cassandra1
TMF Master
- Joined
- Oct 8, 2004
- Messages
- 721
- Points
- 0
As you know, the old discussion thread is gone. This is the new thread where we post OOC discussions if we have any.
Which means we need a system and setting that will deal with three major problems as I see it.
1) Disappearing players
2) No antagonists.
3) Seldom tickles
Good, bad, those don't have to be absolutes. Someone can just work for the other side, or even lead them, be a spy or a wild card. Those are usually a legitimate types of heroes for the story. Depends only on the setting and story.
Wouldn't work with tickle apocalypse where demons hunt humans and tickle them into submission. But would be ok for a cold war intelligence conflict.
Wow, if there's a genuine interest in this thing, I'd gladly put some of my weight behind it. I also have moderator access to the RP forum, so I can do the weeding first hand without having to work through someone like I did in the previous game via Carnivore.
I will request that the story and play-style I've designed in Aygomen Glenn to persist, however. It's a well-written game, and though it may be a bit unfamiliar to some of you, I think if you'll give it a chance, I can remedy all of the usual RP problems, including lack of tickling, a gunky story, and endless stretches of narrative inactivity.
In regard to the issue that has been addressed regarding imposing a three day limit on post reply, relative to the turn order; That sounds like a promising mechanic. However, in my experience the last post would usually be mine, making some small edition to the narrative, and writing around the inactivity of the player so that the next character could take their turn. Eventually someone will jump in and try to start another plot line, but having to jump from scenario to scenario without any sort of conflict resolution or on-going maintenance of unresolved circumstances makes the entire thing just seem random, and eventually boring.
The play style I'm trying to design though requires a minimum of 5 players, that way there can always be a loose end to occupy with a GM-generated NPC for the purposes of progressing the narrative. If I'm to be an antagonist, I'd like the necessary devices to do it properly.