femaleticklesub
Registered User
- Joined
- Nov 27, 2014
- Messages
- 44
- Points
- 6
I recently played "depths of the tickle torture chamber" and to my huge surprise I absolutely loved the text based game style. The only criticism I had is that the game was too short and you were quite limited with regards to accessories (only feather, feather plume and q-tip I think). I do not know if the game engine has a maximum memory capacity which limits those sort of things.
If that is not the case, then I believe that there should absolutely be some sort of spiritual successor to "depths of the tickle torture chamber" only longer, with more choices how you want to tickle and perhaps a slightly darker storyline, since the concept of playing an interrogator who mainly uses tickling probably gives you the most options to have a lot of different tickle scenes within a coherent storyline.
So bottomline, if one knows how to code and also is a creative writer, there could be a small but nevertheless profitable niche market out for one as the only ressources would be the free time spent on coding. I would also probably be your first customer 😉.
If that is not the case, then I believe that there should absolutely be some sort of spiritual successor to "depths of the tickle torture chamber" only longer, with more choices how you want to tickle and perhaps a slightly darker storyline, since the concept of playing an interrogator who mainly uses tickling probably gives you the most options to have a lot of different tickle scenes within a coherent storyline.
So bottomline, if one knows how to code and also is a creative writer, there could be a small but nevertheless profitable niche market out for one as the only ressources would be the free time spent on coding. I would also probably be your first customer 😉.