TickleGhostW
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- Joined
- Mar 19, 2019
- Messages
- 10
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Any update on the update?
(I've sent the requested links to everyone who asked)
oneortheother:
No worries, repetitive comments help to hammer home what specifically in my games most needs work. The more, the merrier.
I put an empty frame at the beginning of the scene because I sort of wanted to ease the player into the interface, because I wanted the player to focus on following the keystroke prompt, and because I wanted to provide a reward (the first image) for following that prompt. If folks think it's awkward, though, I can totally change the empty frame.
"Rachael" is an unusual spelling of the name, that's for sure, but it's definitely used -- for example, by celebrity chef Rachael Ray (who, if you search this site, is incidentally confirmed to have extremely ticklish feet).
I cut the second "means business."
Rebecca is a recent high-school graduate during the story's prologue, but she's in college once the story really begins. Also, for what it's worth, "med school" refers to graduate school, which comes after undergraduate college, so Rebecca is already planning for what comes after college.
All of the weird stuff that you're noticing in the school and in characters' behavior is intentional. The story's setting is much more bizarre, even dystopian, than it might initially appear. Depending on your choices, Rebecca might regard this stuff with disdain, or she might be too naive to even notice it. That bandwidth of how she reacts to things is mechanically important in the game.
How was your experience of learning and understanding the game mechanic/controls during the tutorial scene? How does the game "feel" overall to you?
Hello, is there a place where we can see prpgress or changelog?