I believe Celtic is right in his post about people needing to be critiqued, not just blindly complimented regardless of the quality/circumstance of the piece provided. If everyone was told "hey, that's great!" there wouldn't be any need for anyone to ever practice their technique, and we'd end up with even more bad art than already exists. We don't need any more rathergood Quiznos ads, thankyouverymuch.
Now, I'm no art scholar, but I'm fully capable of pointing out technique issues and flaws in the general overall approach. I feel bad critiquing without having anything of my own to offer, but I guess I'll just have to go ahead regardless.
Keep in mind that all of my critiques will be only my opinion, and that I'm no authority whose word should be heeded with puritanical fanaticism. Just because I don't like something doesn't mean it's necessarily bad.
I'm going to call things as I see them, and not mince words or sugarcoat. Conversely, I'm not going to point out things that need not be pointed out for the sake of being mean or overdoing it with the criticism. If I say something, I'm not saying it to be an asshole. I have nothing to lose or gain by telling anyone anything, so there's no reason for me to be nice or mean. Sometimes I'll be harsh, but it's only because something harsh needed to be said.
I've decided to start with this one because, well, it was one of the first ones I saw. I haven't visited this area of the forum until just a few minutes ago, and the first two posts I've seen have been the one about how we should be critiquing, and then a few of these images.
Okay. I'm not sure if you're familiar with this netculture reference, but there was a cartoonist... still is, I guess... named David Gonterman who did his best to draw anime and believed himself to be the next greatest thing since Japanese pop culture. He couldn't understand why people criticized his work the way they did, and he responded very poorly to criticism. Often, he'd draw... erm, well... try to... draw... the critics into a cartoon with vague, childish threat implications in his works. David Gonterman is a douchebag. I say this to demonstrate a lesson in how to handle criticism. If someone says something you don't like, don't get all worked up and pissy about it and draw them into a badly-drawn webcomic.
I also bring up Gonterman for another reason. This drawing style is very similar to his. Let's start with the bad:
Viper, I recommend you download images of nude women from the internet and practice drawing them. It's not anime, but it will give you a feel for the curves and proportions of the human body and how everything comes together. A lot of young aspiring artists want to dive right into drawing what they want to draw, but in the end, without the basic fundamentals of art and figure drawing, they're never going to really understand what they're doing, and will probably never get all that good at it. Practice drawing real things first. Sketch your own hand. Get into details with fingernails and wrinkles and folds and hair. Focus on how the hand itself looks, with the tendons and veins, and the proportions of finger bones to each other and to the hand itself. Draw a single eye, over and over and over again until you like how it looks. Look at how people and things actually look, in real life, and what the dimensions of their bodies are. If you look at anime, you'll notice that it's not just a cartoon, it's often a very detailed representation of the human form.
Specifically, in this image:
Upper arms, where they meet the torso, thin out. Shoulders don't just turn into lumps between the top of the arm and the neck when the arms are raised. Put your own arm up in a mirror and see how the shoulders react to that change.
Hands are all wrong. Totally disproportionate to the rest of the body. They'd probably slip right through the cuffs. Make a fist and compare its size with your wrist. It's not going to just taper off, unless you're a Child of Thalidomide.
Breasts - Like two eggs nailed to a post. Breasts (natural ones, at least) usually curve inward from the tops and outward from the bottom, with the nipple generally as the point where the two curves meet. They're not just these nebulous balls on someone's chest. Yes, supported by a sports bra, they're going to be more supported and thus "rounder", but not that round.
Below her breasts, her torso is shaped like a bowling pin. Again, a figure drawing session would help significantly. Study how the breasts sit upon the rib cage, and how the rib cage and the belly meet. She has no curves. She has a flat torso.
Again, with the curves: Hips. Where are her hips? Study how the sides curve out just below the belly. Unless she's a twelve year old with apparently breast implants, she shouldn't have a body this lacking in curves. While I'm not saying that all women that you draw should have an hourglass figure, they should at least have some form to their bodies. Most women, whatever their weight, have at least SOME level of hips. Draw some real life nude images that you find online.
Her left leg (our right) is the same width the whole way down. It's like a tree trunk. Calves/shins and thighs shouldn't be the same size and shape. Knees are too nebulous. On the straight leg, it's nothing but this slight, vague lump. The other leg is much better, but still feels unnatural and somehow wrong. Look at real people. I can't stress this enough. Stand in the mirror and lift your leg as you'd imagine this girl would be doing. Draw a line figure "skeleton" of the position in which you want your character to be, then draw around/over that skeleton. It may help to think of things as basic shapes. And that foot is totally off.
The head is asymmetrical. It doesn't really even meet the typical "anime" look. I mean, I know what you're going for, and that you're going to say "well, I'm going for that kind of look!" I think you have the right idea down, but you have to set a good foundation in figure art. Anime artists base their art on real life.
I'd suggest actually drawing a background, so that the feathers aren't just coming out of these holes from nowhere. I'd also add some substance to the chains so they're not just lines. Nothing in real life is just a line.
Shading is another story entirely. Where is the shading? It would take too long to really give a shading tutorial, but you should look into some books online for various shading techniques. Again, looking at reality and real objects and nude models will help out A LOT. You can get a good feel for how light works when cast from different angles over the body. Get away from the flat, two-dimensional thing, too. From what I've seen so far, it seems like you tend to stick close to images of girls straight-on. Though let's take this one step at a time.
Aside from that, download a lot of anime pictures and try copying them. Even focusing on little details like different kinds of anime mouths and anime eyes will help in getting a feel for the "anime" style in general. I really, seriously hope you take this advice for practicing to heart. I feel there IS some level of potential here, and if you take the time to dedicate yourself to practicing technique and developing your style, you can produce some great-quality images.
(There's more, but I'll save it for another time, or other images.)
Now, the good:
Effort is indeed appreciated. As there are so few people who contribute artwork to this forum, it's fantastic that you take the effort to make these pictures and scan them for everyone to see. I commend you for your bravery in this. Your idea is good, and the general pose and scenario is well thought-out.
You're not bad, it's just that you lack a feel for the human body and its proportions, and anime's reality-base. You have the idea, but you really just need to hammer it out and work with all the details.
Seriously, draw things in real life. Draw a vase. Draw a clock. Draw a roll of duct tape. Draw a bowl. Draw a cluster of rabbit turds that you see in the yard behind your house. Draw people. Draw nude models that you find pictures of online. Sketch CD's. Sketch eyeballs. Draw the view from your bed. Anything. It'll help develop your founding basis for reality in the anime. Trust me on this.
Take care, and good luck. Sorry if it was a bit harsh, but it had to be said.