Following a small and entirely fruitless discussion over at TMF, I think I'm onto part of the reason why so many people take exception at the idea of a real-life tickling machine. At first I had no problem answering simple questions about safety and function, but then I started getting a little irritated when people kept on asking the same questions. Was it that difficult to read over the already considerable documentation on how the Ticklebot would work? Of course I should have realized the answer is yes. What we need is a FAQ section to hopefully give people a clear idea of what the Ticklebot (I'm thinking of maybe calling it The Modular Ticklebot. Opinions appreciated.) is, how it works, how it can be set up to suit the user and how safe it is.
So without further delay...
Q: Just what is this "Ticklebot"?
A: I don't think anyone's actually asked that question so far but I think it's a good place to start anyway. The Ticklebot, or Modular Ticklebot, is a fully automated, customizable tickling machine. It is not a bondage device, however it may employ some mechanical restraints. It will not use robotic hands as seen in most artwork for the concept, but simple implements such as brushes, feathers and... well probably brushes mostly :lol Slaver and I are still working out how to recreate a variety of tickling sensations. The key word here is "modular". Each tickling device is a stand-alone instrument. As many can be added as the user can afford and build.
Q: How much will I be able to buy one for?
A: For the parts, we're hoping the budget will be under $1000 for a full-body model. We're not actually going to be selling these things, just offering the plans and directions on how you can construct one yourself. Price will obviously depend on how many modules you build and the cost of raw materials.
Q: How the Dickens do you intend to make this thing tickle? Pressure sensors? Motion detectors? Laser-guided rocket-propelled feathers?
A: Good question. And truthfully, we aren't 100% sure at this point. We know that a ticklish sensation requires the 'lee to be unaware of exactly where they are about to be tickled, so having a machine just drag a feather up and down your feet isn't going to cut it by a long shot. Enter randomness. The tickling modules will be mechanically designed to move around to a modest degree, and can be controlled electronically. Plug the electronics into a computer and bingo, you have a programmable Ticklebot. Programming random movements is literally child's-play for even a green programmer. Once we know for sure what kind of movements to recreate, we'll be in serious business.
Q: Even if you can make it tickle effectively, it's not going to be able to account for you squirming around.
A: Well of course not. The Ticklebot doesn't even know you're there; it's just carrying out random, calibrated movements. To get the most out of it you're going to have to apply at least minimum measures of self-bondage. The tighter the better. Ideally you don't want to be able to move the tickled areas at all. This won't be awfully difficult for the feet but once you get to the upper body things start getting a tad complicated.
Q: Yeah, about that... If my entire body is immobilized how do I get out? Will there be fail-safes in case something goes wrong? I don't like the idea of trusting my safety to a machine.
A: Funny, it seems we differ there 🙂 Now as I said earlier, the Ticklebot is designed to be as flexible as possible to meet everyone's needs. If you don't want to completely tie yourself down you're more than welcome to leave one arm free. If it's no-holds-barred torture you're after then there are safety measures that will be put into effect. Firstly, there's the mechanical release that will be electronically triggered at the end of the program. Since that relies on the program working, there also needs to be a fail-safe triggered in the event of a run-time error. In the event of catastrophic system failure, there are self-bondage techniques that allow you to be restrained for a given time before you can release yourself. There are a few of these and I don't want to go into detail about them here, but fear not. If you take every possible precaution you can experience complete helplessness and still be 99.99% certain you'll come out just fine. That 0.01% is for natural disasters. If a tornado hits your house while you're in the machine, well...
Q: Wouldn't it be easier, safer and more SENSIBLE to have a panic button or dead man's switch?
A: Well technically yes if you want to be a sissy. Remember, the Ticklebot is designed to be customized. You can set up any kind of release system you like. You can even attach a microphone and have it release you if you scream too loud. Just don't ask me to do the programming for something like that. I will add the panic button and dead man's switch options though.
Q: This seems like an awful amount of trouble. Why not just have a 'ler tickle you?
A: Because some of us aren't in the enviable position of having 'lers. Some of us live in Melbourne where apparently every tickle-fanatic carries a meat and two veg in his trousers. Besides, a tickle machine could have some incredible applications.
Q: Applications like what?
A: Like interactive tickle games, where instead of beating a level and being rewarded with tickle art or "tickling" some computer sprite, you get punished with real tickling in the game. How many stories have been written with the idea of a tickle machine in them? On a very basic level you could have a choose your own adventure game along those lines. Or a quiz game where you get tickled for every wrong answer. Or maybe you could just let some sexy woman's voice (or man, whatever floats your pickle) narrate your torture as if you were undergoing some sadistic science experiment. Maybe one day if someone knows how to program this you could play multiplayer tickle games against a cyber-partner. You may only be in control of the machine that's tickling them it might still be fun watching them on the webcam begging you to press the off button. If nothing else I'm sure we'd at least get plenty more amateur tickling videos.
Q: Why so serious?
A: Tickling is serious business. Don't ever doubt it.
If anyone else has a question they feel needs answering I'll be happy to add it here.
The more I think about the programming the more complex I realize it will have to be. In order to give users and game designers a respectable degree of control over the Ticklebot, I've added a secondary layer of programming to the design which should enable higher-level control procedures to be carried out. If that doesn't make sense it will eventually when I can demonstrate it or be bothered describing the difference. I'm also finding that every change to one aspect of the overall design means rethinking the interfaces. In the picture provided I've got a basic layout of the programming levels and their appropriate electronic interfaces. I can't put my finger on it but I feel like I've missed something important. If anyone can venture a guess that would be helpful. Looking at you Smade.
EDIT: Nevermind, worked it out. There needs to be a final software interface that can translate the data generated by the primary coding level into actual commands that the control board can interpret. Doesn't affect the overall design anyway.
EDIT: And just imagine there's also a similar interface for the mechanical release. Can't be stuffed drawing up another one.
So without further delay...
Ticklebot FAQ
Q: Just what is this "Ticklebot"?
A: I don't think anyone's actually asked that question so far but I think it's a good place to start anyway. The Ticklebot, or Modular Ticklebot, is a fully automated, customizable tickling machine. It is not a bondage device, however it may employ some mechanical restraints. It will not use robotic hands as seen in most artwork for the concept, but simple implements such as brushes, feathers and... well probably brushes mostly :lol Slaver and I are still working out how to recreate a variety of tickling sensations. The key word here is "modular". Each tickling device is a stand-alone instrument. As many can be added as the user can afford and build.
Q: How much will I be able to buy one for?
A: For the parts, we're hoping the budget will be under $1000 for a full-body model. We're not actually going to be selling these things, just offering the plans and directions on how you can construct one yourself. Price will obviously depend on how many modules you build and the cost of raw materials.
Q: How the Dickens do you intend to make this thing tickle? Pressure sensors? Motion detectors? Laser-guided rocket-propelled feathers?
A: Good question. And truthfully, we aren't 100% sure at this point. We know that a ticklish sensation requires the 'lee to be unaware of exactly where they are about to be tickled, so having a machine just drag a feather up and down your feet isn't going to cut it by a long shot. Enter randomness. The tickling modules will be mechanically designed to move around to a modest degree, and can be controlled electronically. Plug the electronics into a computer and bingo, you have a programmable Ticklebot. Programming random movements is literally child's-play for even a green programmer. Once we know for sure what kind of movements to recreate, we'll be in serious business.
Q: Even if you can make it tickle effectively, it's not going to be able to account for you squirming around.
A: Well of course not. The Ticklebot doesn't even know you're there; it's just carrying out random, calibrated movements. To get the most out of it you're going to have to apply at least minimum measures of self-bondage. The tighter the better. Ideally you don't want to be able to move the tickled areas at all. This won't be awfully difficult for the feet but once you get to the upper body things start getting a tad complicated.
Q: Yeah, about that... If my entire body is immobilized how do I get out? Will there be fail-safes in case something goes wrong? I don't like the idea of trusting my safety to a machine.
A: Funny, it seems we differ there 🙂 Now as I said earlier, the Ticklebot is designed to be as flexible as possible to meet everyone's needs. If you don't want to completely tie yourself down you're more than welcome to leave one arm free. If it's no-holds-barred torture you're after then there are safety measures that will be put into effect. Firstly, there's the mechanical release that will be electronically triggered at the end of the program. Since that relies on the program working, there also needs to be a fail-safe triggered in the event of a run-time error. In the event of catastrophic system failure, there are self-bondage techniques that allow you to be restrained for a given time before you can release yourself. There are a few of these and I don't want to go into detail about them here, but fear not. If you take every possible precaution you can experience complete helplessness and still be 99.99% certain you'll come out just fine. That 0.01% is for natural disasters. If a tornado hits your house while you're in the machine, well...
Q: Wouldn't it be easier, safer and more SENSIBLE to have a panic button or dead man's switch?
A: Well technically yes if you want to be a sissy. Remember, the Ticklebot is designed to be customized. You can set up any kind of release system you like. You can even attach a microphone and have it release you if you scream too loud. Just don't ask me to do the programming for something like that. I will add the panic button and dead man's switch options though.
Q: This seems like an awful amount of trouble. Why not just have a 'ler tickle you?
A: Because some of us aren't in the enviable position of having 'lers. Some of us live in Melbourne where apparently every tickle-fanatic carries a meat and two veg in his trousers. Besides, a tickle machine could have some incredible applications.
Q: Applications like what?
A: Like interactive tickle games, where instead of beating a level and being rewarded with tickle art or "tickling" some computer sprite, you get punished with real tickling in the game. How many stories have been written with the idea of a tickle machine in them? On a very basic level you could have a choose your own adventure game along those lines. Or a quiz game where you get tickled for every wrong answer. Or maybe you could just let some sexy woman's voice (or man, whatever floats your pickle) narrate your torture as if you were undergoing some sadistic science experiment. Maybe one day if someone knows how to program this you could play multiplayer tickle games against a cyber-partner. You may only be in control of the machine that's tickling them it might still be fun watching them on the webcam begging you to press the off button. If nothing else I'm sure we'd at least get plenty more amateur tickling videos.
Q: Why so serious?
A: Tickling is serious business. Don't ever doubt it.
If anyone else has a question they feel needs answering I'll be happy to add it here.
UPDATE
The more I think about the programming the more complex I realize it will have to be. In order to give users and game designers a respectable degree of control over the Ticklebot, I've added a secondary layer of programming to the design which should enable higher-level control procedures to be carried out. If that doesn't make sense it will eventually when I can demonstrate it or be bothered describing the difference. I'm also finding that every change to one aspect of the overall design means rethinking the interfaces. In the picture provided I've got a basic layout of the programming levels and their appropriate electronic interfaces. I can't put my finger on it but I feel like I've missed something important. If anyone can venture a guess that would be helpful. Looking at you Smade.
EDIT: Nevermind, worked it out. There needs to be a final software interface that can translate the data generated by the primary coding level into actual commands that the control board can interpret. Doesn't affect the overall design anyway.
EDIT: And just imagine there's also a similar interface for the mechanical release. Can't be stuffed drawing up another one.
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