What you need
1 deck of cards
1 dice
1 pen or pencil
1 pad of paper
Poker chips at least 3 colors
Rules of the game.
Poker played as usual
(Boundaries set before games is started)
You have 3 color chips
One is worth 1minute
One is worth 2.5 minutes
One is worth 5 minutes
If you have more than 3 color chips the maximum time limit for a chip is 5. So adjust your time downward.
The pot starts with at least a 1 minute and grows from there,
The winner of the hand has the option to tickle 1 or all of the other players for time won from that hand.
A. Time can be use in 3 ways
1. after the end of each hand (Minimum time to use is 30 seconds)
2. During the game (but there must be at least 5 minutes in the bank in order to use it.) (Minimum time to use is 30 seconds.)
3. use the total after the game
B. Winners can keep their time in a bank account to accrue or deduct at any part of the game.
C. If you have at least 5 minutes in the bank you can choose to tickle a player foot to keep them distracted from making a good hand. You can have any combinations of tickling going on in the game
1. Player 1 can tickle player 2
2. Player 1&3 can tickle player 2 feet at the same time
3. Player 1&2 can tickle each other at the same time.
4. Any tools can be used
5. No oils or lotion can be used to keep the cards clean
6. The ticklee can move to a seat closer to the tickler.
D. At the end of the game each player can
1. tickle one or all the players for the remainder of your time
Ex: player 1 has 2 hours decide to tickle the other 3 players for 40 minutes a piece.
2. subtract your time for any one or all players account
Ex: Player 1 has 2 hours
Player 2 has 30 minutes
Player 3 has 30 minutes
Player 4 has 10 minutes.
Player 1 can subtract from each of the other accounts in order to keep from being tickled. 120-30-30-10 = 50 minutes left to tickle one or all the other players
3. combine your time in the account with at least 1 player to give them more time to attack one of two players
Ex: Player 1 has 2 hours
Player 2 has 50 minutes
Player 3 has 50 minutes
Player 4 has 60 minutes
Player 2, 3, 4, combine their time together 50+50+60=160 and subtract it from player 1 account 160-120 = 40 minutes they can use to tickle player one.
!!!!!!!!!!!!!!!!!!!SPEICAL BONUS.!!!!!!!!!!!!!!!!!
If at the end of the game a player or players have least than 11 minutes in their account they can use a multiplier, (1 dice or take out cards 2 thru 6; shuffle them around and pulls. The players multiply their time via that card pulled or throw of the dice.
Ex: player 1 has 2 hours
Player 2 has 10 minutes
Player 3 has 5 minutes
Player 4 has 10 minutes
Player 2 throws or pulls a 6
Player 3 throws or pulls a 5
Player 4 throws or pulls a 6
6*10=60
5*5=25
6*10=60
60+25+60=145
Than rule D will apply
145-120=25
1 deck of cards
1 dice
1 pen or pencil
1 pad of paper
Poker chips at least 3 colors
Rules of the game.
Poker played as usual
(Boundaries set before games is started)
You have 3 color chips
One is worth 1minute
One is worth 2.5 minutes
One is worth 5 minutes
If you have more than 3 color chips the maximum time limit for a chip is 5. So adjust your time downward.
The pot starts with at least a 1 minute and grows from there,
The winner of the hand has the option to tickle 1 or all of the other players for time won from that hand.
A. Time can be use in 3 ways
1. after the end of each hand (Minimum time to use is 30 seconds)
2. During the game (but there must be at least 5 minutes in the bank in order to use it.) (Minimum time to use is 30 seconds.)
3. use the total after the game
B. Winners can keep their time in a bank account to accrue or deduct at any part of the game.
C. If you have at least 5 minutes in the bank you can choose to tickle a player foot to keep them distracted from making a good hand. You can have any combinations of tickling going on in the game
1. Player 1 can tickle player 2
2. Player 1&3 can tickle player 2 feet at the same time
3. Player 1&2 can tickle each other at the same time.
4. Any tools can be used
5. No oils or lotion can be used to keep the cards clean
6. The ticklee can move to a seat closer to the tickler.
D. At the end of the game each player can
1. tickle one or all the players for the remainder of your time
Ex: player 1 has 2 hours decide to tickle the other 3 players for 40 minutes a piece.
2. subtract your time for any one or all players account
Ex: Player 1 has 2 hours
Player 2 has 30 minutes
Player 3 has 30 minutes
Player 4 has 10 minutes.
Player 1 can subtract from each of the other accounts in order to keep from being tickled. 120-30-30-10 = 50 minutes left to tickle one or all the other players
3. combine your time in the account with at least 1 player to give them more time to attack one of two players
Ex: Player 1 has 2 hours
Player 2 has 50 minutes
Player 3 has 50 minutes
Player 4 has 60 minutes
Player 2, 3, 4, combine their time together 50+50+60=160 and subtract it from player 1 account 160-120 = 40 minutes they can use to tickle player one.
!!!!!!!!!!!!!!!!!!!SPEICAL BONUS.!!!!!!!!!!!!!!!!!
If at the end of the game a player or players have least than 11 minutes in their account they can use a multiplier, (1 dice or take out cards 2 thru 6; shuffle them around and pulls. The players multiply their time via that card pulled or throw of the dice.
Ex: player 1 has 2 hours
Player 2 has 10 minutes
Player 3 has 5 minutes
Player 4 has 10 minutes
Player 2 throws or pulls a 6
Player 3 throws or pulls a 5
Player 4 throws or pulls a 6
6*10=60
5*5=25
6*10=60
60+25+60=145
Than rule D will apply
145-120=25






