I'm sorry 😀
Those situation will be interactive, but before you must inteact with the girl 🙂
I think that an example is better to explain the situation 🙂
This is an example of the "beach scene" ; the player will go on the beach with this girl and with other friends, then the player will play (he can improve his score using the "input mode", if the girl will allow it), and then if he'll answer in the right way to the questions and he will choose the right actions to do he'll go in one of the "interactive scenes" (upperbody or feet, depends on his/her preference).
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"girl tickled on the beach by player" :
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{GAME}
- backgrounds (2 or 3 images of a beach)
- Faces (neutral, curious, sad, happy, laugh, bored, worried, angry)
- Girl (2 or 3 poses of the girl with the bathsuit: standing, seated on the ground and "in the pose")
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{Interactive mode} if the player will do the "right things".....
- Background (1 background, is possible to use the same that we used for the game)
- Faces (recovery, hard and soft laughing and "anticipation")
- Girl (2 poses: one with someone that grab her arms above the head and that show only the upperbody; another one that show her feet while she's buried in the sand)
- Animations of the girl while she's tickled (one recovery, one hard giggling and one soft giggling; one for the feet and one for the upperbody - 4 or 5 frames for each animation should be enough)
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I hope that this explain a little the situation, because i'm used ot work with diagrams and schemes....they're clear for me buti don't know if i'm able to explain a concept without using the standard way to comunicate of the programmers (UML) LOL ^_^
if you prefer a sketch on paper i can do it 🙂 son't expect something better than what a 4 year old can do 😀