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Tickle Poker - Ideas to make it work

Redmage

1st Level Black Feather
Joined
Sep 12, 2001
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I had the thought that it'd be kinda neat to working tickling into poker. It seemed simple at first, but the deeper I get into it the more complicated it starts to look. I want to do more than the basic "Play poker and the loser gets tickled." Here's what I have so far...

You can use chips, monopoly money, or any other tokens that you like, but what you're betting is not money, but tickling. For example a white chip might represent one minute, or you could convert monopoly money at the rate of $10/minute, or whatever rate everyone agrees on. Note that a low rate of exchange might get pretty tough on the 'lees. 😉

In addition to the basic tokens, there are special tokens that represent "enhancements" such as bondage, a blindfold, or participation by more than one 'ler.

So for example 'lee #1 makes a bet of 10 minutes (that's 10 minutes being tickled) and 'ler #1 matches the 10 minutes, then raises by 5 minutes. 'lee #1 is feeling tough, so he matches the extra 5 AND says that 'ler #2 can join in tickling him.

Just as in regular poker, a player can always fold if he or she doesn't like the bet. The game ends when one player is out of tokens. Then the rest look at their winnings and decide what to do with him or her.

In theory, this sounds like a great combination of ice-breaker and negotiation tool. It could even work at a gathering. But I've started wondering things like....

Do players need to identify as 'ler, 'lee, or switch? And do the rules treat them differently?

Should there perhaps be a designated 'ler or 'lee for each hand (perhaps the dealer)? That would allow people to know whom they were betting to tickle or be tickled by.

Should the tokens be marked in some way, so everyone knows who the time applies to? In other words, if I were betting then my tokens would be marked "Redmage", and everyone who won one of those off me would then know that it meant X minutes tickling/being tickled by me.

I'd like to brainstorm ways to make this work that will be fun and exciting for all involved.
 
Why make it too complicated - just make a list of the ticklish areas on the body ranging from least ticklish to most ticklish - then play a hand in which the ticklee gets it for two or three minutes (the time for each hand will be the same) - the first hand for the first spot on the list, the second for the second spot, and so on. If a player is not a ticklee, there could be a ticklee to take his place or he could lose one or two minutes of tickle time on the next ticklee he has access to. And perhaps draw cards or roll dice to see who gets to do the tickling. So it would be relatively simple - play for the ribs, Susan loses the hand, Tim wins the tickle, Tim tickles Susan on the ribs for two minutes - then, onto the next hand. :happyfloa
 
tkl-pen said:
Why make it too complicated - just make a list of the ticklish areas on the body ranging from least ticklish to most ticklish - then play a hand in which the ticklee gets it for two or three minutes (the time for each hand will be the same) - the first hand for the first spot on the list, the second for the second spot, and so on.
I think the reason I'm moving away from that is because there's nothing about it that's unique to poker. It could be done with any game - even just throwing dice. Nothing inherently wrong with that, but in that case poker is just incidental.

Plus I think there is actually some fun to be had in betting tickle-time in this way. It adds some energy and anticipation to play.
 
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