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Anyone here play Warhammer?

Celtic_Emperor

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If so, what army(s) do you play? Does anyone here play any Games Workshop game? Wamhammer 40,000, Battlefleet Gothic, etc.?

I have a Slaanesh Chaos army, which includes mortals, daemons and beast troops, with the army being primarily mortal and led by either a mortal (human) character or a daemon prince depending on the points value being played.

The Storm of Chaos ended not too long ago, did anyone participate?

Anyways, for those that do not know what Warhammer is, its first and foremost a modeling hobby, but its also a tabletop miniature battle game wherein you use miniature models (which you yourself assemble, paint, etc), and battle other people with different armies (or sometimes the same ones).

The game plays alot like Risk or chess, but is much more interesting, and uses inches and measurements for moving your troops and such about. The battles and everything else are fought with dice.

Anyways, anyone play/used to play/ has heard of this game?

The only downside about playing this game or involving one's self with this hobby is that people tend to stereotype, like how it was/is with nerds with D&D and such.

Fortunately for me though, I'm not a nerd or loser, so I have nothing to worry about. And alot of different people play these games. I've seen business men play, young people, middle-aged people, kids, teens, peoples from all walks of life. So the stereotype that this is a nerd's game is completely ridiculous.

I see whites, some blacks, and even some asians coming in to the GW stores to play these games, if they aren't already doing it at home or somewhere else. GamesWorkshop is in just about every major country, so people all around the world are playing this game.

I actually haven't been into it that long, and this Chaos army is my first and only. And this is also my first time ever painting miniature models. Hell, it was all new to me when I happened to walk by the my local GW store in the mall almost a year ago. From what I understand though, this game has been around for a long time, and its almost as old as D&D.
 
WAAAAAAAAAAAGH!!!!!!!!!!

Orks Rool! Bigg, shooty deff frum da sky!

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Oomans are pink and soft, not tough and green like da boyz. They'z all the same size too - no big 'uns or little 'uns, so they'z always arguing about who's in charge, 'cos there's no way of telling 'cept fer badges an'ooniforms and fings. Anuver fing - when they do sumfing, they try to make it look like sumfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z yu gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e has to hit 'em all anyway or run fer it. Wot a lot of mukkin' about if yer asks me. An' while they'z arguin' wiv each other over who's da boss, da Orks can sneak up an' clobber da lot.

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Da bigg gunz boomed out with an earthshaking roar and their deadly cargo screamed overhead. Boss Grubnatz squinted over the shattered wall at the Space Marines deploying at the bottom of the hill. They were unfolding into neat ranks like a well-oiled machine, apparently oblivious to the explosions and shrapnel scything past. He hawked and spat a huge glob of green phlegm over the wall. There were loads of them, almost as many of them as there were Orks in the ruins.

He ducked back down and looked over his own boyz. After months of fighting the survivors were getting bigger and tougher, their green hides thicker and more gnarled just like proper Orks. They were all excitedly slapping magazines into their shootas, cracking knuckles, sharpening fangs and blades and bragging about how many Marine-boyz they were going to kill. Grubnatz decided that he would have to keep an eye on young Skabsnik - the extra slabs of muscle he was growing and the translucent look in his eye showed he had started getting ideas about being Boss. He'd need to be taught a lesson pretty soon.

Time for that later, thought Grubnatz as he cursed them all roundly for being slackers and kicked them into a fighting line, no more than two or three to each gap in the wall.

Grubnatz bounded to his feet and started blazing away, the boyz following suit. Up and down the ruins he could hear shouts and other mobs firing (though Grubnatz reckoned he got off the first shot). The noise alone was incredible, it pounded at his ears like a tribe of insane drummers. Great daggers of flame stabbed out from their shootas and hot shell casings spewed everywhere. The resulting storm of fire whipped across the armoured ranks and sparks flew as shots ricocheted off the Space Marines' armour, some of them fell but the line kept stubbornly advancing.

There was a flash and roar a split second before Grubnatz found himself hurled to the ground. A series of raucous explosions followed, rubble and dust flew from the walls with each concussion. Smoke and flames were snaking through the ruins as the boyz clambered to their feet. Several were wounded and some didn't get back up at all, even when they were kicked. Skabsnik was incautious enough to stand up right next to a gap in the wall and was blown to bits by bolter fire where he stood. Grubnatz felt vaguely disappointed that he wouldn't get to fight Skabsnik now that the stupid zogger had got himself perished. The Space Marines must be getting close now, time to back off to the courtyard. He led the dazed remnants of the mob in a crouching run back to the hollow shells of the buildings on the other side of the courtyard. Shots snarled and roared over their heads as they ran but nobody was hit.

There the big gunz were being readied for another shot. Slavers cracked their whips, eliciting thin shrieks of pain from the Grots struggling to push the guns into position and lug more ammo forward. Grubnatz took his boyz to join up with the remnants of Ruzgob's mob. Ruzgob and his boyz jeered them as they came up but it put more heart back in the boyz as they jeered back.

"Got chewed up an' spat out?" Ruzgob shouted.

"Dinna see ya up there wormfood!" retorted Grubnatz.

"You was too busy runnin' like a runt," Ruzgob added emphasis by kicking his ammo runt a good three meters. It was an impressive kick but Grubnatz wasn't about to concede that. At that point armoured figures pushed through gaps in the outer wall and further exchanges of wit were cut short by the big gunz going off again with a crash that sounded like the end of the world.

The carnage was impressive, what was left of the wall was painted with bright red blood and armoured bodies were piled high around it. Ruzgob and Grubnatz led their boyz into the open and charged forward, howling and loosing off shots as they ran. The surviving Space Marines didn't run for it or even back away, though Grubnatz had fought Space Marines before so he didn't really expect them to, instead they leveled their bolters and started firing. Boyz were blown apart left, right and center but they kept going, Grubnatz' boyz weren't going to be outdone by Ruzgob's skum. As they were about to barrel into the Space Marines a huge chunk of wall tumbled inward and the massive, armoured shape of a Dreadnought lurched through the gap with its cannon blazing at the charging mobs.

Without pause the Dreadnought plowed into Ruzgob's mob like a juggernaught and almost disappeared as Orks hurled themselves at it. The Space Marines charged to protect their Dreadnought and in an instant the whole courtyard had dissolved into a sprawling hand-to-hand combat. This was the time all Orks lived for -- the roaring, blood-pumping, heart-racing mayhem of face-to-face fighting. Grubnatz brought his choppa down on the helm of the first Space Marine he reached but it glanced off the shoulder plate. The Space Marine raised a bolt pistol and blew a big chunk out of Grubnatz shoulder, which stung like crazy and made him really mad. Grubnatz struck back with a roar, hitting at the joints in the Space Marine's armour; elbows, knees, neck -- that was where they were vulnerable. In a few quick chops the Space Marine was face down in the mud and Grubnatz was blasting his slugga into the back of another one his boyz were having trouble with. Ricochets flew wildly but one shot hit something vital and the Space Marine crumpled. Grubnatz' arm was starting to stiffen up now from the wound but his blood sang with the joy of violence too much to take notice. He blazed away with his slugga, reveling in the solid kick of it each time it fired. When it was empty he threw it at the dreadnought, which was busy ripping bits off the last of Ruzgob's boyz. He roared with laughter and swung his choppa to split the skull of a Space Marine who was trying to get to his feet -- this was the life!

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

WAAAAAAAAAAAGH!!!!!!!!!!
 
Well, I guess that leaves no doubts as to your answer, Dan. ^^

Thats a nice story you've got going there. Or as they call it in this business- "fluff".

I've actually created my own character with her own rules, fluff, etc, and made a model for her. Its really sweet, I converted and customized it using a champion of slaanesh body, arms, shield and sword, and using the Lord of Change wings as her wings. You know, those huge angelic ones? Its going to look really cool when I finish painting her.

Actually, I have some spare exposures left on this disposable camera. I'm intending to take pictures of my army all together in one shot and each unit seperately, close up so the detail can be seen, when its all finished of course.

I've taken my time painting my models, and even though this is my first time ever painting like this, people are telling me, even staff members, that my models are really really good looking.

If I'm fortunate enough, I might win that Golden Daemon Award or something for my army/army type at some future store event.

I'm just as into the actual hobby as I am the game. ^__^
 
Silly me, I forgot to include the actual link for those that may be reading this and may be interested in learning more. The nav bar on the right of the homepage allows you to select the language you want the site to load in, in case you prefer or need something other than english. Heres the link, if theres any questions, feel free to ask. ^^ -

http://www.gamesworkshop.com
 
Warhammer, D&D

It's been a few years now (IMNSHO, the primary negative to avidly playing Warhammer and 40k is the associated pricetag) but I did play at one point.

I played Undead in Warhammer prior to the split into distinct Tomb Kings and Vampire Counts armies; were I to start again, I'd probably lean towards the latter.

In 40k, I played with borrowed Templar and Necron armies for a time before going with my own Chaos force. It's been some time; I can't recall the name of the demon whose adherents I collected, but it was the patron of hedonistic S&M, that sort of thing.

Incidentally, I also play D&D. Warhammer does, after a fashion, date to a time nearly as early as D&D: it began as an RPG before evolving into its current miniatures-based form.
 
Yeah, the prices are expensive and having this hobby is a serious investment. But the price tag on it will be decided by how large an army you intend on having. Most people find that a game with a points value of 1,500-2000 is enough for a good, solid battle.

Taking that into consideration, I'd figure, roughly of course, that it would cost someone between 300-400 dollars to have such a force, this includes the paints, modeling tools, etc.

When I first saw the prices it almost immediately turned me away. But when I talked to a staff member they were honest enough to admit that the prices were high. But also, he put it to me this way, not word for word, but the thought was put acrossed-

" This hobby is no more expensive that buying and collecting video games. At least with this you are doing something more constructive, and its not the same thing twice like it is with a video game. Once you beat a video game, its over, its done. With this, its never the same thing twice.

For what it costs to buy a video game, you can buy a box of models. You're getting out of the house and playing with new people and making friends and being social, not being all cramped up in a house playing by yourself."

He said some other things but what he said here in the quote is very true. Also, this hobby IS affordable if you create for yourself a budget. People always think they cannot afford something because they take all of the final expenses and future expenses into consideration rather than taking it piece by piece with a solid plan and solid budget. Rather than buy everything at once, its better to buy unit for unit, and not buy something else until you've assembled and painted the units you bought initially. This not only gives you time to recover the money you spent, but it allows you to pace yourself and not get overburdened by what may seem like a daunting task in having to paint possibily hundreds of models.

If you work with small groups of models at a time, its not only more encouraging, but affordable. And once you've bought the bulk of your army, you're pretty much finished, and won't need to expand upon it terribly, maybe just a unit here or there if the game size you are playing is larger.

I myself also have the Vampire Counts army book, and I've considered this as my second army if I collect another one. The evil armies have better looking models and are more fun to paint and play I think. Although I have been eying the Dwarfs and might buy the army book for that tommorrow so I can weigh which army I would consider more. Although, the Chaos Dwarfs (evil version of the dwarves) are coming out soon, and it would just be easier and more affordable to choose them, especially if they will be interchangable with a Chaos army, the way it is with daemons and beasts of chaos.

I think you're refering to Slaanesh, as your patron god. He's my god of choice in the fantasy version of the game.

I will admit though, the prices are too steep, but I seriously doubt any devoted gamer will mind paying an extra 5 dollars per metal box set, after the recent price increases.

It really does sting though that a box of Knights of Chaos (you get five with enough pieces to create the command troops), costs $50.00. Ouch...But the price is justified by their value in the game as well. Knights of Chaos kick ass. Everyone is afraid of them and they can slaughter anything. Though this has nothing to do with the prices, since all metal sets have gone up.

But then again though, you don't have to buy entire box sets if you only need one or two knights more for examples. Thats what blister packs are for.

Again though, $50.00 is about what a new video game would cost. And unless it has a good replay value, its worthless after you've beaten it. With Warhammer, its never the same thing twice, and theres virtually limitless possibilities, especially when you consider your created army lists, and the different opponents and the armies you'd be facing. Tactics can change drastically in such cases, making for fun, interesting, and unpredictable games. The terrain you are playing on can effect things as well. Figure in the game is played with dice and dice rolling means a completely random outcome further adds to the limitlessness.
 
The fact is that most serious enthusiasts don't stop at one army, and they like being able to field the same army with some variety and change from time to time. A lot of people get sucked in. One of the problems with the hobby at the time that I was engaged in it was that you got random models in each box you bought, and a model had to actually depict the weapons you want to field it with.

Now, to field a squad of, say, 10 models with like armaments, you could potentially wind up having to buy 10 boxes of models to make the squad.

Then, there's scenery; that can be expensive if you do a lot of elaborate setups.

I know one person who actually remodelled one of the rooms in their house to serve as a "Warhammer Studio."

It's things like this that I'm referring to. And, in addition to the monetary outlay, the hobby is very time-consuming if you do all of your own painting and model modification (which, let's face it, is half the fun).

Video games can be expensive, certainly, but when I spend $20 on a computer game I can start to play it immediately. I don't have to spend $300-$500 before I can actually do anything.

In any event... if you have the money? It's definitely a fun hobby. I'll certainly be engaging in it once I'm financial able to again.
 
I was aware of the Storm of Chaos, but regret that I wasn't able to participate.
 
Thats what bitz ordering is for. I don't know how the game worked when you played it, but things have changed and finding what you need is easier.

For example, I have a unit of Warriors of Chaos armed with Halberds. They don't come with halberds, but their profile says they can be armed with them. So all I had to do was go to the site, and order 12 halberds. It was very inexpensive, with each halberd costing only a dollar.

Since its a slaaneshi unit, I chose to give them the dark elf halberds because they are more dainty and refined looking- very slaaneshi.

Now see, if I was ignorant as to my options, I would have purchased the dark elf Black Guard box set (which costs $40.00) I think. Even then, I'd be two weopons short, and would be wasting all that money just for the weapons with everything else serving no purpose.

Bitz ordering makes things easier, more affordable, and allows for so many different custom jobs you can do.

For this armorment I only paid $12.00 as opposed to $40.00 which wouldn't have given me enough of the weopons, since theres only 10 models in that box and so only 10 weopons for it.

I think that most people don't mind the time constraints, its part of the hobby and can be very rewarding afterwards, especially if you try your best and paint your best, like I'm doing. I know that when I'm finished I'll have quite possibly the best army in the GW house for Chaos, for the mark I've chosen. I'll have the pride and satisfaction in knowing my troops are as good as they look.

All of the extras you're talking about, yes, I agree with that. Thats why its easier to just go to the GW stores and play there with the game tables they have. Its also more sociable and you meet new people to play against, and team up with.

As for the Storm of Chaos, I knew Chaos wouldn't win. And everyone will agree the only reason the Attackers lost was because we were outnumbered and the Defenders were capable of cheating on a grander scale than we were, because of their numbers. Although I'm sure people were cheating on both sides.

Generally speaking, the Defenders didn't represent better players with better armies, tactics, or whatever. It was all about the numbers, even that Gavin Thorpe fellow admitted it in his latest journal entry for the campaign.

Although, its not over yet. The actual story arc for this campaign hasn't been decided. Archaon was defeated, but that doesn't mean that he'll die. The big talks going around is that there will be a showdown between Archaon and Valten.

Most people agree that Archaon will end up slaying Valten in singles combat, a duel, but may be badly wounded in the process, either by Valten or a cowardly Emperor Franz delivering a cheap shot in dishonor of the rules of singles combat.

From there, who knows. Because technically, the remaining chaos forces are boxed in by the approaching reenforcement armies. Most people agree Archaon will live to fight another day and Chaos will return to Middenland no matter what happens.

And really, we won. We won by attrition. I don't know if you registered an account on the site, but if you saw the map of Middenland in the end you will have seen that we, the attackers, destroyed some 90% of the cities, towns, castles, keeps and forts in Middenland.

Face it, we wiped the Empire out, and they now have a perminent scar on their land forever. It will take them decades to rebuild what we destroyed.

Yes, our objective was to take the capital city of Middenheim, and we failed at that (for reasons that will continue to be proded and speculated by both sides).

But we won the battle another way. Story wise, this is the first successful chaos invasion thats ever reached into the heart of the empire.

We lost, but just barely. We now hold ground and territory in the Middle Mountains, and its only a matter of coming back from the Northern Wastes again some day. A direct route to Middenland has been estabilished via this invasion. While the objective was failed and Archaon did not get what he wanted, Middenland and even Middenheim will be easier to get to next time. We've cleared a path, and its really a matter of when, not if.

My personal opinion of the outcome was that as long as people had fun, then it was all good.

Another good thing that was officially mentioned was a change in how wins would be recorded and reported. Lots of gamers offered up suggestions and they were well taken and may be used.

See, the problem was that anyone could cheat by simply reporting a battle as a win when they did not win at all. Hell, they didn't even have to play the game, and theres no way to prove they didn't.

So for future campaigns a more solid battle report system will ensure that cheating is not possible, or is reduced. This will not only balance end results, but will ensure a fair outcome, and there will be far less arguing between players about this issue and this particular campaign.

Chaos was in a right position to win this thing. We had everything in our favor and we lost simply because we were outnumbered in registered wins. How many of those wins over us were legitimate? Theres no way of knowing. Next time, if we lose again, I want to know its because we lost outright, not because of a technicality.

I'm not a sore loser, but if the game was never fair and there was no way we could have won no matter what we did, then what was the point? We were mislead, and the battle report system proved to be an element that was instrumental in our defeat.

What bugged me about this campaign, to some degree, is that it will change the future of the Warhammer world and storyline a bit since it was a signifcant historical event, this outcome. Lots of the attackers were pissed about this, and rightfully so. Even some or alot of the defenders were/are equally angry, since their victory is being called into question and they will know that their victory was a technicality and nothing more.

I wish we could go back in time and do it all over again with a better system.
 
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And then of course theres the Skaven plot to blow up Middenheim from underneath it. Skaven bombs and explosives usually backfire, but if this one goes off, this "Project Supremacy", who knows what kind of extra damage will be done to the capital, damage we were not able to inflict directly.

How fitting that this insidious threat has existed under Middenheim since its foundation, a city with people that never actually believed that the Skaven even existed, let alone the fact they are directly below them, underground.

The skaven have been busy all during this invasion building this bomb or whatever it is, and it would be really funny if it does blow up and takes a piece of Middenheim with it.

That would really put a smile on my face, and on the faces of a LOT of people! 😀 LOL

Hell, Archaon just wanted to make it to the temple to exstinguish the Fires of Ulric, thus expanding the Realm of Chaos beyond it's borders and allowing even more daemons to enter the world.

But the skaven are talking about blowing the whole damn city up? Thats cool! LOL ^^
 
Multiple Armies

All that is quite true. And yes, there was bitz ordering back when I played... it wasn't actually that long ago, no more than 3-4 years ago (I'm only 24).

The thing is... half the fun, at least, is creating and painting your models. Most of the people I knew started with the intent of fielding one army, but they never wanted to stop modifying and painting new models; either their one army would grow to titanic proportions, or they'd bite the bullet and start building a second, possibly a third. The person whose home I gamed at had 4 playable armies at the time, as well as fragments of several others... their wife also had an army, and their oldest son had two armies which were largely bought for him by his parents (or paid for through allowance, which is essentially the same thing).

That extreme, of course, is the exception. At least, I hope it is, and it did seem to be in the local gaming community (which was substancial, due to having five major colleges in the immediate area, including the most expensive college in the country and one of the nation's most famous liberal arts schools).

I certainly wouldn't slam the cost... people deserve to get paid, after all. I'm just saying that, from my point of view, it's the biggest drawback to making Warhammer a hobby. I play D&D, video games, and Warhammer... I take martial arts... I'm in the SCA, and I participate in medieval combat recreations... I'm a computer geek... I write poetry... I read fantasy... I'm a practicing pagan... I study occult Christian and Jewish mysticism as a hobby... I read H.P. Lovecraft... etc. etc. No matter what you look at, I'm under fire from some self-proclaimed morality group. The social stigma associated with Warhammer doesn't bother me in the least, because I don't associate with people who are afflicted with it.

Your descriptions of the ongoing plotlines are intriguing. I do hope I'm able to get involved again soon.
 
Yeah, I understand. And I look at it this way- the product itself may be overpriced, but thats ok for me because like you said, its a business, and they aren't going to make money and be able to continue providing the quality they have been for so long if they don't meet their own quotas.

Also, I think the price is reflected in the value, both game, modeling/hobbying, and social wise with others. This game, unlike many others, provides a real, face to face, tangible social get together. Its totally worth it in my mind. Not that I need this to be social. I can get all the social interaction I want elsewhere.

Alas, you get as much out of this hobby as you put into it.

As for the plotline, yeah, it is at an interesting point right now. The final results and fluff will be in the next issue of White Dwarf. I've never purchased the magazine in the store, nor do I have a subscription. In fact, I don't own a single copy or issue. Obviously though most people are going to want to buy this particular issue to find out what happens.
 
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Expensive? Hell Yeah! But still addicting as hell!

And color me disturbed, but I'm not so much addicted to the actual game play as I am the zen feeling I get when I'm painting the models, especially when it's a custom conversion I've done from bits and flotsam. That's one of the coolest things about building an Ork army... the more cobbled-together it looks, the better! And SOOOOOOOOOO much variety between the clans, it makes your head spin! The game play itself is just gravy, to me... a nice benefit in addition to the creative outlet the modelling gives me.

As far as offsetting the expense, which cannot be denied, I've found that networking with other geeks 😉 can save one a fortune, and buying up units from those who have multiple armies and are getting rid of some. EBAY is a friggin' GOLD MINE if you're a smart bidder, and there are other gamer trading sites like BARTERTOWN where excellent deals can be found.

Oh, and that fluff I posted earlier wasn't mine... it's copied and pasted from a couple of my favorite sites, quotes from Games Workshop supplements, etc... the only thing of that that was mine was the "Orks Rool! Bigg, shooty deff frum da sky!" riff, and even some of that was bastardized from something else. That, and the WAAAAAGH bellow. 😉 Orks are fun.
 
A bit off topic?

If this is off topic I apologize Do any of ya'll read the Warhammer 40K books? I've read all of the Gaunt's Ghosts books so far Great books IMHO I don't have time for the games as I drive truck across country

I would like to build some of those tank models
 
As long as its about Games Workshop products and you at least try to answer my questions if applicable, then no, you're not off topic. Go ahead.

To answer your questions though, no, I haven't.

Do you yourself have an army(ies) or are you like some of the folks which are more like interested observers and spectators? I'm sure we have several or many folks at my GW store that come with their friends just to watch.
 
Speaking of which...

Orks Rool! Bigg, shooty deff frum da sky!

...I'm currently working on my first each Bomma and Fighta/Bomma! Hee! Lookit dem squishy-headed Tau wusses run, like grots frum a hungry squig!! Haw!

WAAAAAAAAAAAAAGH!
 
The final story arc for the Storm of Chaos has been out for some time now but for those among you who may not be up to date, I'll copy and paste the story finale. And it is as follows. Lets discuss it afterwards, and give your opinions of the overall campaign. Be warned, the finale is a bit lengthy.

"First Day – Karl Franz Attacks

With Karl Franz rode two of the greatest warriors of the Empire – the Grand Marshal of the Reiksguard Kurt Helborg and the Emperor’s personal Champion Ludwig Schwartzhelm. Helborg advised engaging Archaon’s army as swiftly as possible while it still reeled from the counterattack of the Middenheim defenders. The Grand Marshal feared that Archaon would withdraw further to the north and east and possibly even reach Brass Keep. If such a move was allowed, the Everchosen could fortify the castle and create a place from which to launch further attacks into the Empire. Karl Franz concurred with this view and charged Helborg to lead the army to victory that same day.

Archaon had withdrawn from cannon range of the city. Near the village of Sokh, he waited for the attack of his enemies. He knew that Valten and his righteous army of Flagellants and Priests was not far to the east and resolved to destroy the two main forces opposing him one after the other. If they were allowed to unite, then he would be outnumbered and outflanked.

So it was that in the early hours of the afternoon, the Reiksguard led the first charge against the army of Archaon. Supported by cannon fire, they braved the magical bombardment of the Chaos Dwarf Hellcannons outside Sokh and drove deep into the warbands of Styrkaar. Seeing the threat, Archaon counterattacked, assaulting not the Reiksguard but the infantry regiments that were following up in support. While the Lord of the End Times slew the soldiers in their hundreds, Haargroth the Blooded One cut off the retreat of the Reiksguard. Helborg, his tactical mind as keen as ever, saw the closing trap, pressed the attack, broke through Styrkaar’s horde, and headed north, away from the fighting.

Archaon was content to allow the Empire army to withdraw and knew that his enemies would be disheartened to have experienced such defiance from a supposedly broken foe. Tomorrow, he would turn eastward and attack Valten on the march."


"Second Day – The Arrival of Valten

Believing Archaon to be camped near Sokh, Valten and Luthor Huss roused their army for the march westward. However, it was not long after first light, when the thousands-strong force was still gathering along the road, that Archaon struck. Magical powers unleashed by Cyspeth and his sorcerous cabal ripped along the Old Forest Road. A wall of multicolored fire burned and changed everything in its path. Horses and men became fused together, while trees and rocks were uprooted and sent spinning into the army of Sigmar in deadly rainbows of fire.

His army in disarray, Valten did the only thing he could think of – he attacked. Protected by his gromril armor and the enchantments of Teclis, Valten braved the perilous spell and charged straight for the center of Archaon’s host. In his wake, Huss and the priests who were still alive began to battle against the arcane sorceries let loose by the Champions of Tzeentch.

At first, it seemed as though Valten was doomed, for he faced an army alone. With neither a thought of retreat nor a moment’s doubt, he rode into the heart of the Chaos army, Ghal Maraz blazing in his hands. Archaon’s own warband, the Swords of Chaos, moved to intercept the furious Exalted of Sigmar but were felled by the Hammer of Sigmar and scattered.

In the wake of Valten’s rash assault, the raving hordes of demented Flagellants surged forth, ignoring the blasts of magic that tore through their ranks. Priests of Sigmar battled against howling followers of Khorne and putrid warriors of Nurgle. The flickering pulses of battle prayers smote the unholy masses with burning energies of righteousness. Foul Chaos magic caused the ground itself to spit up great mounds of flesh-eating worms, while the sky rained with burning blood that seared the flesh.

Amid the carnage and the magical firestorm, Valten battered his way forward and searched for Archaon. Valten was to be disappointed, for he did not find the Everchosen leading the army but instead Kordel Shorgaar, the bearer of Archaon’s personal banner. Valten made to strike off the Chaos Champion’s head with Ghal Maraz, but the favored of the gods used the standard of the Swords of Chaos to block the blow. The dark magic woven into the banner absorbed the power of the Hammer of Sigmar. As the fighting flowed around them, Valten was unable to press home his attack, and Shorgaar withdrew from the melee to return to his master.

By nightfall, the Old Forest Road had been cleared to within sight of Sokh, and thousands of Chaos worshippers were dead along the roadside, their numbers rivaled those of the slain men who had fought beside Valten. In the darkness, the flickers of campfires from the three armies could clearly be seen by each other. To Karl Franz, the camp of Archaon seemed much smaller than that of the Empire host. The next day, if the gods willed it, would see Archaon crushed, and his scourge lifted from the Empire."


"Third Day – Dark Warriors

Eager to see the battle finished, Karl Franz ordered his generals to march forth just after first light, toward the much diminished host of Archaon. As they advanced, once more, the Hellcannons roared forth their magical blasts. However, under the watchful eye of the Emperor, the army marched on.

From the east, Valten and his warriors, now numbering only a few hundred, advanced as well. The Champion of Sigmar, with Luthor Huss by his side, led the column of march. Seeing this force, Archaon ordered the Hellcannons turned on Valten, and a fierce bombardment commenced, ripping up the ground and staining the sky with magic-tinged smoke. In the thick of the barrage, Valten was struck by a hellish burst of power, and his noble Elven steed was torn apart as Valten was flung through the air. His face burned with flecks of molten gromril, and his hair blackened. Valten rose from the smoking crater and marched onward on foot.

To the west, the air shimmered with unnatural power, and the skies themselves bucked and whirled as if tortured by an unseen hand. A shadow began to gather in the forests and stretched toward Middenheim. From this great lake of darkness, chittering screeches and monstrous bellows could be heard. Eyes glinted in the shadowy veil, and cruel laughs and nightmarish curses flowed upon a hot wind. A shimmer of terror spread through the ranks of Karl Franz’s army as the Daemonic host approached, and a shadowy winged figure rose into the air above the unnatural legion. His wings were spread wide, and his clawed hand stretched out toward the Emperor. Be’lakor ordered his legion forward, cutting off Karl Franz from Archaon and leaving Valten’s massively outnumbered force to fight against the Everchosen.

As if the woes of the Exalted of Sigmar were not enough, a new foe beset his few hundred devotees. Greenskin warriors charged from the forests to the south and attacked Valten’s army. At their head, Grimgor Ironhide slew dozens of men with every blow. Ignoring this new threat, Valten and Huss mustered a handful of warriors and fought on, pressing deep into the army of Archaon in a bid to bring the Everchosen to combat.

As the shadow of the Daemonic Legion engulfed Karl Franz’s armor, a splash of white broke the tide of darkness. The shining blades of three hundred Swordmasters of Hoeth rose and fell in glittering arcs, tore through immaterial forms, and carved apart the incorporeal bodies of their unholy adversaries. Though the Elves fought with unparalleled skill, they were few, and every one that fell was overwhelmed by unending waves of Daemonic claws, talons, and blades. At the center of the Elven force, in a circle formed by his loyal warriors, stood Teclis. Drinking deep from a shining phial, he unleashed his power. Flames of white energy leapt from the ground and formed a half sphere around the High Elf Mage. Blinding in its intensity, the magical fire expanded out and into the air and pushed further away from Teclis. The screeches of Daemons filled the air, as the cleansing flames banished them back to the Realm of Chaos. For a moment, a dark shadow lingered on after the flames had gone, a vague patch of darkness in the air, until even that flittered away and was lost. No Daemon remained on the field.

With his army fighting against the Orcs, Valten, seeking Archaon, once again drove into the Swords of Chaos. This time, his foe was there, mounted on the Steed of the Apocalypse and towering over his warriors. The warband of Archaon parted to allow Valten to approach the Lord of the End Times. With a roar, Valten charged, Ghal Maraz swinging toward his foe. The hammer smashed through the magical form of Archaon’s Daemonic mount. The steed exploded in flames and smoke, and Archaon was hurled to the ground.

Valten lunged forward to press home his advantage and raised the Hammer of Sigmar above his head to strike the killing blow. A screech filled the air as Archaon struck out with the Slayer of Kings and unleashed the power of U’zuhl. The blade bit through the gromril armor of Valten and drove deep into his gut. Slowed but not stopped, Valten continued with his strike. The head of Ghal Maraz fell wide of the mark and tore a shoulder plate from Archaon’s armor.

Pushing himself to his feet, the Lord of the End Times ripped the Slayer of Kings free, struck again, split the comet-emblazoned breastplate of Valten, and sent him onto his back. Through the blood of the grievous wound, the birthmark across Valten’s chest could be clearly seen. As if stunned by the twin-tailed comet etched into Valten’s flesh, Archaon took a step back with the Slayer of Kings held to one side. Luthor Huss launched himself at the Everchosen. His hammer sent up a shower of sparks from the impact with Archaon’s Chaos armor. A mighty blow to the side of the head caused Archaon to lose his footing and sent him down to one knee.

The next blow did not land, as the Lord of the End Times raised his shield to block it and jarred the hammer from Huss’s fingers. With a howl, the Chaos Champion batted Huss aside and shattered bones as he flung the Prophet of Sigmar through the air. The sounds of guttural war cries resounded around the Lord of the End Times, along with the shouts of his warriors. Regaining his feet, Archaon turned as another figure appeared in front of him.

A green-skinned forehead slammed into Archaon’s helmeted face as Grimgor made his presence felt. Behind him, his ’Ardboyz fought against the heavily armored warriors of the Swords of Chaos. The Orcs had fought their way through Valten’s followers to reach the Everchosen. With Middenheim beyond anyone’s grasp now, there was only one way left for Grimgor to prove himself to Gork. Grimgor hefted Gitsnik in both hands, swung it in a wide arc, sheared the bottom from Archaon’s shield, and sent the Everchosen sprawling backward.

Once more, the Slayer of Kings flicked out, but Grimgor had expected the counterattack and parried with the hilt of his magical axe. The Black Orc Warlord brought his booted foot down hard onto the arm of Archaon and knocked the Daemonic blade from his grasp. Using the flat of Gitsnik, Grimgor battered Archaon across the head twice and then placed the tip of the blade on the Everchosen’s throat. The Black Orc pulled back his head and roared into the leaden sky. “Grimgor izz da best!”

A great cheer went up from the Orcs, a deafening chant of Grimgor’s name that echoed over the clash of fighting. Grimgor raised Gitsnik above his head, roared again, and pumped his fist in the air. Having proven his point, the warlord turned south with his barbaric horde. Their cheers of victory were heard long after they disappeared from sight.

Luthor Huss recovered his senses and regained his horse. Dragging Valten across his lap, the Prophet rode from the melee, carrying the still form of his master free of the fighting. He rode hard to Middenheim and took Valten to the shrine of Shallya. Though Huss’s own wounds were grievous, he would have no one tend to them until Valten had been seen. Only when the Abbess gave word that Valten still lived did Huss allow himself to collapse. His body was carried to the main shrine by Volkmar, who had roused himself from his own sickbed shortly after Huss’s arrival.

Outside, the battered forces of Archaon withdrew into Sokh. They abandoned the Hellcannons and awaited the grim battle that would surely commence the next day."


"Fourth Day – The von Carsteins Strike

Of the daunting host of Archaon, a few thousand warriors still remained, though their numbers had been reinforced by hundreds more warriors coming south from Frote. At the forefront of the army stood Haargroth and his blood-crazed Khornate warriors. The berserk Champion stood and bellowed abuse at the approaching foe as Karl Franz ordered his army forward. Though the Empire army outnumbered Archaon’s by several thousand soldiers, Kurt Helborg had warned that no easy victory would be won this day. His forces faced the veterans of the campaign: the most hardened soldiers, the most brutal beasts, and the most terrifying monsters.

The Imperial artillery began its bombardment of Sokh a little before noon and rained down cannon and mortar shells onto the village. Karl Franz had already promised to compensate the villagers who stood and watched their homes smashed asunder, though many had to be forcibly restrained from haranguing the gun captains as they did their duty.

After nearly an hour, the guns fell silent, which was not part of the Empire’s plan. Having eluded Boris Todbringer, Khazrak One-Eye had doubled back to Middenheim and fallen upon the artillery from the forest’s edge. Now, there was desperate fighting around the emplacements. The roar of volleys guns and the horrifying bellows of Shaggoths echoed out across the battlefield. Knowing that his Knights would be little use in the confined streets of Sokh, Karl Franz ordered them to turn around to support the artillery, while the infantry moved forward.

Ar-Ulric and a contingent of Teutogen Guard led the attack and were the first into Sokh. Calling upon Ulric for guidance, Ar-Ulric laid about to the left and right with the Hammer-Axe of Skoll. Haargroth plowed into the Teutogen Guard and left a trail of dismembered bodies and severed heads. His axe crushed armor and chewed through flesh and bone. Three dozen skulls were given to Khorne before Ar-Ulric Valgeir stepped forward, drove the hammer head of his blessed weapon into Haargroth’s helm, and then raked the blade across the Khorne Champion’s chest. With the name of his god upon his lips, Ar-Ulric drove the Hammer-Axe of Skoll into Haargroth’s head, and the Blooded One was no more.

The fighting was particularly fierce in the streets of Sokh, where the numbers and organization of the Empire army counted for little against the raw skill and ferocity of the northmen they faced. By mid afternoon, bloodied and demoralized, regiments were pulling back from the fighting, unable to gain any kind of ground in the village. More men joined the retreat as the sky darkened overhead and filled with unnatural thunderheads. Lightning flashed between the black clouds. No doubt some foul sorcery was at work.

In the pitch black, noises could be heard from the east, and in the flashes of lightning, there were brief illuminations of metal and polished bone. A red glow filled the air. As it spread, it revealed the assembled ranks of the army of Sylvania. Tattered banners fluttered in the unnatural breeze, while ranks of immobile warriors stood in the twilight. At their head, astride a skeletal steed with burning eyes, sat Mannfred von Carstein. Around him were a gaggle of lesser Vampires and necromantic underlings.

Dismounting, the Undead ruler of Sylvania took several paces to the front of the army and raised his arms in the air. As he conjured his spell, the air above him began to swirl, and the susurrant chanting of his minions grew in volume. With a final incantation, Mannfred brought his hands together, accompanied by a deafening clap of thunder. Lightning rained down upon the battlefield, and where it struck, a glowing nimbus of energy remained for a moment. Slowly, the thousands of slain from four days of fighting began to pull themselves to their feet. Undead Warriors of Chaos once more hefted brutal axes and maces, and dead Imperial Halberdiers gripped the hafts of their weapons.

Further swelled by the invocation, the army of the dead swept into Sokh and slaughtered everything in their path. Faced with such unnatural terrors, the army of Archaon finally broke, and those who survived fled north. With Middenheim safe and Valten beyond his grasp, Archaon knew that he had failed. It is not known at which point he departed during the fighting, but it is believed that he headed into the Middle Mountains, perhaps to the ruins of Brass Keep.

With the army of Chaos crushed, Mannfred turned his host toward Middenheim. As the frightened army of Karl Franz drew up at the foot of the eastern causeway, a single figure rode out from the Undead lines. It was Mannfred himself, who slowly came forward on his steed and stopped a few dozen paces from where Karl Franz sat on Deathclaw, flanked by Kurt Helborg and Ludwig Schwartzhelm. The Vampire’s voice rose above the tumult of the storm. “As my sire once called upon your ancestor, I shall call upon you. Surrender the city to me, and you shall be spared. Resist, and you shall all die.”



A solitary figure walked out from the Empire regiments and confronted Mannfred. His bald head glistened in the light of the raging storm, his long moustache whipped across his cheeks in the howling wind. Arms crossed, a frown on his face, Volkmar the Grim stared into the eyes of the Vampire Lord.

“ Nearly five hundred years ago, a man like me killed a monster like you. It can be done again.”

Mannfred considered his options and looked at the stern-faced Theogonist. The Vampire remembered well the sight of Grand Theogonist Wilhelm throwing himself off the walls of Altdorf with Vlad von Carstein and impaling both of them on the stakes below. Mannfred thought also of his lands and the encroaching army of Vardek Crom. With a snarl, Mannfred turned his nightmarish steed around and rode east, his deathly army following in his wake.

As night fell, the fields and forests around Middenheim were quiet, almost silent. For the first time in nearly three months, the sound of war could not be heard. The Battle of Middenheim had been won."


"The Aftermath

Archaon’s Horde had spread misery and death across Ostland, Hochland, and Middenland. Tens of thousands were homeless and starving. Their fields had been burned, and their homes were left in ruins. Confronted by the full horror of Chaos, many were the folk who had been driven insane through terror and misery. The forests were crawling with soldiers and peasants who had abandoned their gods and bartered their souls to the all-conquering power of the Dark Gods.

Though Middenheim had been defended to the last and Archaon’s horde was shattered, the remnants of warbands and Beast Herds still lurked throughout the northern Empire. Zundap was overrun with verminous Skaven, who had turned the old steam mill into an unholy hive of rat creatures. Brass Keep was just an empty shell. Its dark corners were home to strange beasts and twisted spawn, and the warriors of the Dark Gods gathered in its ruined towers and cellars.

Middenheim itself had been scarred by the Hellcannons of the Everchosen, and its causeways were choked with the dead. Deep in the Ulricsberg, the Doom Hemisphere of the Skaven emitted light an energy as it gathered power for detonation. The tunnels and corridors were teeming with Skaven as they fled the coming blast. Skirmishes erupted between them and the adventurers and sewer jacks who had ventured into the depths after hearing tales of a doomsday device within the catacombs.

With a blast of greenish light, the Doom Hemisphere exploded, flooding the tunnels with waves of mutating energy, though the intricate device did not fully explode. Men and Skaven were twisted inside out. Their bodies melted, and their skin was blistered by the baleful energies. The rocks themselves melted and ran, opening up new chambers and sealing old tunnels. Though its power had been unleashed, the Doom Hemisphere had not detonated fully and now sits dormant, awaiting activation once again, somewhere deep in the twisted maze of new tunnels.

Even as the threat of devastation at the hands of Archaon’s followers passed, a new danger rose up within the Empire – schism. With Valten lying comatose in the temple of Shallya and Huss maintaining a vigil by his side, the Grand Theogonist Johannes Esmer came to Middenheim. With Volkmar returned, but possibly cursed by the taint of Chaos that had been the source of his rebirth, there were calls for Esmer to stand down. However, the current Grand Theogonist’s supporters called for Volkmar to bless Esmer’s appointment.

The few survivors of Valten’s army - crazed Flagellants and battle-hungry Warrior Priests – began to stir up trouble around Middenheim and called for Esmer to leave. In the midst of this confusion, there was a growing voice among the priests of Ulric for there to be reforms in the Electors, the ancient arguments resurfacing in the wake of the conflict.

And at the heart of it all, there was growing strife over Valten. There were calls for him to be named Emperor once he recovered. Others maintained that Huss’s claim was false and pointed to Valten’s grievous wound at the hand of Archaon as proof that the blacksmith’s son was not divine. With the Empire still in disarray and his armies much reduced, Karl Franz knew that law and order needed to be restored as quickly as possible. Looting, lynch mobs, and dark cults were beginning to spread across Middenland. If lawlessness were allowed to continue, the Empire could be lost to anarchy.

So it was that the Emperor consulted with his counselors, among them Volkmar and Esmer, regarding what to do with Valten. Still bound by his duty to the Empire to maintain the rule he had inherited, Karl Franz was loath to give up his office to Valten. However, keeping his office was tantamount to declaring Huss a liar. Who would not see Sigmar reborn as the new Emperor?

Esmer and Boris Todbringer asked for three days to find a solution. Emperor Franz told them that anything they could do to halt the impending internecine conflict would be welcome.

On the second day, Karl Franz had a visitor. It was Luthor Huss in tears. He cradled the Hammer of Sigmar in his hands. When the Emperor asked what had happened, Huss told him, his voice torn with anguish. Valten had been murdered. When Huss had visited this morning, he had found the Exalted of Sigmar on his bed, transfixed by a glowing green blade.

Shocked and unsure, Karl Franz made his way to the Temple of Shallya to see for himself what had occurred. Teutogen Guard barred the entrances but allowed him to pass into the chamber where Valten had slept. There was no sign of him. There was blood on the bed and floor. On the walls, in crimson, was scratched a rough triangle with a slash through it. Huss asked what he should do. The Emperor, taking Ghal Maraz from Huss’s grasp, surveyed the scene once more and then turned to Luther.

“ You shall go forth among the people and say that Sigmar has left us, as he did so many centuries ago. Give them hope in these dark times. Do not betray their faith. Tell them that he has left his hammer to me, as a sign of his trust, and tell them that you are still his prophet and shall look for his return again when we most need him.”"
 
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