footamateur
4th Level Red Feather
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___ nessie edit: split from another thread here are some wise words ---
In the beginning it was the dark.....ehem, sorry, i went too much back 😀 when I was alone with Nessie and K and the TT moderator, we decided some things that was the base of the game; we decided:
- Each artist will have his own character with his own style
- The game will be free for all teh TT members
- The enviroment is the modern Japan
- The purpose of the game is to play and reach te climax with the interactive part where the player will tickle the girl; we avoid the idea of a simple "click and tickle" without any idea, story or interaction.
- The style must be as close as possible to the manga style (in respect of the artist's own style of course)
- The player will be a student and he will play with all the girls toghether, instead of making different sotries where the pplayer will interact only wth a girl.
- The player is free to do and to go where he like without following any kind of restrictions; he will decide what to do: work, go to school, go to the other locations, and then he can begin a mini-story that involve one of the girl in game (like grand thief auto 3 for example). Of course each action will have effect on the entire "world" where the player is.
- The fact that the player can talk with all the girls in the same story, and that he is free to do what he want, give to us an obliged choice: the girls must be all in one place; and since they are all teens the only way is to put all of them in the school (otherwise the player will became frustrated going around in search of the "PG: playable girls" hided inside a lot of " NPC: non playable charachters") , in tis way the polayer will have the chanceto talk and meet all the girls in game and to decide wich one will be his/her "victim" (mainly the game is a date sim...the tickling is only a part of it! A big part...but only a part; that's why the word is between quotation marks).
- Each girl has his own life and character; the only place where the player can meet them for the first time is the school, then when the player will begin to hav a friendly relationship the girl will tell the place where she go and a t what time she will be there. This is to prevent the player going around all the location without any reason only to looking for the girls.
Those are only few consideration that we did, maybe you missed them 😀 but like all the other things we are open to discuss on each of those (except some points that i'll never change because i did the structure of the game based on those points..and after 6 months of hard coding i can't change all from scratch 😀), so feel free to read the past discussions that we had, so you can follow bette the spirit of the game and understand what we have in mind 🙂
Nessie: If i forget something...feel free to reply!
In the beginning it was the dark.....ehem, sorry, i went too much back 😀 when I was alone with Nessie and K and the TT moderator, we decided some things that was the base of the game; we decided:
- Each artist will have his own character with his own style
- The game will be free for all teh TT members
- The enviroment is the modern Japan
- The purpose of the game is to play and reach te climax with the interactive part where the player will tickle the girl; we avoid the idea of a simple "click and tickle" without any idea, story or interaction.
- The style must be as close as possible to the manga style (in respect of the artist's own style of course)
- The player will be a student and he will play with all the girls toghether, instead of making different sotries where the pplayer will interact only wth a girl.
- The player is free to do and to go where he like without following any kind of restrictions; he will decide what to do: work, go to school, go to the other locations, and then he can begin a mini-story that involve one of the girl in game (like grand thief auto 3 for example). Of course each action will have effect on the entire "world" where the player is.
- The fact that the player can talk with all the girls in the same story, and that he is free to do what he want, give to us an obliged choice: the girls must be all in one place; and since they are all teens the only way is to put all of them in the school (otherwise the player will became frustrated going around in search of the "PG: playable girls" hided inside a lot of " NPC: non playable charachters") , in tis way the polayer will have the chanceto talk and meet all the girls in game and to decide wich one will be his/her "victim" (mainly the game is a date sim...the tickling is only a part of it! A big part...but only a part; that's why the word is between quotation marks).
- Each girl has his own life and character; the only place where the player can meet them for the first time is the school, then when the player will begin to hav a friendly relationship the girl will tell the place where she go and a t what time she will be there. This is to prevent the player going around all the location without any reason only to looking for the girls.
Those are only few consideration that we did, maybe you missed them 😀 but like all the other things we are open to discuss on each of those (except some points that i'll never change because i did the structure of the game based on those points..and after 6 months of hard coding i can't change all from scratch 😀), so feel free to read the past discussions that we had, so you can follow bette the spirit of the game and understand what we have in mind 🙂
Nessie: If i forget something...feel free to reply!
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