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home made tickle games

TicklishBlackGuy

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So i've been thinking of random games you can do with tickling. I know there are sites and stuff, but I wonder has anyone ever made up there own type of tickle game just because you can? I had a couple of ideas come to mind.

Monopoly: Now many people may be wondering how does this work well here is the deal. All players keep a piece of paper and you play it like any other game, but here's the twist. You get a point for every time you either: A) Land in jail B) Can't afford to pay on someone else's property. Idk just an idea, what yall think? or have any ideas
 
I remember seeing a thread a while back where people listed different ideas/versions of tickling games...someone mentioned Monopoly, Twister, different card games, and a few versions of Trivial Pursuit. I'll see if I can link you, if you're interested in reading those ideas? The idea of a board game incorporating some tickling is something I'm interested in, but haven't tried yet. (I'm a huge trivia nerd, so I keep wishing I could try the Tickle Trivial Pursuit. :3)
 
it doesn't even have to be a board game it can be anything thing. Like i just had an another idea. Picturography. the person is tickled while drawing. the team that looses, the other team gets to tickle em
 
I've done the Monopoly one, and I found it had only one drawback, and it's the same drawback Monopoly always has--it takes a loooong time. And depending on how you're feeling, this my or may not even be a drawback xD

Here's a good one--pick a tv show/anime/etc, and each person pick one word each. Everytime that word is said, that person gets tickled/gets to tickle (depending on the temperaments of the people you're with 😛 )

Will probably be revisiting this thread ^^


~K
 
As far as trivia games go, maybe instead of using tickling as a punishment for a wrong answer, you use it as a distraction while the person is answering. This lends itself to questions which multiple answers better than ones with single answers. And THEN punish the losing team with tickling. >_>
 
I've done the Monopoly one, and I found it had only one drawback, and it's the same drawback Monopoly always has--it takes a loooong time. And depending on how you're feeling, this my or may not even be a drawback xD

Here's a good one--pick a tv show/anime/etc, and each person pick one word each. Everytime that word is said, that person gets tickled/gets to tickle (depending on the temperaments of the people you're with 😛 )

Will probably be revisiting this thread ^^


~K

Pretty sure I've played a version of that as a drinking game, which makes me wonder if you could take typical drinking games and substitute drinking with tickling, somehow. 😛
 
As far as trivia games go, maybe instead of using tickling as a punishment for a wrong answer, you use it as a distraction while the person is answering. This lends itself to questions which multiple answers better than ones with single answers. And THEN punish the losing team with tickling. >_>

i like that idea, too hard to think while being tickled
 
The game: You must throw a ball up in the air and the first person to catch it with a shotglass and toss it into a basketball hoop from across the street whil jugling a beanbag chair and watching the last season of lost on the third january of every year will win the challenge if he/she was wearing a ballriim gown and had recently eaten some ham and cheese that had been cooked on a golden kettle that came from the end of the skittles rainbow that rained down candy onto the land making everybody really happy and doing a dance off for the right to be supreme candy champion of the holy grail of the uihty iurh fbyu .......efo.f.w....fw.f.....wf....w.fe.......e.....

*Facedesk*
 
You can incorporate tickling with just about anything if you're creative about it.

I like the idea of involving it with fighting games like street fighter: loser gets tickled =p
 
2 years ago I had helped a client come up with some business ideas..........
One of those was the tickling game with dice for the instrument (can also assign number to the item), and then you had dice for the body part and length of time. This person was not a tickler at all but someone who was willing to look at business ideas.
(This was a huge challenge to maintain professional level discussions with her when talking about a tickling game)
She ended up creating cards like phase 10, were you had to endure certain combinations and get done before the other teams.......didn't make it, repeat the process.. Her own suggestion was if you don't complete the round, you have two people tickling you the next time around.
We call the game Minefield, you choose a word that you have to guess. Anything similar to, both in definition or sound gets your lightly tickled. Any form gets you really tickled until you say the final word.
 
Here's a version of trivial pursuit that I came up with a while ago that might be useful.

•The game is played with two people, one ler and one lee. The lee is restrained with all of their sensitive areas exposed (position is open for debate, as long as all parts are vulnarable)

•The game is one round with 20 questions asked.

•The ler will ask the lee a question which they must answer in 10 seconds or less. If the lee gets the question right they do not get tickled. If the lee gets the question wrong they do get tickled.

•If the question is answered wrong two 6-sided dice will be used to determine where and for how long the lee will be tickled. The first dice is for where:

1-underarms
2-ribs/sides
3-hips
4-thighs
5-feet
6-ler's choice (or in the event the lee has an unusual tickle spot that area can be used here)

The second dice is for duration:

1-five seconds
2-ten seconds
3-twenty seconds
4-thirty seconds
5-forty five seconds
6-one minute

•If the ler rolls two ones (or snake eyes) the lee does not get tickled even though they have answered the question wrong.

•If the ler rolls two sixes (or twelve) the lee gets tickled for three minutes straight in their worst area.

•If the lee answers five questions in a row correctly the lee wins, is set free and the game is over.

•If the lee answers five questions in a row incorrectly then the lee loses the game and the ler has carte blanche to tickle the lee for as long as they want in any areas they choose.

•Once all twenty questions have been asked, if the lee has answered more than 10 correctly they are set free and the game is over.

*If the lee has answered less than 10 correctly the ler gets carte blanche to tickle the lee however they want.

*If the lee correctly answers 10 questions exactly then the lee gets a choice. Either they can have one last "all or nothing" question or they can choose to be tickled in every tickle spot for 20 seconds in each area ( One minute, forty seconds total in pits, ribs, hips, thighs and feet) and then they are set free.
 
Loving some of these ideas. 🙂 I haven't been as creative as many of these, but one we did play a while back was fun.

I would give her a quote that was easy to remember, but long enough to be a bit of a challenge - good example would be a couple lines of song lyrics. Then she'd be tied down and would have to repeat the quote back to me with the words in reverse order, without stuttering or saying "um" or "uh". Much harder than it sounds. 😉 Every time she had to start again, the tickling got a bit more intense, or a piece of clothing was removed, or something else was thrown in - whatever I felt like at the time - so that, if you didn't succeed pretty soon, you may be in a lot of trouble. Only flaw of the game was that occasionally she'd be stuck in an endless loop of tickling (because, naturally, I TRIED to mess her up), with no way of winning.

Of course, even if she DID manage to do it, I just gave her another prompt and started again. x3
 
Loving some of these ideas. 🙂 I haven't been as creative as many of these, but one we did play a while back was fun.

I would give her a quote that was easy to remember, but long enough to be a bit of a challenge - good example would be a couple lines of song lyrics. Then she'd be tied down and would have to repeat the quote back to me with the words in reverse order, without stuttering or saying "um" or "uh". Much harder than it sounds. 😉 Every time she had to start again, the tickling got a bit more intense, or a piece of clothing was removed, or something else was thrown in - whatever I felt like at the time - so that, if you didn't succeed pretty soon, you may be in a lot of trouble. Only flaw of the game was that occasionally she'd be stuck in an endless loop of tickling (because, naturally, I TRIED to mess her up), with no way of winning.

Of course, even if she DID manage to do it, I just gave her another prompt and started again. x3

haha i could see me doing that with some songs, but mostly disney quotes, since i'm a pro at disney quotes that would make it fun!
 
Here's a version of trivial pursuit that I came up with a while ago that might be useful.

•The game is played with two people, one ler and one lee. The lee is restrained with all of their sensitive areas exposed (position is open for debate, as long as all parts are vulnarable)

•The game is one round with 20 questions asked.

•The ler will ask the lee a question which they must answer in 10 seconds or less. If the lee gets the question right they do not get tickled. If the lee gets the question wrong they do get tickled.

•If the question is answered wrong two 6-sided dice will be used to determine where and for how long the lee will be tickled. The first dice is for where:

1-underarms
2-ribs/sides
3-hips
4-thighs
5-feet
6-ler's choice (or in the event the lee has an unusual tickle spot that area can be used here)

The second dice is for duration:

1-five seconds
2-ten seconds
3-twenty seconds
4-thirty seconds
5-forty five seconds
6-one minute

•If the ler rolls two ones (or snake eyes) the lee does not get tickled even though they have answered the question wrong.

•If the ler rolls two sixes (or twelve) the lee gets tickled for three minutes straight in their worst area.

•If the lee answers five questions in a row correctly the lee wins, is set free and the game is over.

•If the lee answers five questions in a row incorrectly then the lee loses the game and the ler has carte blanche to tickle the lee for as long as they want in any areas they choose.

•Once all twenty questions have been asked, if the lee has answered more than 10 correctly they are set free and the game is over.

*If the lee has answered less than 10 correctly the ler gets carte blanche to tickle the lee however they want.

*If the lee correctly answers 10 questions exactly then the lee gets a choice. Either they can have one last "all or nothing" question or they can choose to be tickled in every tickle spot for 20 seconds in each area ( One minute, forty seconds total in pits, ribs, hips, thighs and feet) and then they are set free.

Would there be a special punishment for not answering in 10 seconds, or just count it as wrong?
 
That thread people were referring to can be found here. I've developed a set of rules that could fit with a full game of Monopoly, though in retrospect, the rules seem rather harsh. Must've been feeling way too eager while thinking them up!

Here, I'll just quote the thing:

Nice thread, maid-ticklin' dude. 🙂 I like the whole 10-lives thing and the wildcards you've thrown in there. Can't say I've ever seen (or thought of) those variables in a Trivial Pursuit tickle game before.

As for other board games...well, I wouldn't want to repeat any of the more common ideas floating around out there, but my fiancée and I thought up this idea for the board game Monopoly (since we've been playing it religiously on Pogo.com together these past few months...it's becoming an obsession, really. That game is so damn fun! 😛 ).

So, lemme try and explain. I hope this turns out coherent. xD


-=:Tickle Monopoly:=-

Basically, the game is played just as it normally would be played, 'cept with simple additions and/or alterations to the rules and the Chance/Community Chest cards. Because of this, players should use a Monopoly set that they wouldn't mind marking up or disposing of afterward. Also, my girl and I configured the ticklish alterations to favor a two-player game. Not sure how it'll fare with more than two players, but I'm sure y'all can figure out how to tweak the rules and cards a bit to suit that.

Ticklish scenarios will occur in four ways:

1) Rent
2) Chance and Community Chest cards
3) "Special" spaces
4) Losing the game

Prep-work would include giving different tickle-related values to each Chance and Community Chest card - that is, with a sharpie or post-it notes or something, one would write a "punishment" or "reward" to go along with whatever the card usually allows. So if it's a "negative" card - say, something like "Spend $50 on Christmas Gifts" or whatever, then the punishment could potentially be, "Your opponent uses a Christmas 'toy' of his/her choice to tickle you anywhere for three minutes." And if the card is a positive draw - "Receive $20 For Winning Second Place at a Beauty Pageant" - then the reward can be, "Give your opponent twenty playful pokes along his/her ribcage."

Get the picture? 😉

Not all cards need to have a punishment or reward, of course. It's totally up to the editor to make these up. For instance, the "Move Directly to so-and-so Property" cards are pretty much neutral, 'cept if your opponent owns said property, then another sort of penalty will be implemented. Also, the dreaded "general/street repair" cards both have special values of which I'll explain later. ( 😀 )

Next, tickle-time values need to be agreed upon per special space or property. So, if a player lands on said space, he/she is tickled by the other player for a certain amount of time (anywhere, any intensity, blah-blah). This includes: Income Tax, Luxury Tax, Free Parking, Electric Company, Water Works, and Jail.

Here's my personal ideas for those spaces:

Income Tax: Player receives two full minutes of tickling.
Luxury Tax: Player receives a minute of tickling.
Free Parking: Player gets to tickle his/her opponent for three full minutes.
Utilities: Player gets tickle-tortured for n amount of seconds, n being the roll value multiplied by 4 or 10, depending on whether the player owns one or both of the utilities (e.g., if your opponent owns both utilities and you land on one with a roll of 9, then you receive 90 seconds of tickling - a minute and a half of coochi-coo!).
Jail: Player receives THREE minutes of non-stop tickle-torture for EACH TURN he/she is stuck in jail, INCLUDING the turn that delivered 'em there in the first place AND the turn he/she gets out, regardless of the method. (So, there can potentially be four three-minute tickle-sessions - twelve minutes in total - if the player so chooses to continue trying to roll his way out of jail and avoid paying the $50. Absolutely BRUTAL to land in jail...especially multiple times!) You can even tie the person up, should you want to sacrifice more time and energy for that. It IS jail, after all. 🙂

Liking this so far? 😛

Once all of that is taken care of, you're ready to play the game with your ticklish friend/soulmate/arch-rival/random stranger/whoever. Clothing can range from casual to naked, though preferrably bare or sock-footed, for obvious reasons. The setup is all the same - money is distributed evenly, tokens are chosen, snacks and soda are served, 80's music is playing in the background, etc. Each person tries to buy properties and so on, so forth, taking/dealing their punishments for the cards they draw and the spaces they land on.

And now we get to the fun part. As if the other stuff isn't fun enough...heh heh. xP

Most of you who played Monopoly before know how the rent system goes...so I won't go into those details (if you don't know, look up the rules online or something). Basically, the person paying rent to his/her opponent also pays "tickle rent." Simply put, the person receives a certain amount of tickling depending on how built-up the property is. In my version, the values are all the same, no matter how expensive the property is (e.g., same tickle rent for Baltic Avenue as it is with Boardwalk), but you can, of course, make it so that it gets worse for each colored property (if you're crazy enough to exert the effort, anyway). I'll list the "tickle rent" values here:

No houses (no monopoly) - Player receives ten pokes.
No houses (monopoly) - Player receives twenty pokes.
1 house - Player receives thirty pokes.
2 houses - Player receives a minute of tickling.
3 houses - Player receives two minutes of tickling.
4 houses - Player receives three minutes of tickling.
Hotel - Player receives FIVE minutes of tickling!!

As you can see, the tickling really adds up after landing on build-up properties so many times. Ain't it diabolical?! :evilha: Even if you managed to gridlock with your foe so that nobody is able to gain a monopoly without trading or something, that can STILL potentially add up to hundreds, perhaps thousands of pokes! 😱

So rent, plus the cards and the special spaces... that can equal a LOT of tickle punishment! But wait...I'm STILL not done!! :scared

This will go on, of course, until someone wins the game, in the conventional way (player goes bankrupt, or player has a higher networth when the time runs out). Of course, there HAS to be a severe tickle punishment for the one who lost...right? 😉

First thing to do is to tie the loser down, however way you want. Bondage will only be used at the conclusion of the game, seeing as people need to use their hands to roll the dice and stuff. 😛 Then, take the amount of money the winning player has as his overall networth, and convert each dollar into a second. So for example if the winner ends up with a $6000 networth, that equals 6000 seconds - or in other words, 100 minutes...or an hour and fourty minutes. That's right. An hour and fourty minutes of being tied down at the winner's mercy. :reddevil: Or if that's too long, then you can make it half-a-second per dollar, or a second per every 10 dollars, or however way you want.

Sucks to be you if you lose, buddeh. 😉

But either way, all variables included, this would make for a very fun, laughter-filled game of Monopoly for all involved, supposing you have a huge amount of time to play just one game. Given the frequency of landing on certain spaces (especially JAIL), all those minutes of tickling can really add up to literally hours of actual tickling for both players, and that's enough to get anyone's toes wiggling!!

So, what do ya think? :super_hap


EDIT: Oh! I almost forgot to talk about the "general repair" and "street repair" cards that are found in Chance and Community Chest, respectively. Since those cards are vicious in the later stages of the game, when there are lots of houses and hotels set up all over the place, the tickle punishment for those should be just as vicious. The cards force you to pay a certain amount to the bank for each house and/or hotel you have up. To add to that, you'll be forced to receive ten seconds of tickling per house you have up, and a minute of tickling per hotel.

So, let's say you have two monopolies, and one has twelve houses on it, while the other has three hotels. That's 120 seconds plus the three minutes from the hotels...which adds up to FIVE MINUTES of delicious tickle-torture for you! Now, let's say you're super good (or super mean) and is pulverizing your ticklish victim to death as he/she keeps landing on any one of your twelve hotels that's dominating your four monopolies on one side of the board...heck, let's even thrown in an extra dozen houses on a fifth monopoly for good measure (since there are ONLY twelve hotels...can't go above that). Mr. Meanie Pants has so many properties up...but then lands on Chance and pulls the general repairs card. Uh oh! You know what that means, do ya? Twelve houses = 120 seconds = 2 minutes, + 12 hotels = 12 minutes...yeah, that's right, Mr. Meanie Pants. FOURTEEN GRUELING MINUTES of continuous ticklish hell from your poor opponent whose suffered so much at your tyranical grip on the gameboard. Payback's a bitch, ain't it? 😉


EDIT EDIT: Just thought of another possible twist to the game. Optional: Players who are in Jail cannot deliver ticklish punishments to his/her opponent for tickle rent or any other thing. So, in addition to the three-minutes-per-round, that poor victim won't be able to have the satisfaction of retaliating until he/she gets out of jail.

Another optional rule that goes well with this is that players aren't allowed to buy their way out of jail. They're only allowed to attempt to roll doubles, at least until the last possible turn they're supposed to be in there for. And if still unsuccessful, they simply pay the $50 after the third try, take their fourth three-minute tickle punishment, and move on from there.

These two rules can make the Jail space a very, very frustrating and frightening space to land in! 😉


IMPORTANT!!!

In order to play this game to its full potential, you'll need to allow at least four to six hours of gameplay, including the penalty tickle for the loser at the end. To limit this, you can implement a time limit on the game itself, but it's advised that you keep it above three hours at the least. Because of the long ongoing gametime, it's advised that you give yourselves maybe a ten minute break every hour or something, as playing a strenuous tickle game of Monopoly like this for a super-duper long time CAN be dangerous. Please, please use common sense and take breaks at regular intervals...and know when to quit if you or your opponent really can't handle anymore.


See what happens when you give Dalek sugar? :rolleyes
 
So i've been thinking of random games you can do with tickling. I know there are sites and stuff, but I wonder has anyone ever made up there own type of tickle game just because you can? I had a couple of ideas come to mind.

Monopoly: Now many people may be wondering how does this work well here is the deal. All players keep a piece of paper and you play it like any other game, but here's the twist. You get a point for every time you either: A) Land in jail B) Can't afford to pay on someone else's property. Idk just an idea, what yall think? or have any ideas

My husband and I used to play "tickle-chess " when he first taught me how to play....each piece lost was a tickle on a different part of my body and if Zi list completely, he'd get to really devastate me....he had been playing since he was little, so while the rules went both ways, he always won.....much to my delight! :blush I actually did try to beat him, which made the winning for him and losing for me all the "sweeter"...,although, come to think of it, now that I can beat him in occasion so reheat more often, we don't play "tickle chess " anymore..., hmmm.... LOL!
 
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