Armpit_licker
TMF Master
- Joined
- Aug 30, 2004
- Messages
- 989
- Points
- 0
I think I have the title this year with my purchase of a Drill Press.
Anyone top that?
Anyone top that?
Dude, I TOTALLY gibbed scores of imps and zombies, some I clubbed with the flashlight! And I flacked loads of enemy bases with my Scud-Storm. What game gives you bow and arrow, and what's a sand-eater? I looked through my monstrous companion, but couldn't find it. Could you tell me THAC0 and HP, because Sand-Eater sounds like a TOTALLY AWESOME monster for my next campaign!Neutron said:Oh and I wasted a few sandeaters, 4 with a bow and arrow.
<b>Fiery Sandhog
Medium-Size Aberration</b>
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: 40 ft., burrow 20 ft. (sand and loose soil only), climb 20 ft.
AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Attacks: 4 bites +5 melee and 2 claws +0 melee
Damage: Bite 1d4+2, claw 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Heat ray +4 ranged touch, poison
Special Qualities: Control sand, darkvision 60 ft., fire immunity
Saves: Fort +2, Ref +2, Will +4
Abilities: Str 15, Dex 12, Con 12, Int 7, Wis 10, Cha 11
Skills: Climb +10, Hide +8, Jump +9, Spot +6
Climate/Terrain: Warm desert
Organization: Solitary, pair, or pack (3-12)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 5-8 HD (Medium-size), 9-12 HD (Large)
<i>The fiery sandhog is a brutish and constantly hungry creature that uses the sands of the desert to catch and immobilize its prey.
The fiery sandhog looks only superficially like a large, bald razorback hog. A spiny row of crystalline spikes runs down its back and bristles on its shoulders. Its powerful legs end in large, clawed flippers that can propel it through sand and loose earth with surprising speed. Its vaguely boarlike head splits at the snout into four long trunks, each of which ends in a fanged maw. A pair of beady, feral red eyes glares from its face, belying its underlying intelligence and cunning.
Fiery sandhogs hunt in packs and are constantly on the move through their desert hunting grounds. They do not make permanent lairs. Often, a particularly aggressive or brutal sandhog goes rogue and strikes out on its own; these sandhogs are usually much larger in size and are truly dangerous menaces.
Fiery sandhogs do not speak any languages themselves, although most of them can understand the Common tongue. They communicate with their own kind with a complex series of grunts and squeals.</i>
<b>Combat</b>
<i>A fiery sandhog waits patiently under the surface of the sand for victims to come within range of its control sand ability so that it can immobilize them. Once its victims are caught, the sandhog burrows up as cautiously as possible to poison them. When the sandhog fights foes it cannot entrap with its control sand ability or affect with poison, it retreats and lashes out with its heat ray.
Heat Ray (Su): A sandhog collects heat from the sun in the spiny protrusions on its back and shoulders. It can focus this energy into a 70-foot-long ray of heat, which does 2d6 points of fire damage to the victim with a successful ranged touch attack.
Poison (Ex): The sandhog's poison causes the victim's muscles to burn with pain and cramp up, which reduces agility and eventually renders the victim immobile. A fiery sandhog delivers its poison (Fortitude save DC 13) with each successful bite attack. The initial and secondary damage is the same (1d4 points of temporary Strength damage).
Control Sand (Su): A fiery sandhog can control the density of sand, loose soil, and gravel to a range of 140 feet. It can affect a radius of 20 feet of sand. As a standard action, the sandhog can make the sand or soil in this area flow like water to a depth of 3 feet for a brief instant. Any Large or smaller creature in this area must make a Reflex saving throw (DC 13) to avoid losing its footing. Those who succeed stay atop the sand, while those who fail become trapped in the sand when it resumes its normal density a few seconds later. Such victims cannot move from their location and suffer a -2 circumstance penalty to their Dexterity scores until they escape. Escape from the sand is possible with a Strength check or an Escape Artist check (DC 21); each attempt requires a full round action.</i>
Armpit_licker said:I think I have the title this year with my purchase of a Drill Press.
Anyone top that?
Dave2112 said:I can pee standing up.
Don't see many chicks doing that.
😎
Dave2112 said:I can pee standing up.
Don't see many chicks doing that.
😎
Dave2112 said:I can pee standing up.
Don't see many chicks doing that.
😎