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Tickling RPG | Strawberry Vampire | Full Game Release

Hiccup

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Joined
Sep 27, 2024
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Hello there, I hope you all are having a great day!

We just launched the pre-release demo version of our tickle RPG, Strawberry Vampire, and I would like to invite you to come and try it out!

If you do, feel free to share your thoughts, feelings or criticism with us. We would very much love to hear it. You can do it here, on X/Twitter, in DMs, or wherever else you feel like it.

Download and more info here: https://2ndsmilestudio.itch.io/strawberryvampire

The demo includes four erotic scenes, two of which are our "major CG scenes" (12 planned for the full release) and two of which are our "smaller lewd encounters" (total number not yet decided). The total playtime of the demo should be little over an hour (if reading dialogues). You can look forward to character driven story, interactable environments, Visual Novel-like dialogues and more.

Follow us on X/Twitter for future updates: https://x.com/2ndSmileStudio
You can also check out character cards and a short opening trailer we have posted prior to release.

We hope you like it!
 

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Well I had fun with it. Funny enough the two scenes that are not part of the recollection were the ones I really enjoyed.
 
Thanks for playing! The smaller scenes were a bigger hit than we expected and they will have their own spot in the recollection menu in the full version. Sorry for the inconvenience of not having it implemented in the demo.
 
Hello! Just played it for the first time, and figured I'd share some initial feedback. First of all, gameplay is really smooth, no issues with getting it running, and really loved a couple of the tickle scenes that have been present so far, and I am curious about what is still to come. Loving the characters I've met so far, and our main vampire is adorable. I wasn't able to find any of the other scenes beyond the story two, so I shall have to explore a bit. I do hope the vine one gets added, as I was surprised that wasn't. One suggestion at least for the demo, would it be possible to still select the scenes/see the title once the story is over, just so you can guess at what might prompt them? I'm really not sure what I missed to trigger them.

Things I did find a little annoying; If its possible, could escape also function as a menu key? it works for leaving the menu, and I don't find X an intuitive key to use. Completely understand if it's an engine limitation, but figured I'd ask. And I get why it might be there, but the fact you can't open the menu/save the game in the Puzzle section is actually frustrating, as it locks you into either completing it in what little time you might have, or you have to re-do the entire section if you do need to leave, or if the game crashes.

Otherwise, the only nitpick I had/felt was just my own personal dislike of the "Stuck walking around naked, and getting tickled" trope/story beat, just because I've seen it done so often, and nude tickling isn't really my preference, but that's just me.

Looking forward to seeing what comes next!
 
Hey! Thank you for playing the demo and for your feedback!

We will definitely add the option to re-experience the smaller scenes as well, as it was requested by several people already. escape function working as a menu key is also planned for the full version. I agree that it was a bit clunky that it didn't work like that. Sorry for the inconvenience. The puzzles will get some overhaul in terms of rule clarity and some hints for whoever is struggling, so hopefully not being able to save in the puzzle area won't be as annoying anymore. It is also possible to save after walking outside the puzzle area (the progress doesn't reset), but I understand that might be inconvenient.

Clothes are more prevalent in the rest of the game, and there will be scenes where the clothes remain intact, but stripping will still occur. We hope our take on the trope will bring some innovation and it won't be tedious to play through, but yes, it has been done many times before.
 
Hello everyone! The full version of the game has been released.

The game has over 30 tickle scenes of various lengths, most of them semi-animated, and includes visual novel-like elements, puzzles, a character-driven story, and roughly 10 to 12 hours of cumulative gameplay experience.

You can check out our trailer here:
https://vimeo.com/1097136466?share=copy

Visit our game page on itch.io for more information! The free demo has also been updated and its save files are compatible with the full version, in case you want to try out the game.

https://2ndsmilestudio.itch.io/strawberryvampire

Have a great day!
 
Hey, a fellow RPGMaker game dev, hello! It's quite fun to see what you've done with the system. I like your tilesets (custom?) and your use of custom images (drawn yourself, I imagine?)

I understand why the Flirtatious Man accuses Marywell for plot reasons (she had red wine coming out of her mouth, right? It wasn't super clear), but I did think it was very strange. I mean, it is odd that his first thought is being a vampire. Maybe it would make more sense if he saw her fangs somehow? Maybe the narration could be clearer in that regard. The cinematic introduction for catgirl crusader was very well done too. I'm in the main area now, and I am quite impressed with how the game is so far, especially as this is your (I believe) first attempt at game designing. As a writer by trade, I have some minor quibbles with the writing, but it's minor stuff, and the world and characters are quite charming so far. I like the set-up in the prison too. I thought the game would be about intrigue in the town, but this is interesting too.

Best of luck with your project!
 
Heyo!


Thanks for playing our game and for commenting!

The tileset is an official RPG Maker DLC bought from Steam, created by an artist named WinLu.

The rest of the custom images and non-RTP pixel art were made by my partner, Lumiel. We're a team of two. ^^

The writing may be a bit off or overly amateurish at times, since I'm not a native English speaker, but I try my best to tell a coherent, cohesive story and to keep the personalities of the characters clear and consistent.

We had one previous, overly ambitious project that we scrapped before this one, and we gained some experience there, but this is our first released work.

Thank you, and I hope you'll have fun playing the game.
 
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