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Tickling RPG Experiment

GrayJester23

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So, I've been giving this some thought over the last couple of months. A lot of people on this website seem to enjoy a good tickling-themed roleplay. Looking at certain sections of the site, I've even seen a few attempts to create simple tickling-themed video games people can download directly to their computers. But how do people feel about a tickling-themed tabletop RPG?

Now, when most people think of tabletop Roleplaying Games, they probably think of Dungeons and Dragons, which tends to rely on a handful of different funny-shaped dice and a lot of number-crunching to determine what happens to characters in the game.

Recently, however, a friend of mine introduced me to a different system that seems to break away from the classic conventions of tabletop gaming. The system focuses less on die-rolling and number-crunching and has an emphasis on group-based abstract storytelling.

That's not to say that there is no dice-rolling or basic math involved with this game, but it isn't the focus of attention like it is with so many other game systems. Sure, the characters still have stats, and you will have to roll dice to determine how well you complete your in-game actions, but the focus here is to create fun and interesting characters to play as you work together with your friends to tell a story.

Oddly enough, the system differs from traditional RPGs in just such a way that I can definitely see how one could run entire "combat" encounters based around tickling the opponents. There are no traditional, numeric "hit point" system tracking how damaged your character gets during a fight. Instead, this system uses "Stress," and it comes in three flavors: Physical, Social, and Mental. Physical stress deals with bodily trauma, Social stress represents things like political debates and the like, and Mental stress deals with strong emotions and insanity. Of course, these are just examples, and the actual scope of things you can represent with the three stress tracks is left up to the players' interpretation.

I guess the purpose of this post is to propose the idea of a tickling-themed roleplaying game and see if anyone besides myself is interested in testing this idea out. Maybe it's weird to try and conform something to a system of rules and dice that works just fine as a free-form roleplaying experience (as we see in our chatroom so often), but this is just what my brain does when I'm bored. :lol If there are any other gaming nerds out there who are intrigued by this idea and wouldn't mind contributing or play-testing, let me know. Otherwise, I'll just shut up and go back to my corner.
 
That sounds vaguely like White Wolf stuff.

Part of the appeal of video games, stories, and online media is that they can be enjoyed alone, or relatively anonymously.

I personally find LARPing really off-putting; a fetish element would, IMO, compound the yuck factor.
 
I'm nearly sure it's Fate Grey is talking about (one of my favourite mechanics by the way). Storytelling system doesn't have Mental or Social stress hit points.
And seriously any RPG that concentrates on number crunching more then on the story and what surrounds them is just bad used system. For me even D&D shouldn't revolve only on rolling, just look on first edition it wasn't the centre of interest there so much. But we came far from then and there are hundreds of great systems with different takes on it. Even old Amber was completely dice less. Yea talking about D&D 4th introduced system for a whole mechanical quest solving, which is plain bad game design for me, but I digress.
With tabletop tickling there is one problem. It's hard to find people to play it with. And if you do why just not tickle them instead? 🙂
 
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I agree wholeheartedly. lol If there is someone at the game table who's ticklish, why not have a little fun with that? 😉

But the idea behind this wasn't so much directed towards game groups of people playing together in person, around a table. I was more looking towards people who would be interested in some sort of online game using, as Feline correctly deduced, the Fate system. I don't get to roleplay much anymore, and while Fate seems like it'd be fantastic to play in person, I could also see how it'd excel in an online format seeing as it's less number-crunchy and precision-driven than many other "tabletop" games on the market.

If people were interested in playing such a game, I would try to set one up. I enjoy games that are heavily based on storytelling, and Fate works well at letting not only the GM but also the players contribute to the overall narrative. And if there happen to be a few scenarios that involve some tickle torture, all the better, right?
 
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