the players themselves.
Although it wasn’t exactly my original idea, as a fan of role-playing games (mainly D&D and Vampire: The Masquerade), I found it amusing to see that DAZ Studio had a role-playing game starter kit available, complete with dice, DM screen, character sheets, and a map. So I changed everything else to the scenario you see here: a role-playing game session, but with a little bit of magic outside the game itself.
As you can imagine, in this game when a character falls into a trap, loses hit points, gets arrested, or generally gets into trouble… the player gets into trouble too, but also, for example, a good performance—besides earning extra experience points—might convince the game master to let the player step off their magic base half an hour earlier than the others, so they can properly revel in their small victory.😋
When I came up with this scenario, I knew from the start that the composition was essentially going to be what you see here: several players taking part in some sort of peculiar game that would pit them against each other, and some kind of "conductor" who, using a system of rewards and punishments, would make the game more exciting.
The players are the only thing I kept from my original idea—here they are having fun... some more than others. The setting I had in mind was perhaps a castle / dungeon / arcane library / magical laboratory... all of which I have in my library or can easily recreate. The conductor, of course, was going to be some kind of wizard / witch / demon / magical being—I have those in my library too, or can recreate them easily...
But what I didn’t have in my library, and couldn’t find, was arguably the most important part: some kind of suitable game to use in this scenario. Everything I found either looked too modern, or, as in the case of chess, was only for two players, or relied heavily on the physical participation of the players themselves.
Although it wasn’t exactly my original idea, as a fan of role-playing games (mainly D&D and Vampire: The Masquerade), I found it amusing to see that DAZ Studio had a role-playing game starter kit available, complete with dice, DM screen, character sheets, and a map. So I changed everything else to the scenario you see here: a role-playing game session, but with a little bit of magic outside the game itself.
As you can imagine, in this game when a character falls into a trap, loses hit points, gets arrested, or generally gets into trouble… the player gets into trouble too, but also, for example, a good performance—besides earning extra experience points—might convince the game master to let the player step off their magic base half an hour earlier than the others, so they can properly revel in their small victory.😋