Kalamos
Level of Lemon Feather
- Joined
- Jul 13, 2003
- Messages
- 12,921
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- 63
Eh! I could agree on Abe's Odyssey.A couple of other games that I felt had shaky controls (or it could have been blamed on my being all-thumbs back then): Fade to Black and Abe's Odyssey.
Fade to Black actually had "momentum" controls: they actually were fairly tight, at least the Amiga version I used to play back then, but you had to get used to them.
Maybe they were shakier on PC, with a keyboard.
It's a Conan rip-off fighting game. It was a big deal back then: it features a side view game-play, and both single player and hot-seat gaming modes.Barbarian/Death Sword sounds interesting 🙂 I've never heard of nor had the chance of playing that one.
Plot is bare-bone simple: you're some kind of barbarian sword-wielding hero, and you have to fight through a set number of identically armed foes.
Premises seem simplistic, but gameplay is/was fairly tight, and the game had some great touches, such as smartly coded moves, that allowed for some strategy, as opposed to blind button mashing, a dark sense of irony, such as the goblin chuckling at the fallen warrior, before hauling the body away, and a one-swing-one-kill move, that when executed with perfect timing allowed the player to sever the enemy's head.
No modern console-bred kid would ever think of it as something cool, let alone mildly interesting, but back then it was ground-breaking.
Besides, it was fairer, compared to modern console games, because strategy and reflexes had more bearing on the game than just exploiting the right combos: warriors were mirror-identical, and you had just a set number of attack moves, with matching defensive counter-moves.