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Inspired by Cackling Cave (*/f nudity animated)

Silentone

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Oct 15, 2003
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Having played and enjoyed the game Cackling Cave, I was inspired to do this pic/animation in regards to my favorite monster of the game, the Blue Slime. Why the blue slime in particular? She's cute, gentle and a super tickler. Her victim is an elven sorceress named Zela. She got greedy and sprung a trap set by the cute little ooze creature.

Feedback on the animation would be appreciated.

Cackling Cave created by kleptomaniac, editted by Xtreme
 
I think there needs to be a little more space between frames, as in the hands and feathers are moving a little too fast. For a gif file the only way I know how to do that is to copy frames, so instead of having a different picture for each frame you might have 5 frames of the same picture then 5 frames of the next etc.

Also (and you may not like to hear this) these pictures tend to work best when you see the victim struggling, which would mean redrawing at least part of the body for some of the frames.

As a static picture though it's quite good. I think it'd be worth the extra time to fine-tune the animation.
 
I think there needs to be a little more space between frames, as in the hands and feathers are moving a little too fast. For a gif file the only way I know how to do that is to copy frames, so instead of having a different picture for each frame you might have 5 frames of the same picture then 5 frames of the next etc.

Also (and you may not like to hear this) these pictures tend to work best when you see the victim struggling, which would mean redrawing at least part of the body for some of the frames.

As a static picture though it's quite good. I think it'd be worth the extra time to fine-tune the animation.

Hmmm. I could probably add a few more frames. Just need to move the feathers less per frame, cycle the hands tickling more and perhaps change her laugh animation to two frames rather than four.

As for struggling, my frame of mind behind it was that it wouldn't be easy to struggle in such a gelatinous mess. I may be mistaken though. Well, I'll see what I can do. Maybe have her legs kick a bit and have the hand tickling the one foot follow.

Thanks for the feedback.

Looks good Silentone. Nice pic.

Thanks. Once I can get the animation just right, I may decide to do more.
 
As for struggling, my frame of mind behind it was that it wouldn't be easy to struggle in such a gelatinous mess. I may be mistaken though. Well, I'll see what I can do. Maybe have her legs kick a bit and have the hand tickling the one foot follow.

It's your picture; however much she is capable of struggling is entirely your choice. I'm just speaking aesthetically, it looks more realistic when you see her move around. Even in a still picture the effect is better when struggle is somehow implied by the position of the body.

I realize it's a lot to expect from any image though. You'd have to redraw the body for however many positions it might be in and the proportions need to be conserved. Much easier for 3D artists :stickout
 
Alright. I fixed a few things, turned it from a four frame animation to fifteen. The animation seems more fluid to me, but I'll let you be the judge.
 
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