oneortheother
TMF Expert
- Joined
- Sep 16, 2008
- Messages
- 405
- Points
- 18
Picture by @VarinillaIce / ArisuYoku
Screenshots and full info here: https://oneortheother.itch.io/ticklish-trader
What to expect from my newest game?
1. 70,000+ words worth of high-quality writing to describe the ticklish travails of the trader protagonist, Isabel Dinah Knox (IDK) and her exotic team consisting of wise fairy mentor Ember Swiftwing, merfolk ditz Tyna, and handsome elf Onyx. The game is mainly /F tickling with a healthy helping of /M content as well.
2. A unique steampunk, Victorian, post-fantasy world. Post fantasy is my own term, to represent what happens to denizens of a magical world (e.g. Elves, fairies, dryads, etc) when all magic disappeared a while ago, and they all have to adapt to a new mercantile reality. What exactly does this mean? The elves become the region's foremost architects and engineers, the Otterman Empire is a mighty (and cute) militaristic force, and the dryads open up an incredible spa. There are so many possibilities for enterprising trader to explore!
3. A unique open-world to explore at your own leisure and your own pace. You choose where you want to go first, and the world reacts to your decisions. You will see some familiar faces more than once as you explore the land making deals and signing contracts with all sorts of strange folk -- a brothel owner, a sushi restaurant owner, and a commandant, to name a few! There are 9 varied, detailed, and exotic locales to explore full of ticklish (mis)adventure.
4. A variety of mini-games and experiences. Cooking, shooting, stealthing, brawling, lockpicking, and more! Each zone will have its own unique and distinct experience to offer.
5. If you want a return to more original offerings from me, this is the time to vote with your wallet! I enjoy making games with more obvious inspirations, but this is very much a return to roots with an old-school game.
6. The modular quest design means it will be easy to replay all your favourite scenes without needing a ton of saves (though I still recommend making plenty of them).
You can also show some love on Patreon as well as get early access, mobile/web versions of my games (currently only this one), and more:
https://www.patreon.com/oneortheother
You can find more information about the previous games here, including several that are available in their entirety for free:
https://www.deviantart.com/oneortheother/gallery/73867025/the-to-tickle-list
Your support would mean a lot to me and help me continuing making passion projects like these games for you guys, so thanks for all your support <3
Screenshots and full info here: https://oneortheother.itch.io/ticklish-trader
What to expect from my newest game?
1. 70,000+ words worth of high-quality writing to describe the ticklish travails of the trader protagonist, Isabel Dinah Knox (IDK) and her exotic team consisting of wise fairy mentor Ember Swiftwing, merfolk ditz Tyna, and handsome elf Onyx. The game is mainly /F tickling with a healthy helping of /M content as well.
2. A unique steampunk, Victorian, post-fantasy world. Post fantasy is my own term, to represent what happens to denizens of a magical world (e.g. Elves, fairies, dryads, etc) when all magic disappeared a while ago, and they all have to adapt to a new mercantile reality. What exactly does this mean? The elves become the region's foremost architects and engineers, the Otterman Empire is a mighty (and cute) militaristic force, and the dryads open up an incredible spa. There are so many possibilities for enterprising trader to explore!
3. A unique open-world to explore at your own leisure and your own pace. You choose where you want to go first, and the world reacts to your decisions. You will see some familiar faces more than once as you explore the land making deals and signing contracts with all sorts of strange folk -- a brothel owner, a sushi restaurant owner, and a commandant, to name a few! There are 9 varied, detailed, and exotic locales to explore full of ticklish (mis)adventure.
4. A variety of mini-games and experiences. Cooking, shooting, stealthing, brawling, lockpicking, and more! Each zone will have its own unique and distinct experience to offer.
5. If you want a return to more original offerings from me, this is the time to vote with your wallet! I enjoy making games with more obvious inspirations, but this is very much a return to roots with an old-school game.
6. The modular quest design means it will be easy to replay all your favourite scenes without needing a ton of saves (though I still recommend making plenty of them).
You can also show some love on Patreon as well as get early access, mobile/web versions of my games (currently only this one), and more:
https://www.patreon.com/oneortheother
You can find more information about the previous games here, including several that are available in their entirety for free:
https://www.deviantart.com/oneortheother/gallery/73867025/the-to-tickle-list
Your support would mean a lot to me and help me continuing making passion projects like these games for you guys, so thanks for all your support <3