cassandra said:
Whoa, that's way too complicated. While I appreciate the lengthy suggestions, Kalamos, there are some things that simply cannot be implemented in a freeform roleplay that does not rely on stats and dice rolls. While there may be a few who actually like in-depth rules, most people would prefer to skip or rush through the formalities so that they can get to the good parts of the roleplay.
My point was, throw in some stats and really simple math - or it will get just too free to cope with.
Besides, players don't have to choose this: you, as the GM, could assign point according to their char bio.
It should also be safe to assume that it will be more fun for every character to have high technique and low composure or threshold.
It really depends on the kind of tickling: technique doesn't work against composure, since composure helps against "short burst of cruel tickling".
Against prolonged tickling threshold is more important than composure, since it means a char will still be laughing, but can take more before passing out.
Composure and Threshold work together: either you can stay motionless, or you can keep laughing without becoming exhausted.
It would be funless to allow players to create chars who can stay motionless for a long time AND take a lot of tickling.
🙂
That way, someone who is both tickler and ticklee can occasionally switch back and forth between the two. Or... a tickler can have a high composure and high threshold, indicating that he/she does not want to be tickled in the story. Would it be redundant though, since a person's tickler/ticklee preference is usually stated in his/her profile to the left?
A char [not a player] that is both 'ler and 'lee would be listed as having a Switch Disposition, and have no bonus or malus when tickling or getting tickled.
I'm not sure I get your point about high composition high threshold chars; maybe I misphrased the rules, but I feel they are unbalanced in the game, since they can take a lot before they start laughing, and then can take a lot before passing out...
A char unwilling to be tickled would be listed as having High Composition [he/she/it won't laugh easily, to hide the ticklishness] and Low Threshold [since he/she/it actually finds tickling unpleasurable].
Again, these rules are meant to be used by the GM, not by the players themselves: even in free-form masters are supposed to do some maths, else rpgs devolves into a free-for-all.
😀
Hey, my opinion.
😉
Besides, it wouldn't be redundant: if it is a role playing game, people might want to try something different for a change.
Or are we saying that people who play elven or orcish characters are *actually* elves and orcs?
🙂
As far as the setting goes, I like the idea of a cosmopolitan city or continent. A mix of primitive and advanced (by medieval-fantasy standards) technologies. I have seen the Elder Scrolls games and I think the setting will do just fine.
What kind of setting is more suited to the game will be apparent when you'll have enough players to start - you can adjust midway, adding or removing details and all to meet the tastes of your gaming party.
🙂
Good luck.