Some play basics
A few thoughts on respectful party play behavior.
Spenser
PLAY SPACES AND SOCIAL SPACES
Most tickle parties are composed of at least two spaces - one for eating and socializing and another for play. These areas should be well noted and marked, and may likely also be specifically discussed with party guests when they arrive. Respect these boundaries. There are reasons for them.
THE PLAY SCENE AND THE PLAYERS
Tickling as we play it is consensual. A scene most often consists of two players , though occasionally may involve multiple people on both sides of the equation. Those people are playing together because they chose to play with each other. You can watch, but do not ever dare touch the ticklee (or join in play) during---or after---a scene. unless you have been asked to do so by the players themselves. If you and I have not agreed (consented) to a scene, then don't try to get into one I am having with someone else. You will suffer the consequences which could be as simple as being asked to leave, or could have much more grave and long lasting consequences.
PHYSICAL “SPACE” : DO NOT TOUCH THE PLAYERS; PEOPLE OR PROPERTY (TOYS)
Do not touch anyone, even in what you think of as a friendly way (like touching someone's arm in conversation) without asking permission. Ticklers, you have no right to touch or to tickle without permission. Ticklees, you do not have to feel at the mercy of every tickler at the party. You do not have to accept any unsolicited touching, tickling or groping. Stop any harassing behavior and report it to the hosts.
In some circles however, hugging hello and goodbye may be the norm. Watch and see if someone goes to hug you, or if you are invited to do so. But in many circles, hugging someone in even a casual way without the prior assurance that it is welcome is considered overstepping the bounds.
The working assumption is that touch of any kind is not ok without asking. On the other hand, asking to hug or shake hands or look at the piercing someone is flaunting is certainly acceptable and not considered an offense in any way, just so long as the asker does not act offended if the answer is not what he wanted to hear.
Not only our bodies deserve the respect to be touched only with consent, but so too our belongings. Don't touch without permission: This seems like a bigger irritant in the scene than in society as a whole. Just as much as you don’t touch anyone without their permission, also do not touch other people's toys or equipment.
COMMITTED PARTNERS.
There are certain accepted conventions in every community. In the SM-leather fetish there is a notion of a collared submissive. A Collar can mean two things; it can mean someone is adopting a fashion fad, or it can mean that person is a member of a committed relationship. Though not common in the tickle community, wearing of a “collar” on a bottom (or more correctly) a “submissive” is a sign a person is in a deeply committed relationship, and is a token of ownership to one’s master or mistress, or dominant.
This custom may start to carry over into tickle gatherings, particularly as the tickle community is beginning to share party spaces with the Leather SM community in many cites. There is a protocol to in the scene; which is that it’s considered very bad form to approach a collared submissive without approval or permission from the sub’s owner. The proper procedure is to approach the top/dominant first.
But, knowing who is in such a committed relationship and can't play with others without permission may be a bit of a problem, as even then not all committed subs wear collars. Be very careful how you approach someone if you are not sure. If you make a mistake, and someone directs you to his/her top, then simply admit you didn’t know, and make your request or comment. If you aren't sure about someone don't want to make a mistake, ask someone you know, or the host, since they invited people.
DON’T CROWD THE PLAY SCENE
When you are watching a tickle scene, or someone is being tickled in the room with you, give them plenty of room. It can be distracting when someone is too close. Also, all conversations should cease. Do not talk during a tickling. There is a kitchen and a patio out back where you can hang out and talk. Sometimes, during a tickle scene, the tickler may invite comments or participation from those around him; this is a casual way of building a multi-person role-playing scene, and you should feel free to participate. Just remember that the tickler is in charge, and will set the parameters of your participation by what he says. Involving others in a scene can add a lot to it, and everyone benefits, but be sure to take your cues from the tickler.
Do not crowd a tickle scene while play is going on, or after a tickle scene has concluded. It’s okay to observe, unless the players are in a private room, or a cloaked off or concealed space. But watch from a respectful distance.
An audience staring from too close quarters can be very distracting. Watching is a great way to share in a way, in the excitement of the playing, but give players the space they need to do their scene. Be aware of the physical and emotional boundaries of the scene. Just as individuals need their sense of "comfort space," a scene needs its space. Imagine an invisible barricade between the players and their audience.
If the players ask you to move, do so. If you get so close that you are disturbing play, you may be asked to leave the party. Do not get too close to the ticklee during---or after---a scene. Ticklees are dependent on their ticklers: the ticklee's physical and emotional well-being are the tickler's responsibility during and after scenes.
DON’T NOISILY DISTRACT THE PLAYERS
Talking, laughing or commenting on an ongoing scene is considered impolite and disturbing. Enjoy the scene quietly or go away if you don't like it. Above all do not talk to people while they are playing, unless they specifically invite comment or participation! Also, do not try to start a conversation with the partners while they are cuddling together after a scene. After a scene, give the players a quiet space on the sofa if they want to cuddle together. The closeness and aftercare following scenes gives them some time to come down.
Don’t talk so loudly that you disturb the play. Go to the social area to chat. The senses of the tickle players in a scene are very likely hyper-tuned and on edge. And the comment you think are quiet may be easily heard by the players you’re watching. For many players, they are performing in public what may for them be rather personal and even intimate acts. While the play partners are focused on each other and on their intimacy, is not the time to interrupt.
And they deserve the respect of the audience they have, even and especially as the party is being held in private, safe, and secure quarters. You don’t want be the cause of an incident that ruins a wonderful scene for someone. A ticklee may be deep into headspace and sailing though a scene. Loud conversation can be devastating, and can pull her/him right out of that state. We all make occasional mistakes in this category - even the most seasoned players. If you must talk and greet others while in the play areas, do it quietly. If asked to "take it to the social area" apologize and do so quickly.
COMPLIMENTS, BUT AT THE RIGHT TIME
If you liked a particular scene, telling them what you liked about their scene is usually well-received. But wait till they are walking about and socializing again! More often than not, a compliment to the player/s, after the scene, may go a long way to getting a conversation started. When talking to a play partners, it is normally a respectful protocol, to first address your questions to the tickler, not the ticklee. They will let you know how best they want to respond.
BE A RESPECTFUL OBSERVER
Respectful spectators are often welcome, voyeurs and plain masturbators not. A play party is not a peep show..
Don't gape. Be sensitive to what each individual is offering. Be sensitive about when and who you ask, and be sensitive while you watch.
There is a fine line between sincere and amiable social fascination, versus prurient judgmentalism and gawking.
Even though many folks do enjoy the exhibitionist and educational aspects of what they are doing, they are not there to personally entertain or educate you.
DO NOT INTERFERE WITH OR INTERRUPT A SCENE
Don't ever interrupt or interfere with the players in any ongoing scene or play, unless you are invited to join.
Do not engage in any play scenes, unless you are asked to do so. A scene that looks like a wild free-for-all, could likely be a carefully pre arranged bit of party theater, set up by the players. That tickle bottom and/or tickle top may only want to play with a selected few ticklers. Join in only if the Top/tickler CLEARLY states or indicates (beckons) you into joining in the scene.
If you want to watch you are usually welcome, but leave them enough room to act and move. If something you see seems to be too extreme, and you are bothered by it, check with a host or “scene monitor” , discuss it with them. If an action needs to be taken, let the host or “scene monitor” will take care of it, if possibly nonconsensual or truly dangerous activity is going on. But, tolerant of things you didn't expect. Try not to gawk noticeably at stuff you personally have never encountered before. There is a social norm about what is appropriate astonishment to show to those around you.
NEGATIVITY
It is everyone’s responsibility in the social scene to discourage negative behavior: Please report inappropriate behavior to the hosts.