I’ll be sticking with a wheel for this explanation (you can find an online generator one) but you can also use a dice and assign numbers.
Note: “it” often refers to tickled/tickling.
Version 1:
List body parts on the wheel. P1 spins. Whatever it lands on, P1 gets it for 30 seconds (P2 does it). Alternatively, vice versa where the spinner gives rather than receives it.
Version 2:
Version 1 + add another wheel for duration.
Others:
Feel free to add feathers or anything if that’s your thing.
You can add challenges too such as don’t laugh, don’t move, don’t curse, etc.A consequence whether a lost turn, a blindfold or other added to the next turn, added time, etc - whatever you decide.
Depending on the relationship, players can alternate. Or, one person can always be receiving it, one person always giving - up to you. Or, you could structure it where you could switch but you know realistically they’re not getting out of their role (ex. only switch turns if someone doesn’t squirm).
Note: “it” often refers to tickled/tickling.
Version 1:
List body parts on the wheel. P1 spins. Whatever it lands on, P1 gets it for 30 seconds (P2 does it). Alternatively, vice versa where the spinner gives rather than receives it.
Version 2:
Version 1 + add another wheel for duration.
Others:
Feel free to add feathers or anything if that’s your thing.
You can add challenges too such as don’t laugh, don’t move, don’t curse, etc.A consequence whether a lost turn, a blindfold or other added to the next turn, added time, etc - whatever you decide.
Depending on the relationship, players can alternate. Or, one person can always be receiving it, one person always giving - up to you. Or, you could structure it where you could switch but you know realistically they’re not getting out of their role (ex. only switch turns if someone doesn’t squirm).



