Wonderful, thank you! There is not nearly enough tickling IF porn. I especially like that different enemies and different techniques have unique descriptive text. I'm also impressed by the game being actually good -- competent prose, entertaining plot, excellent pacing, a nice map... I am impressed.
Some minor nitpicks, ranging assortedly from "wishlist" to "bug":
* You can't sit on the benches in the Tree Grove in Ghyll Village, even though they're described as for sitting.
* The long descriptions in Ghyll Village say "Ghyll village" instead of "Ghyll Village".
* You can't lie on the altars. (Mabel's or the Goddess's)
* You can't molest unconscious foes.
(Maybe a "Keep your mind on the game." refusal-message, like for trying to kiss the barmaid.)
* Enemies' clothes aren't implemented as referrable/examinable nouns.
* During certain cutscenes, trying to do things will instead advance the scene. A particularly obvious example is with the fortune-teller, where commands like >NO or >GO SOUTH result in taking off my shoes and presenting my bare feet...
* At the Steep Incline: "a great of boulders" is probably missing a word.
* The figurines can't be called "figure" or "deity".
* The statues in the mausoleum can't be called "deities".
* The output of >QUESTS when there are no current quests is a bit inelegant.
* Trying to sell a nonsellable item results in an error.
* The default grammar for spellcasting seems to be ">CAST [spell] [target]" rather than ">CAST [spell] ON [target]". This results in strange messages like "(the bandit)" instead of "(on the bandit)" and "What do you want to cast the Ghostly Hands?" instead of "What do you want to cast the Ghostly Hands on?"
* Some shoes (e.g. the stilettos) are called "some pair of whatever" instead of "a pair of whatever".
* Spells are called e.g. "the Ghostly Hands" instead of "Ghostly Hands".
* Equipment isn't listed in the >INVENTORY. There should be at least a message saying that >EQUIPMENT is a useful command.
* The information in the manual should be duplicated under >HELP.
* It's not possible to target specific body parts (e.g. >TICKLE FEET, >CAST GHOSTLY HANDS ON BANDIT'S ARMPITS).
* The Amazon warrior in the Sandy Pit can't be called "warrior".
* It's not possible to throw fairy dust at the student in the Grassy Corner.
* Dropping the smoky candle in the Amazon Village and then leaving appears to be an irreversible mistake.
* The golden key can't be called "gold key".
* You can't sit on Tyrelia's throne.
* Sometimes the amount of HP an enemy has left, or that they take from an attack, is an obviously wrong value, like 185130081. Sometimes (nonmagical) tickling seems to restore some of an enemy's HP. (Others have mentioned this too.)
* It's not necessary to list the store's inventory after every command, and it clutters the screen when I'm trying to compare stats.
* Defeated foes can't be called "body".
* At the swimming pool: >SWIM - "There's not enough water to swim in."
* "The dancing girl wriggles her hips winks suggestively at you." - probably should have an "and" in there.
* "What do you want to cast the Ghostly Hands?" Ideally this should say "Who do you want to cast Ghostly Hands on?" (three changes)
* >GIVE BRANDY TO MERCHANT: in addition to the correct response, there's also the message "The merchant doesn't seem interested."
* It's not clear whether Enhance Ticklishness stacks with fairy dust.
* In the description of the Tower Landing: "top of he tower" should be "top of the tower".
* >EXIT and >OUT don't work to go through the portal.