I thought I should mention that the other game you refer to was also programmed by me, albeit quite a while ago. It was simply intended as a bagatelle, by no means meant to be judged by serious IF standards.
"A New Project", on the other hand, I feel holds up extremely well to interactive fiction standards, with the emphasis on interactive. Of course, it does have to break a few cardinal IF rules. For instance, not every room has a purpose: sometimes tickling is there simply for its own sake! But if you're a serious IF player, I encourage you to give "A New Project" a try and judge for yourself.