*thunk**thunk**thunk*
You'd think when they announced the darn thing the need for rumour control would have gone away. Oh well...
This is NOT a one handed controller. The unit you see in the screenshots is held in one hand and allows a second controller to plug in. That's what the socket on one end of the 'remote' is for. This controller can, in theory, be tailored to the game you're playing but one example Nintendo showed is this:
So in, say, an FPS game you could control movement with the analogue stick and aim and shoot with the 'remote'. That should feel MUCH more natural than using a normal joypad and might even be better than a mouse and keyboard combo. Oh, the 'remote' can also be turned through 90 degrees to act as a normal control pad, aka NES.
Linky goodness for a hands on test:
http://cube.ign.com/articles/651/651275p1.html
Plus the console is meant to support the current Gamecube controllers as well. While we won't know for sure until nearer the time I'd expect developers to produce games with profiles for both old and new controllers.
What I really don't understand is why so many people seem so negative on this. It may work, it may not, we won't really know until the games start arriving in a year or so. But come on folks, the major complaint heard about gaming is it's becoming boring, that no-one ever takes a chance and produces something trully new. Well, here's just such a thing, a new take on the console formula and I for one really hope it works. I do believe this is going to be massive amongst the non-hardcore gamers, it makes games so much less intimidating if the interface is more natural and that's a potentially huge market. Witness Nintendogs on the DS...