Made a little patch, including some of these things requested above.
See first post for the patch. It is a new version of the executable, and a text file containing information on what has been added and what has changed.
Responding to the person above:
* Bug fix: Program crashes if a fight lasts too long. Possibly triggered by discarding all the cards left in the deck? This has happened to me several times, and i assume my stake card was lost.
-> cause still unknown. Reshuffling seems to work (if I force the counters to go up far enough that the game wants to shuffle). Something strange apparently happens but I don't yet know what. I added some error catching to critical areas, maybe that at least helps against the crashes caused by this.
* Bug fix: Enemy image remains on screen if player is attacked while exiting cave. Requires restart? (Didn't try initiating a new fight, though.)
-> Opponents should not appear when trying to exit the cave. Bug has been fixed: Opponents no longer appear at the cave entrance location now.
* Feature: Mapping the forward/left/right buttons to the W/A/D keyboard buttons. Would make cave navigation more intuitive.
-> Not easy to add this for Eleptoclypse, the fact that there's buttons on the screen are making catching keypresses a bit tricky.
* Feature: While choosing a stake card, a view of all the opponent's cards at once (small + zoom) for easier selection.
-> Done.
* Feature: While choosing a stake card, a number indicating how many of each card you already possess (deck and reserve combined).
-> Done.
* Most Wanted Feature!: An ini variable to control card animation speed.
-> Done. In the ini file, add a line 'Speedmultiplier=2' to the 'settings' section. (it takes a value from 1 (default) to 5 (real fast)). Note that it also affects the amount of time the opponent's played card (enlarged) is shown, so putting the value high you might miss it.
See first post for the patch. It is a new version of the executable, and a text file containing information on what has been added and what has changed.
Responding to the person above:
* Bug fix: Program crashes if a fight lasts too long. Possibly triggered by discarding all the cards left in the deck? This has happened to me several times, and i assume my stake card was lost.
-> cause still unknown. Reshuffling seems to work (if I force the counters to go up far enough that the game wants to shuffle). Something strange apparently happens but I don't yet know what. I added some error catching to critical areas, maybe that at least helps against the crashes caused by this.
* Bug fix: Enemy image remains on screen if player is attacked while exiting cave. Requires restart? (Didn't try initiating a new fight, though.)
-> Opponents should not appear when trying to exit the cave. Bug has been fixed: Opponents no longer appear at the cave entrance location now.
* Feature: Mapping the forward/left/right buttons to the W/A/D keyboard buttons. Would make cave navigation more intuitive.
-> Not easy to add this for Eleptoclypse, the fact that there's buttons on the screen are making catching keypresses a bit tricky.
* Feature: While choosing a stake card, a view of all the opponent's cards at once (small + zoom) for easier selection.
-> Done.
* Feature: While choosing a stake card, a number indicating how many of each card you already possess (deck and reserve combined).
-> Done.
* Most Wanted Feature!: An ini variable to control card animation speed.
-> Done. In the ini file, add a line 'Speedmultiplier=2' to the 'settings' section. (it takes a value from 1 (default) to 5 (real fast)). Note that it also affects the amount of time the opponent's played card (enlarged) is shown, so putting the value high you might miss it.



