WooouTK
TMF Expert
- Joined
- Oct 13, 2021
- Messages
- 310
- Points
- 18
Follow me on Patreon and access a total of 15 angles of this scene: https://www.patreon.com/posts/streamer-girl-85623012
Surely some of you may recognize some of those female streamers who thrive on Twitch or TikTok, and of whom, perhaps the least interesting thing to the viewers, or even to the girl herself, is the gameplay. Well, here you have that same concept with a couple of changes, starting with the fact that I've replaced the armchair with a pillory, so our streamer girl better use the bathroom before starting the game because she won't be able to get up from her seat for quite a while... At least until she finishes the level. I think in this case, one of those shooters with levels that are usually completed within an hour would be quite appropriate for the second change I've introduced. Here, our streamer can simply focus on playing and doesn't need to do anything to please those viewers who donate tips, as the system is designed so that every tip of x amount of money activates a small shock on the girl's soles. This way, the audience can distract her during the most challenging moments of the game and add an extra layer of difficulty, or simply activate a shock when she least expects it to annoy her.
PS: I'm introducing a new character, Ally9, for G9. In fact, I got this idea from one of the clothing sets that came with the character.
Surely some of you may recognize some of those female streamers who thrive on Twitch or TikTok, and of whom, perhaps the least interesting thing to the viewers, or even to the girl herself, is the gameplay. Well, here you have that same concept with a couple of changes, starting with the fact that I've replaced the armchair with a pillory, so our streamer girl better use the bathroom before starting the game because she won't be able to get up from her seat for quite a while... At least until she finishes the level. I think in this case, one of those shooters with levels that are usually completed within an hour would be quite appropriate for the second change I've introduced. Here, our streamer can simply focus on playing and doesn't need to do anything to please those viewers who donate tips, as the system is designed so that every tip of x amount of money activates a small shock on the girl's soles. This way, the audience can distract her during the most challenging moments of the game and add an extra layer of difficulty, or simply activate a shock when she least expects it to annoy her.
PS: I'm introducing a new character, Ally9, for G9. In fact, I got this idea from one of the clothing sets that came with the character.