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“The Foundations of Tickling” – A Conversation with The Ghost of Scavenger (Part 1)

hunterthelake

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📚 “The Foundations of Tickling” – A Conversation with The Ghost of Scavenger (Part 1)

We are proud to present the first part of an in-depth interview with one of the most original and visionary artists shaping the art of tickling: The Ghost of Scavenger.

Believe us — this is not just an interview.
It is a philosophical, psychological, and artistic journey…
A narrative that takes you through the dark corridors of tickling fantasies.
With every paragraph, you’ll discover something new.

From digital art to character creation, from storytelling to the essence of fetishism — this conversation stands as a foundational document for the tickling art community.
An archive. A ghostly echo from the mind of a creator who walks between worlds.

And this is only Part One!
Greetings to everyone in the tickling world... and enjoy the read!

Oh, by the way... Ghost is here reading your answers 😉
 

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1 - Welcome to our community (Gidiklama), how would you describe yourself to yourself and those who don't know you 😂

Well, I’m “The Ghost of Scavenger” -GhostOS for short- and I’ve been a semi-professional fetish artist for almost two decades now (starting in 2005), working under the previous pseudonyms “Scavenger” and “Will Georges” before. I say “semi-professional” because these days creating art is more of a side hobby to me due to other obligations in life. I think my favourite sort of art is foot-fetish and bondage themed, and it’s what I’m compelled to create, but for some reason, tickling feels like a natural extension to that. I think the element of tickle torture turns what is essentially a static pinup picture into an action piece. All of the sudden there’s something going on there, there’s a story there. It makes things far more interesting.

My initial art output started dwindling between 2012-2014, as other things in life started taking over. Work, starting a family of my own… but in recent times (2022) I’ve taken up creating art again, specifically fetish art. All those years something had been missing from my life - at least that’s how it felt to me - without me knowing exactly what it was. Perhaps this fetish aspect is more ingrained into my personality than I realised. Creating art definitely is a stress relieving activity for me, and (tickling) fetishism is the most compelling subject for me, which motivates me to actually complete these pieces.

In recent times I’ve started writing tickling fiction as well. Like I said, I like storytelling, and as the visual medium of comics is such a long and laborious process, I’ve started dabbling in the written medium. I’ve always been an avid reader, but somehow never thought myself skilled enough to write fiction myself. The fact that I’m not a native english speaker has always been a big hurdle, but I’ve been living and working in the UK for well over a decade now, and I’m much more confident now on that aspect. My first foray in combining fetish illustration with the written word was an experiment (which I did almost a year ago) named “Fantastickler Magazine”, a free e-zine of illustrated tickling fiction in the same vein as early MTJ Publications such as Tales from the Asylum. I think I can safely admit now that -apart from the one story entry by my long time art collaborator Khali- All other fiction in that first issue was written by myself, under various alternate pseudonyms. So, there really was no “Katie_The_Tickler”, or “ObsessiveSole”, or “Jean de Montparnasse”. Apart from me wanting to create the experience of reading through a multi-creator collaboration, it was also me trying to find out what my writing style and direction really would be. And perhaps to play a joke on the transient nature of one’s online persona(s).

And that’s also where my current pseudonym -GhostOS- comes from. We tend to assume that when a creator stops posting online, they simply walk away, they vanish.

But most likely - just like it was the case for myself- they don’t. They probably lurk quietly and invisible in the background, watching the online world go by, like a ghost wandering the digital corridors of an ever changing community. And also, ten years is a long time in a person’s life; as a person I’m very different from the earlier “Scavenger” who first started out back in 2005. So maybe only the bare essence, the “ghost” of my Scavenger persona is left in my current online incarnation. Hence, the name “Ghost Of Scavenger" seems fitting. Plus, “GhostOS” has a cyberpunky ring to it, which is cool.

2 - Do you have a special technique in your work? What emotions do you like to bring out when making your art? What is your source of inspiration?

Oh, man, this is going to be a long answer, three questions in one!

My way of drawing/painting is probably special because it’s all over the place. Of course I started out using traditional materials, pen on paper, acrylics, but I went pretty much entirely digital after buying my first Wacom pen tablet (an entry level model called a Wacom Bamboo One) and I went from there.

As to what “technique” or approach I use… A lot of times, I tend to start off by putting a rough image together; using photographs, 3D DAZ Studio figure renders, models (either physical, photographed models or made digitally in Blender), etc… almost like photobashing, until I have a composition I like. Then, in Krita (an art software I frequently use) I use the blending tool to roughly start blending everything together. Most detail at this point gets wiped out, leaving only patches of colour and light, and this becomes the rough “underpainting”. On top of this underpainting I then start painting in detail, refining and rendering the image -this by far takes the longest of the entire process. It’s also the most boring part. After that, it’s detailing work, and that’s a lot of fun. It's also where I add background details like graphics on computer screens and special effects and such. But it really depends on the individual piece, sometimes it can be as simple as scanning a ballpoint pen sketch from my sketchbook, and painting digitally on top of that.

Emotions in my work really tie in with the storytelling aspect. One favourite element I like to convey in my art is the notion of a ‘lee visibly suffering during the predicament (whether it’s the helplessness of being tied up, or the tickling torture -or any other erotic torment) but also secretly enjoying it. Maybe they’re conflicted about this, embarrassed, humiliated perhaps… and maybe that too is part of the torment. Maybe that is the real torment. These are definitely things at play in much of my work, especially in the machine-themed work I do. After all, the machine is a non-entity, it does not think and cannot be reasoned or pleaded with. The ‘lee has no choice but to endure.

With ‘ler-’lee pictures, there’s more of a power exchange going on, whether forced or voluntary (usually the former). But in and of itself that too can suggest a duality; perhaps the character upon whom the torment is enacted is discovering they actually have a hidden submissive side, and, reluctantly, have to admit this fact to themselves.

Of course, a whole spectrum of emotions can be explored within the medium of (tickling) fetish art. One of the best examples -from my own work- is probably my work on “Tickling in Space” (a series created and written by fellow veteran artist Bandito), in particular “The Veil of Qadesh”. Bandito really only wrote the most basic story outline for it, and I ended up adding several scenes in the actual comic, especially near the end. There’s a lot of passion between these space girls, and some tender relationships blossoming. “Qadesh” definitely seems to have been greatly infused with concepts of companionship and love, despite it being a tale of tickle torture.

There is so much that inspires me, both concept-wise and technical/artistic. I do a lot of reading (though probably more in the form of audiobooks rather than actual reading, these days), mostly fiction work of all genres (though Sci-Fi and Fantasy are my main interests). I also have a great interest in history, mythology and folklore; the obscurer, the better. Some of these subjects one discovers can be absolute goldmines for ideas. From an artistic point of view, there’s been many influences on my work. The classic painters such as Rembrandt, but also modern illustrators, such as Frank Frazetta, Boris Vallejo, Luis Royo, and -largely subconsciously- H.R. Giger. Specifically to fetish art, probably the greatest, most lasting influence on my art has been the work of Franco Saudelli.

But, I would say anything can inspire me. Stories, videos, certain songs… Inspiration just seems to hit out of nowhere at times. Almost like lightning. My series of fetish model “Tributes” is such an example. I go through my list of followers on X to check out the work of one of the female models and it’s like BOOM, just like that. I just have to paint a picture of her. It’s the same when collaborating with another creator, art trades and such. Khali (A.K.A. Psylisiadragoon) is a good example of an artist I love collaborating with. She’s such an amazing character designer. She comes up with a concept for an OC, and I just go “Damn, I need to draw this one now!” It’s a kind of rush of excitement, a feeling of “This is awesome, I have to do this, and I can do this.”

Now it’s going to sound corny, but if there’s one single, ever-present source of inspiration, it’s probably my wife. Though she has never featured in any of my art (she’s not keen having fetish pics painted of her -though I hope she will change her mind in the future), I say she really is my greatest muse.
 

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3 - How did you discover this fantasy world?

I’ll assume you don’t mean “Fantasy” as in the mainstream genre name (of which I am an aficionado of course, together with Sci-fi material).

I discovered fetish material online at the start of the 2000’s as most of us did; that one day where I was bold enough to type in this weird kink of mine (which I genuinely thought I was the single lonely freak in the world having this kind of interest) into the google search bar: “Tied Feet”. I reasoned; “Well, maybe there’s got to be at least some snapshots from movie scenes, right?”... Hooo boy, that was a journey of discovery, that was. I learned a good number of new words that day as well; “Fetish” and “Bondage” amongst others.

I belong to the generation of kinksters onto whom the TMNT April O’Neil tickling scene has made a monumental impression while growing up, so it didn’t take long before I searched for material pertaining to that side of my kink, and long story short, I discovered the Tickletheater and TMF forums (the former one having closed down several years ago). This was long before places like DeviantArt became popular, it really was a different era back then.

I looked at the art that people posted on there, and being an art person myself -having drawn for practically my entire life, and having just graduated with a degree in illustration and animation- I thought; “Well, hey, I can do art too!” and it went from there.This was back in 2005, mind you, fetish art was incredibly scarce to come by, especially high quality work, the internet had really only begun to catch on, and digital painting tools were just about to become more widely available. Furthermore, there wasn’t a whole lot of art around that catered to my own fetish fantasies; dark sci-fi settings, where a hapless ‘lee would be tormented to the extreme by an over the top sinister and complicated tickling-machine. So, as my motto still goes; if you can’t find it, create it. And so I did.

These first pieces caught the attention from Morandilas (from MTJ Publishing) pretty soon after. He just contacted me out of the blue, asking if I was interested to do illustration work; which was an incredibly big deal to me as an aspiring professional artist, and that first gig (cover art for one of the issues of “Tickling Fiction Illustrated”) was a really important milestone. I mean, the pay for it was modest back then, but it did give me a tremendous confidence boost, and a drive to improve my craft. And from illustrations I went into comics, until my decade long hiatus from commission work which began in 2010.

4 - Do you think tickle fetish is an art? What is the difference in art between tickle videos and digital art?

I’m not sure if a personality aspect like a fetish could be considered an art form in and of itself, but certainly it can be expressed as art.

The second question boils down to the question as to what really defines something as “Art” in general. I think both videos and pictures are art. When a person creates something that has no utilitarian value in and of itself, it is art. Take a car; a modern, run-of-the-mill everyday car. It is an aerodynamically optimised box on four wheels with an efficiently engineered engine. It’s not art, it's just a product that serves a specific function. Of course there are also beautiful cars; concept cars, classic cars, and the visual design aspect of those could be considered artistic. But that design aspect isn’t necessary to their function.

I think we can all agree on the fact that “art” is somehow connected to the expression of human creativity. I’ve thought long and hard about the subject, and I think art can be split into two categories:

High Art: This is art simply created for the sake of creativity. The creator felt inspired, and created a work. These are generally the more heart-felt, genuine pieces of art, regardless of their quality or the skill of their creator.

Commercial Art: Art made with the calculated intent to make money, or (like Design) promote the sale of a product. This is what the “Art Industry” is all about. That doesn't make it a bad thing, just something to keep in mind.

I think both fetish picture art and videos can fall in either category, though videos generally fall in the latter, commercial one. After all, I think it’s unlikely we’ll see an art-house film equivalent in a tickling fetish video, although I would definitely love to see one.

Art, as in drawings/paintings (but also including photographs) definitely fall into both categories. I think what makes a difference is the intent. A lot of art created purely for Patreon is entirely commercial in nature. It’s churned out purely to keep subscribers happy and have them stick around. It’s fanservice. Patreon artists even create polls to decide which character to draw next. I can’t criticise them too much for it. It’s a job, they’re earning a living through it. But is it High Art? I don’t think so. When I look at these pictures, I kind of feel unmoved by them, even if they are competently drawn. I think it’s because there was very little passion from the artist for what they were drawing; they were just doing a job. There’s also rarely a story going on there, just a scene of characters tied up or getting tickled, no background, no details, nothing for the viewer to linger on, to become invested in the fantasy laid out before them.

In contrast, there are pieces of art that are just created because the artist felt like they had to be created, an irresistible urge, an inspired idea. Now sometimes these can become monetizable, but it’s never a direct goal to profit from the work, and sometimes monetization is little more than an afterthought, if at all. Practically all of my non-commissioned work falls in that category, and most definitely some of my comic work (in particular “Vicky’s Defeat”) started out that way. There was a story to tell, and I had to tell it even if I didn’t make a penny from it. And oddly enough, it ended up earning pretty well in the end.
 

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5 - We can feel that you enjoy every moment of your art. What is the most enjoyable moment in the process from scratch to the final product? And for you, does the story come first or the visual details?

As I already mentioned above, most of the process of digital art I don’t enjoy; the “rendering”, the tedious blending of colours, it is very boring to me.

I love the idea stage (and I guess this kind of ties in to the second half of your question here) but also the final detailing and polishing stage, when the hard work is done, and I feel confident that the image is going where I want it to go. I think this is all part of the digital aspect of the process though. Digital painting isn’t really all that spontaneous and hence, not as enjoyable to me. Even though I work on a pen display, and my laptop is -technically- portable, I kind of need to set it up somewhere, plug in various cables, boot it up… all before I can even get started. Maybe things would be different if the device was self contained, like an iPad or other tablet-like computer, but I’ve not had the experience of using one for art, and they probably have their own issues with the range of software available and such. Traditional drawing is markedly different, and when I took on the “Inktober” challenge last year, it really reminded me that the act of purely drawing is so enjoyable to me. And traditional drawing can be really spontaneous. Open up a sketchbook, and you can be drawing within seconds, anywhere you want. Batteries not required either. It’s very spontaneous, very casual. I love that.

I also somewhat suffer from what is called “imposter syndrome”, this is apparently a very real thing, and it stems from being overly hard on oneself, being to critical of one’s work, feeling it’s never really good enough. Digital art feels “serious” to me, it’s a thing I sit down for to do. And it’s got infinite potential, the result can be crazy detailed, or super realistic… When the sky's the limit, the bar can seem really high, and that can feel a bit stressful. A sketchbook, that’s kind of personal, like a journal, and there’s a limit to what you can do with a given medium. You can’t get an oil-painting like result from just pen and ink, so it feels more relaxed.

What comes first; visuals or story… that’s kind of a chicken-or-egg thing… I suppose it starts with an idea. Say, a girl is tied up in a very alien looking machine, the machine is tickle-torturing her. A very common occurrence in my art, but it’s a visual scene I might see in my mind. When I start working on this picture, or right before it, my mind will start wondering. What’s going on here? Why is she in the machine? Where is this scene? Is this inside an asylum? An alien spaceship? Inside the realm of Gargalesia? Who is she? A prisoner? A test subject?

And as I think about these things, a story emerges, and that in itself adds further elements to the scene, ideas for background details, etc. Sometimes all of this happens before I even start drawing, and I put elements together as the image forms in my mind.

6 - You probably love all the work you do, but is there any work that is spiritually valuable to you?

I wouldn’t know how to define spirituality for myself, but sure there are a few of my creations that are more profound to me than others. One that comes to mind is a comic project I wrote and drew entirely by myself; “Vicky’s Defeat” (which was split into two parts for release). I am not entirely sure what I was thinking as I embarked on the project, other than trying to create “the most epic tickle torture sci-fi comic ever”. Aiming high, I guess. I have no idea if I actually succeeded at that, though it was at least at the time one of the more massive comic projects of it’s kind out there, at least in the commercial space, there have been artists such as Low Roads who have created truly epic tickling fetish comic series and released them for free.

For all it’s flaws, and despite the fact that some of the art in Vicky’s Defeat really doesn’t live up to my current standard any more, I do still have a bittersweet fondness for that project. It’s a very emotionally laden one, and I do recall feeling somewhat upset and lost after I had completed the second part. As if the character of Vicky had started living a life of her own inside my mind, almost like you grow close to a person, getting to know them, but ultimately having to let them go. Yeah, that definitely was a strange experience. Made me think a lot of exactly what the relationship is between a creator and their creation(s).

“Tickling in Space” definitely had a lot going on, but it was less of an “auteur” work than “Vicky’s Defeat”. It was a lot more light-hearted, and that’s definitely due to Bandito’s writing, although later on in the series (especially the incomplete and unreleased third issue, and the planned issues that were to come next but never realised) I got given a lot more freedom with the plot execution and there was definitely a lot more dramatic elements getting introduced. More gravitas, I think that’s the right word. TIS did have an enormous influence on my drawing style, characters became much rounder, softer looking, and the colours warmer. It was also around the same time I went full digital for colouration so that definitely played a huge part in it’s appearance.

As of now, I’ve been working on and off on a project that truly explores the depths of my own creative mind and much more profound concepts than I’ve ever touched on. This is a setting I’ve called Gargalesia. The core idea started with my “Gargalesia” art book, which I published with MTJ Publishing not too long ago (but possibly the last publication of mine ever to make it into their catalogue I think). Though it really kicked off when I attempted to write a machine/m and F/m oriented story. Not a lot of people know this about me, but I do love reading F/m material (I’m not into M/m, but that’s just me). I’ve just never attempted any art of writing in that particular niche. Anyways, I ended up writing a story, and I set it in the Gargalesian setting (because hey, Gargalesia is a mysterious sinister nightmare fetish realm full of evil machines), and it kept going and before I knew it I had over 10K of words, and some really compelling worldbuilding along the way. This story, named “Aldegonde’s Consort”, which grew into the “Garganaut” project, was one of these creations that I could not let go of. I just needed a sequel. So apart from writing a few more stories to build up the lore of the setting (which I’ll be compiling into an anthology e-book), I’m also writing a novel in the same setting, which I’m not far of from finishing, and that one is projected to be 60-70K words in length.

And I can say, that novel is going to be pretty wild compared to everything I’ve done before. I’m writing it as inspiration hits me, having had only a vague outline in mind as to the plot arc, just letting ideas bubble up from the depths of my subconsciousness. I’ve since become incredibly interested in the theories of Carl Gustav Jung, the collective subconsciousness, and the archetypical Hero’s Journey, as I found many of these ideas snuck into this story without me even being aware of it.
 

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7 - What do you want your fans to feel in your art?

I’m a very visual person, I see and experience things in my imagination, and I try and transfer these “visions” (for lack of a better word) into art so I can share them with the viewer. So really I want to be able to take the viewer along in these strange, imaginary worlds I create. It’s meant to be an experience, just like people can experience the universes of Star Wars or Star Trek in their own imagination while watching the films, tv series, reading the comic books or novels… I think that, again, storytelling is such an important element to all of this. As if the picture you look at on your screen is just a snapshot, a window that extends into a larger world just outside the borders of the picture. So it makes you wonder about what else can be going on that you have yet to see. Most of my work is kind of set in a shared universe. Definitely in my most recent creations, it’s been suggested that the settings of the Valserik Institute, Profundis and Gargalesia are all loosely interconnected. While the fetish element is of course the main focus of what I do, I want to create something that is compelling and fascinating even after the initial “excitement” of looking at kinky content wears off, and have something for the reader/viewer to look forward to for when I create the next piece.

8 - What do you think about artificial intelligence and what kind of future does it offer for the digital art world?

When AI first made it’s appearance, the feeling I had was something I can only liken to the concept of the “Sublime” of 19th century: a profound mix of awe and dread, at the potential of this technology. I think most people who care to think deeper on the subject than just reading clickbait headlines will see it for what it is: one of the greatest technological paradigm shifts in history. Akin to the Internet, the steam engine and the Gutenberg press. As a tool, it is powerful beyond understanding. It’s a development I’m keeping a close eye on, as I’ve been caught out by rapid technological changes in the past.

A subsection of artists have been pretty vocal about how they despise this new tech, but I don’t really share this fear, and I don’t think it is really that much of a danger to us creatives, depending of course what sort of goal we intend for our art.

For the longest of time, (digital) artists have been complaining about not getting paid enough. And to a degree, this is a situation of their own making. I say “their”, as like a lot of traditionally trained artists, I myself wasn’t part of the initial industry push towards the digital medium; I was actually quite late to catch on.

The Internet and the readily available cheap computers and digital drawing tools have democratised the digital illustration medium -and monetizing of it- to such a degree that the market is now completely oversaturated. There is always someone out there who is cheaper than you.

When Fiverr was launched a few years back, Western artists were all of the sudden competing with ones that were in countries where the standard wage was much, much lower. It’s been a race to the bottom of the barrel, and the “Art Industry” gladly takes advantage of this. This is the nature of the economy, and it can’t be changed. The use of AI in Commercial Art is just the latest step in the evolution. Forcing regulations won’t accomplish anything either. Large studios can outmanoeuvre these, and large companies such as Microsoft, Adobe and Google have already invested much into AI tech, and I highly doubt they’ll be willing to give that up. Besides, tech like Stable Diffusion is open source. It’s out there, the models are out there, everyone with even a moderately powerful PC can technically compile their own local install. For better or worse, it’s here to stay. The cat is out of the bag. The genie is out of the bottle.

It will weed out a lot of “artists” for whom art is just a job, it’ll probably lay waste to those running their Patreon content mill, and might even wipe out the Fiverr market.

But I’m an optimist, and I believe the past holds the answer to the future’s problems. Traditional artists and illustrators weren’t wiped out by digital art, they were just pushed out of Commercial Art, and created a niche for themselves.

We still have High Art. Art that is born out of passion, out of inspiration rather than primarily for monetary gain. That is a distinctively human thing, and not something easily replaced by a machine. Plus, since adult/fetish content is generally censored by AI image generator platforms, we fetish artists still have a niche market, for the time being at least.

And I think generative can be a powerful tool for us artists to bring more ideas to life faster. As a “smart filter” to speed up the (boring) rendering process, as a concept brainstorming tool, as a Public Domain stock image generator. I have been experimenting with AI tools to that extent, and I do think it’s feasible. In my experience, nothing is sadder in the act of creativity than having to abandon a great idea for lack of time. If AI can make us faster without having to sacrifice quality, then more truly wonderful things can be brought into reality. And in my opinion that can only be a good thing.
 

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9 - What advice do you have for people who want to get into art? Where should they start and how should they progress?

First of all, I would say, get into art because you love it, not for anything else. Don’t do it for online clout, don’t do it for money, chances are it will be a long time before you get either, if at all. It’s a long process, and only real passion will see you through. You also don’t really need anything special to get going. Some paper, a pencil, even a ballpoint pen will do (my sketching medium of choice for a long time). A sketchbook perhaps, maybe some pen and ink later. You don’t need fancy stuff like a digital drawing tablet or spend loads of money on software. In fact it’s best to stick with paper at first.

Don’t focus too much on Youtube/Tik Tok art channels, they rarely teach you anything. These videos can be overwhelming, and really you’d be wasting your time watching them if you could be practising art instead. If you’re starting from zero, get comfortable with the medium first. Practice in a sketchbook, and treat it like a journal, for your own eyes only; don’t be afraid to fail, because you’re not making these sketches for anyone else to see. (nobody but myself gets to see my own sketchbooks, mainly they’re riddled with weird fetish drawings).

When you get comfy enough, some good books to get are the ones by Andrew Loomis (I believe they’ve been reprinted now). “Fun With A Pencil” and “Figure Drawing For All It’s Worth”. Some of the stuff in these books may seem intimidating and complex, but just assimilate knowledge bit by bit. Experiment, try stuff out.

Don’t fall into the “Anime trap”. Sure you might love the Anime/Manga style, but unless you really, really want to become a mangaka, don’t limit yourself into a narrow styleset like that. If you keep on experimenting you will naturally develop a unique style of your own, influenced by elements of countless other styles. Although the “How to Draw Manga” books “Beautiful Girls” and “Fight Scenes” are very good sources for learning figure construction (they did help me out a lot when I was an art student).

Don’t be afraid to ask for feedback to your work from more established artists, but don’t let criticism beat you down either. Good criticism will give you actually advice on how to improve, or give you tips. Bad criticism will just try and pull you down. Ignore bad criticism. Also, you don’t need to ask for or accept feedback if you don’t feel ready for it. Anyone suggesting you’d go and study the classic masters when you’re just starting out would be an absolute fool themselves!

Draw every day. If you love drawing, then this will not be a difficult thing to do. If you don’t love drawing, well, then there’s no point in doing it at all, right? Recently I saw this video about this guy Pewdiepie on youtube, drawing every day for an entire year, and getting really good at it. So yeah, everyone can do it, you just need to want it enough. As Napoleon Hill once said: “The master key to success is a burning desire.” Wise words.

And always, always have fun. It’s not worth doing art if it isn’t fun.

10 - There are a lot of people who are not good at drawing but want to make tickle pictures. Do you think this art can be done without drawing knowledge? And what tools and programs do you use (if not special)?

If drawing is not your thing, then 3D rendered art could be. Daz Studio is a 3D posing and rendering software that’s free, and isn’t too complex to get into (I use it as a starting point for many of my painted pieces), though you might need to purchase content for it such as character models and assets such as clothes, accessories and/or backdrop elements. There’s a lot of free content on the web for it too, so it’s worth spending some time to search for it. People have been using DAZ for tickling art for years now, so definitely worth looking into if you’re so inclined.

If you’re more serious about 3D art, consider taking the time to learn Blender. Again, this is totally free software, and a really good one at that. I’ve started using Blender to create my own assets to import into DAZ, though as of late I’m using Blender’s in-built renderer more and more (which is a little more complex, but incredibly capable). And knowing your way around Blender is a VERY useful skill to have, trust me on that one.

I would say, don’t feel you need to venture into AI art creation if you don’t have any (digital) drawing skills. At the moment, AI is very primitive still, and it really takes an artist’s eye to pick out and be able to correct the many mistakes it makes. The danger is, you’ll be wowed by the result, and not be able to see the terrible glitches it makes. But that being said, don’t let that keep you from tinkering with it (on the TMF there’s a whole thread of people posting AI fetish pics, trying various ways to get around it’s censoring algorithms, all in good fun, and some of the results are absolutely hilarious), just know that it’s not a shortcut to success, merely a tool in the creative process.

As for myself; I use a Huion Kamvas 13 pen display hooked up to a second hand (ex-business) Dell laptop on which I use my glitchy old copy of Photoshop CS2 and Krita as my main software. It’s not stellar, but it works, at least most of the time. I also still have my older Wacom Cintiq pen display and accompanying Dell XPS tower, both from fifteen years ago (and cost an absolute fortune back then) which occasionally see use, but the Cintiq’s resolution is so low it actually hurts my eyes after using it for a while.

I do envy other creators’ more advanced gear at times, but I have bigger, more pressing expenses in life so I can’t justify a subscription to the current Adobe software, an iPad Pro or something as wondrous as a Wacom Mobile Studio Pro. I’ve always been good at improvising with what materials are available to me (“MacGyvering” I call it) and that reflects in my overall haphazard approach to digital art. I’m hoping to consolidate my knowledge a bit more in the near future, aiming to switch over entirely to Krita (which is a free painting program), or maybe learn Clip Studio Paint (which is not free, but very affordable) so I don’t have to be dependent on any Adobe software.
 

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This is great, and really interesting. Thanks to both of you!
 
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