WooouTK
TMF Expert
- Joined
- Oct 13, 2021
- Messages
- 540
- Points
- 63
Follow me on PATREON and you'll be able to access another 7 angles / GIFs of this scene, as well as hundreds of other publications.
It might look pretty simple compared to animating the cheerful girl enjoying them, but you can’t imagine how many hoops I had to jump through to get the feathers to behave exactly the way you see in the animation.
The short version: the feather you see is actually part of a hat — Mad Moxxi’s hat from Borderlands, ported by Shinteo for DAZ Studio, to be precise. So why use something so oddly specific instead of any of the other feathers you’ve already seen in my renders? Because one very interesting detail about this hat is that its feathers are articulated at both the base and the middle — a crucial detail for getting the kind of movement you see, bending up and down as it sweeps across the arch of the foot. Another thing I like about these feathers is that, even though they’re stylized in a cartoony way, they’re actually three-dimensional, unlike most of the others in my library that are basically just flat.
What I had to do was make the rest of the hat invisible, then build an entire little virtual machine on the feather’s base to get a natural motion, as if it were being held in someone’s hand. Once I had that working, it became a lot easier to set up a looping movement pattern. And to finish things off, I just had to tell each feather — or rather, each hat — to use the girl as its collision object. That way, the feathers appear to glide naturally across her skin instead of just clipping right through her.
So yeah, as you can see, I really love the 3D creation process itself — setting myself a final goal and solving every problem along the way until I get there is fascinating to me. Even more so if, at the end, the result makes a lovely girl laugh out loud. 😋
...A lovely young adult woman, just to be clear. 🤔
It might look pretty simple compared to animating the cheerful girl enjoying them, but you can’t imagine how many hoops I had to jump through to get the feathers to behave exactly the way you see in the animation.
The short version: the feather you see is actually part of a hat — Mad Moxxi’s hat from Borderlands, ported by Shinteo for DAZ Studio, to be precise. So why use something so oddly specific instead of any of the other feathers you’ve already seen in my renders? Because one very interesting detail about this hat is that its feathers are articulated at both the base and the middle — a crucial detail for getting the kind of movement you see, bending up and down as it sweeps across the arch of the foot. Another thing I like about these feathers is that, even though they’re stylized in a cartoony way, they’re actually three-dimensional, unlike most of the others in my library that are basically just flat.
What I had to do was make the rest of the hat invisible, then build an entire little virtual machine on the feather’s base to get a natural motion, as if it were being held in someone’s hand. Once I had that working, it became a lot easier to set up a looping movement pattern. And to finish things off, I just had to tell each feather — or rather, each hat — to use the girl as its collision object. That way, the feathers appear to glide naturally across her skin instead of just clipping right through her.
So yeah, as you can see, I really love the 3D creation process itself — setting myself a final goal and solving every problem along the way until I get there is fascinating to me. Even more so if, at the end, the result makes a lovely girl laugh out loud. 😋
...A lovely young adult woman, just to be clear. 🤔