To first, i'm excusing my bad english 😉
I've think about a card game like Magic about tickling, i let you see the rules :
Types of charts:
- The victim: She/He is the misadventure of the player, one takes it at the beginning of the part and one keeps it until the end, this victim have a number which is that of the number of laughing that it can produce in one day before fainding (toughness to the tickles). Generally, victim always have additional capacities. To end the one day, if one victim received more tickles than it can support some, it disappeared and is turned over only to the beginning of your day after your next (Two Day after which). Victim have at least a color to laugh (indicated on the left), to each instrument which one will use on this torture victim it will produce as many laughing that the instrument causes of which one of this laughter will be color of laughing that produces victim. (see low concerning the costs.)
- Character: They have a power and a toughness but also a power of tickle and a toughness to the tickle, if it receives more wound than their toughness, they are destroyed, if they receive more tickle than their toughness to the tickle, they are fainding (Turned over, is turned over only two turns afterwards.) If a creature inflicts wounds of engagements to a player, the controller of this character can tickle this player as much minute than the power in tickle of the charater (Beyond three minutes of tickles, this player can be bound.)
- Handling: Charts which one can only play during his turn and which has different effect, someone handling can be launched any time.
- State: A chart not-nobody who remains concerned and who has an effect.
- Instrument: A player can put one of them two or three per following turn what is indicated above. The Instrument have two numbers: The number of restriction which says at the end of how much instrument already posed one will not be able to pose this instrument any more and the number of laughing which indicates how much laughing you will obtain from the victim with this instrument.
In order to use an instrument to tickle your victim, it is necessary "it to activate", that consists to put ward it with 90°, it goes back to 0° only while being decontaminated, by an effect or at the beginning of your next day. As which an instrument is activated, it cannot be activated again.
the turns are separated from various stages:
- Beginning of the day (the player in its day decontaminates all its instrument and withdraws assailing zone characters.)
- Breakfast (the player in its day draw a card.)
- Morning (the player in its day can play of the Character, State or handling.)
- Combat of midday (the player in its day announces the character which it uses to attack, then the player defender announces the people whom it uses to block and which character they block, then each people inflicts its wounds and its tickles.)
- Afternoon (Like the morning)
- Evening (the player in its day trues himself of as much card than it has in too to be with 8 cards in hand and the wounds and the tickles on each people are erased, if a player is bound, he is detached. If a victim of a player have received more tickle than her toughness, she fainding.)
- End of the day
The players start at 30 points of life and 20 points of breath (This number can be variable according to time that you want to play, do not forget that after the first part, you can play the revenche)
For each damage that a player takes by a handling or a character, this number is withdrawn of its points of life. Each time that a player is tickle, the time of tickle is withdrawn at its points of breaths (1 minute of tickle = 1 point of withdrawn breath).
When the points of life of a player become 0 or less, it loses the part.
With each time that a player should lose points of life by an unspecified thing, wound of anybody or effect of handling, if his points of breath is 0 or less, it is loses the double of it.
If the points of breath of a player fall to -20 or less, he loses the part.
The people, handling and states have a whole costs (In top on the right.) this cost must be paid to laugh at it, in this manner, a player uses the instruments on his/her victim to obtain this laughter according to what brings the instruments. The number of laughing is used to pay the cost of a person, a state or a handling. The laughter unused is dissipated at the end of each one day stages.
In more of the cost of laughing colourless, the charts have costs to laugh coloured which separate in 5 different:
- Yellow: To laugh reserve
- Blue: To laugh with the tears
- Green: To laugh frank
- Mauve: To laugh frightened
- Red: To laugh hysterical
Example: A character costs 5 and 1 red to be played, I have an instrument adding 4 laughter and another adding 3 to laugh, my victim produces red laughter (Hysterical). I tickle with these two instruments my torture victims, I obtains 7 laughter including 2 reds, with 6 of this 7 laughter of which a red I pose my character, it remains to me 2 of which a red, either I use this 2 laughter, or not and it evaporates at the end of the stage.
If you use more tickles on a torture victim than her toughness with the tickles, at the end of the turn, it will be fainding (Turned over.) Until the beginning of the day after your next day. As long as your victim is fainding, you cannot tickle her to obtain laughter, however, you will be able to use your instrument to obtain laughter on yourself, in these cases, an adversary of your choice will tickle you as many minutes as produced laughter in this manner (So more than 3 minutes, the adversary can bound you.) and it goes from either that each minute tickled thus will withdraw you 1 point of breath.
Now what, generally, they is explained, how that occurs concrétement?
The part starts, one draws lots the player (or player) who starts, each player selected one victim (Or that can be randomly selected also according to the choice of the players), each player picks 8 charts, the points of life of each player passes to 30 and the points of breath to 20.
The player who starts starts his Day but directly by the morning (It does not pick), it poses, if it can, an instrument (It should be noted that a dissatisfied player of its starting hand can reshuffle with his library and to pick the same number less one of it, one calls that mulligan.) or several then plays of the charts if it can, if not it finishes its day. The following player, not having started, passes by the smallone by picking his character and makes in the same way.
Once of the character concerned, at the time of the combat of midday, the player in his day can place one or more character in assailing zone, if it makes this, the character is count as assailing (Thus can be blocked), a character in assailing zone will not be able to use his capacities any more activated until it comes out from it the following day. Then, the selected player defender his blocking character and who they block. One deal then the damage of combat définits by the power, each character suffering more damage than it does not have a toughness rough will be killed, the no-blocked characters will deals to the player defender as much as their power rough. Then, one deals the tickles, defines by the power in tickle. The characters receiving more tickles than they do not have a toughness tickles some will fainding (Put hidden face and will be turned over only two days later.) finally, the characters no-blocked will deal to the players defender as much tickle than their power in tickle, the controller of the no-blocked character will be able to thus tickle the player defender as much time than of tickle than the no-blocked creatures deals, the tickling player will be able even to bound it if there is more than 3 minutes of tickles inflicted in this manner.
The dégats inflicted to players are deduced from its points of lives, the minutes of tickles are deduce from its points of breath.
And the part continues thus until a player has 0 poins life or less or -20 points of breath or less.
To picture, you have schéma of differents zones, character card, victim card and instrument card.
Please said what you think about my idea 🙂
I've think about a card game like Magic about tickling, i let you see the rules :
Types of charts:
- The victim: She/He is the misadventure of the player, one takes it at the beginning of the part and one keeps it until the end, this victim have a number which is that of the number of laughing that it can produce in one day before fainding (toughness to the tickles). Generally, victim always have additional capacities. To end the one day, if one victim received more tickles than it can support some, it disappeared and is turned over only to the beginning of your day after your next (Two Day after which). Victim have at least a color to laugh (indicated on the left), to each instrument which one will use on this torture victim it will produce as many laughing that the instrument causes of which one of this laughter will be color of laughing that produces victim. (see low concerning the costs.)
- Character: They have a power and a toughness but also a power of tickle and a toughness to the tickle, if it receives more wound than their toughness, they are destroyed, if they receive more tickle than their toughness to the tickle, they are fainding (Turned over, is turned over only two turns afterwards.) If a creature inflicts wounds of engagements to a player, the controller of this character can tickle this player as much minute than the power in tickle of the charater (Beyond three minutes of tickles, this player can be bound.)
- Handling: Charts which one can only play during his turn and which has different effect, someone handling can be launched any time.
- State: A chart not-nobody who remains concerned and who has an effect.
- Instrument: A player can put one of them two or three per following turn what is indicated above. The Instrument have two numbers: The number of restriction which says at the end of how much instrument already posed one will not be able to pose this instrument any more and the number of laughing which indicates how much laughing you will obtain from the victim with this instrument.
In order to use an instrument to tickle your victim, it is necessary "it to activate", that consists to put ward it with 90°, it goes back to 0° only while being decontaminated, by an effect or at the beginning of your next day. As which an instrument is activated, it cannot be activated again.
the turns are separated from various stages:
- Beginning of the day (the player in its day decontaminates all its instrument and withdraws assailing zone characters.)
- Breakfast (the player in its day draw a card.)
- Morning (the player in its day can play of the Character, State or handling.)
- Combat of midday (the player in its day announces the character which it uses to attack, then the player defender announces the people whom it uses to block and which character they block, then each people inflicts its wounds and its tickles.)
- Afternoon (Like the morning)
- Evening (the player in its day trues himself of as much card than it has in too to be with 8 cards in hand and the wounds and the tickles on each people are erased, if a player is bound, he is detached. If a victim of a player have received more tickle than her toughness, she fainding.)
- End of the day
The players start at 30 points of life and 20 points of breath (This number can be variable according to time that you want to play, do not forget that after the first part, you can play the revenche)
For each damage that a player takes by a handling or a character, this number is withdrawn of its points of life. Each time that a player is tickle, the time of tickle is withdrawn at its points of breaths (1 minute of tickle = 1 point of withdrawn breath).
When the points of life of a player become 0 or less, it loses the part.
With each time that a player should lose points of life by an unspecified thing, wound of anybody or effect of handling, if his points of breath is 0 or less, it is loses the double of it.
If the points of breath of a player fall to -20 or less, he loses the part.
The people, handling and states have a whole costs (In top on the right.) this cost must be paid to laugh at it, in this manner, a player uses the instruments on his/her victim to obtain this laughter according to what brings the instruments. The number of laughing is used to pay the cost of a person, a state or a handling. The laughter unused is dissipated at the end of each one day stages.
In more of the cost of laughing colourless, the charts have costs to laugh coloured which separate in 5 different:
- Yellow: To laugh reserve
- Blue: To laugh with the tears
- Green: To laugh frank
- Mauve: To laugh frightened
- Red: To laugh hysterical
Example: A character costs 5 and 1 red to be played, I have an instrument adding 4 laughter and another adding 3 to laugh, my victim produces red laughter (Hysterical). I tickle with these two instruments my torture victims, I obtains 7 laughter including 2 reds, with 6 of this 7 laughter of which a red I pose my character, it remains to me 2 of which a red, either I use this 2 laughter, or not and it evaporates at the end of the stage.
If you use more tickles on a torture victim than her toughness with the tickles, at the end of the turn, it will be fainding (Turned over.) Until the beginning of the day after your next day. As long as your victim is fainding, you cannot tickle her to obtain laughter, however, you will be able to use your instrument to obtain laughter on yourself, in these cases, an adversary of your choice will tickle you as many minutes as produced laughter in this manner (So more than 3 minutes, the adversary can bound you.) and it goes from either that each minute tickled thus will withdraw you 1 point of breath.
Now what, generally, they is explained, how that occurs concrétement?
The part starts, one draws lots the player (or player) who starts, each player selected one victim (Or that can be randomly selected also according to the choice of the players), each player picks 8 charts, the points of life of each player passes to 30 and the points of breath to 20.
The player who starts starts his Day but directly by the morning (It does not pick), it poses, if it can, an instrument (It should be noted that a dissatisfied player of its starting hand can reshuffle with his library and to pick the same number less one of it, one calls that mulligan.) or several then plays of the charts if it can, if not it finishes its day. The following player, not having started, passes by the smallone by picking his character and makes in the same way.
Once of the character concerned, at the time of the combat of midday, the player in his day can place one or more character in assailing zone, if it makes this, the character is count as assailing (Thus can be blocked), a character in assailing zone will not be able to use his capacities any more activated until it comes out from it the following day. Then, the selected player defender his blocking character and who they block. One deal then the damage of combat définits by the power, each character suffering more damage than it does not have a toughness rough will be killed, the no-blocked characters will deals to the player defender as much as their power rough. Then, one deals the tickles, defines by the power in tickle. The characters receiving more tickles than they do not have a toughness tickles some will fainding (Put hidden face and will be turned over only two days later.) finally, the characters no-blocked will deal to the players defender as much tickle than their power in tickle, the controller of the no-blocked character will be able to thus tickle the player defender as much time than of tickle than the no-blocked creatures deals, the tickling player will be able even to bound it if there is more than 3 minutes of tickles inflicted in this manner.
The dégats inflicted to players are deduced from its points of lives, the minutes of tickles are deduce from its points of breath.
And the part continues thus until a player has 0 poins life or less or -20 points of breath or less.
To picture, you have schéma of differents zones, character card, victim card and instrument card.
Please said what you think about my idea 🙂