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Thought I'd try to make a new bondage device

Michael2003

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Sep 3, 2003
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I guess the subject line says it all.

Frame2.jpg
 
Another great rendition Michael.

Although the ticklee looks old in the face, and its not because of the frown.

Also, if its not asking to much, as I know I must be speaking for at least one other person with a 56k modem, would it be possible for you to re-size your pictures and make them smaller?

All of your pictures take an unreasonable ammount of time to load, and I was thinking a resizing job might help others see the pictures faster. Because surely its all worth see. But the wait is tiresome.

I'm not harping on you or anything, I just wanted to bring it to your attention, in case no one else has. Thank you for at least listening.

Keep up the great work. 🙂
 
She does look old, doesn't she? Hehe. That's kind of freaky. I didn't really notice that.

As for picture size, I suppose they are a little big. Maybe I'll make a link to smaller ones in the future along with the original size ones. Or something.
 
That would be much appriciated by alot of people. 🙂

One more thing that I just noticed. There are lines over the ticklee's body, and parts of the tickler that clearly are from some sort of models they were made off of, a wireframe. Was this something that couldn't be helped or did you also not notice this until now?

Just asking, I'm not putting you down for it.
 
Actually the lines there are artifacts from the Poser 5 rendering engine. They seem to appear when ever I use very high render settings, and at the edges of each render 'bucket'. The Poser rendering engine isn't exactly great. Normally I do what I can to remove anything like that in post work, but I didn't do any post work with this image. I just posted it.
 
I see. Thank you for your honesty. 🙂 Some people would have tried to bull$hit their way out of it and make excuses. And I know when I'm being bull$hitted.
 
Compare to a render done in Vue4 of the same scene with roughly the same camera angle, roughly the same lighting, and roughly the same resolution. You don't get artifacts. The vue4 render is far superior and took far less time to do.

Here you go.

I didn't bother to try and make the skin or metal textures that didn't carry over from poser look more realistic, so you get that cartoony effect.
 
Thats much better. Yes, I can see the difference immediately. 🙂

Though, you didn't have to go through the trouble because I said something. 🙂
 
It wasn't entirely that.

Anyway, I re-did the Vue version of the scene because I didn't like how that other render came out. I guess it doesn't really matter.

Frame4.jpg


Poor girl. A lot of attention tonight.
 
The metal looks more metalic and shiny now. Even better. I'm glad for whatever reasons you felt the need to make these improvements. I'd much rather see you give your all like this than not to. And I hope you feel better about it now overall. 🙂

Why do you feel it doesn't really matter? 🙁
 
From someone who has specialized in making his own devices over the years, this is really good! Amazing what you can do with primitives once you get the hang of it, eh?

As for the lines, I never had that problem with Poser 4 (I have yet to get 5). Is this something specific to 5, or do we perhaps just render differently? Also, I've found that lighting and shadow settings have a HUGE effect on final renders. Sometimes something will show up that I don't like, and a little switch in lighting is all it takes to either get rid of it or effectively mask it.

Great job, and keep up the good work. I'm becoming a big fan of yours. 😎
 
Thanks Dave. The primitives can be fun to work with, if time consuming.

And yeah, poser 4 and 5 render a bit differently.
In 4, as you know, the rendering process does a sort of 'pass' over the screen. A line sweeps from bottom to top (or top to bottom), and samples every pixel that it passes over.
In 5, the renderer uses what it calls 'buckets'. A bucket is a square on the screen that covers a small area (the default is 32x32 pixels but you can change it). The square moves from left to right over the screen. When it reaches the end of a line, it goes back to the left and to the next line under it, like a typewriter. The render continues in this way until the entire screen has been sampled. Those weird lines appear at the edges of where the render bucket appears, usually only if very high quality settings are used. A bit of a conundrum.

This may only happen on my computer, but it has caused me to use the p4 render (which is an option available in p5) on more than one occasion.
 
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