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3D ART - Poser (no pics - a question)

JFA

3rd Level Orange Feather
Joined
Mar 31, 2003
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I just bought a copy of PC Pro magazine (in the UK) and got a copy of Poser 3 for free. I have been playing with it for a few days and am seriously hooked. I plan to try my hand at some 3d tickling pics soon as I get some free time (and as soon as I figure out how to do rope, etc as 3d pics 😉.

Anyway, the question is this: does anyone have any Poser goodies that they can let me have copies of (handcuffs, rope, feathers or similar props)? I will have Poser 5 in about a week so will be able to take the most recent versions of any models, etc.

Hope I have something to show you soon. Bear in mind that I am swamped with "actual" work at the moment (as opposed to stuff I pretend is work but is actually, well, just play).
 
I know you're looking for an answer, but I have a question for you. Do you have to create the props or find them?
 
I have a question about it too (sorry it kind were kind of beating back your purpose here 🙂 )

Are the models of people already on the program and you just add what you like or do you have to create an entire person from scratch?😀
 
I'm not that familiar with Poser 3 (I use 4), but I'm sure the concepts and file-management are the same.

Poser comes pre-loaded with some basic characters. There are others you can purchase or download form various sites around the web. Consider a figure to be a blank slate. You can not only download a whole figure, but you can apply textures and morphs to the figures in Poser to begin with, and then save that creation as a new figure. Take my character Sara for instance...she is based in the P4 female, but heavily modified. First off, I resculpted her features to give her a face that I liked. I did the same with her body, painstakingly making her what I wanted her to be. She is further augmented by "Morphs" and "Textures".

Simply put, a texture is exactly what it sound like. Within the Poser program you can apply a texture file to a basic figure or prop. The must be compatible textures. For instance, you can use the basic "jeans" figure and conform it to a character. Then you can apply a "texture" that is basically a .jpg of a denim pattern or such. When applied, it conforms to the figure and gets rid of the "clay" look and replaces it with something that really looks like denim in the final render. There are skin textures as well out there. Sara's body is a combination of several textures, each applied to the parts of the body I wanted. Her skin is from one texture, her make-up from another, her nails from yet another...so on and so forth.

"Morphs" are files that allow a certain body part or prop part to change in a specific way. For instance...the Poser figures come with crappy looking stomachs. I loaded a file called "Cutebelly" from a website into the dials for the abdomen control of the character. Now, I can adjust that parameter to smooth out the belly and get rid of that washboard look and make it softer. You can apply morphs to almost anything.

Poser has little you can use right out of the box. It gives you the pallette, you supply the paint. Once you start learning what you can do, there are things you can create that you never thought possible, though. My "Immobilizer" device was created out of nothing more than the prop types provided by Poser. I used Cylinders, toruses, boxes and balls and adjusted thier parameters until the pouzzle fit together. It's a lot of fine work, but you can do amazing things with patience. After it was built, I applied colors where I wanted them and textures where they were needed. A little chrome here, a little reflective silver there.

People have a misconception that Poser will do it all for you. It's not as easy at it looks, ask any of us who use this program exclusively. It's only a tool. You still need an artistic eye and a desire to really work at it. It's like chess...easy to learn, impossible to master. You can buy a set of colored pens, but you still have to draw the picture, get it?

My suggestion is to read the .pdf files that make up the instructions as you come across things you need to know. Poser has a very helpful set of instructions, but you really need to study them to get everything out of the program. I'd suggest learning about applying textures and morphs first. Then study the rendering process.

A few tips:

Learn how using "Inverse Kinematics" (from the pull-down menu marked "figure") can affect your poses. Kinematics lets you move the body in relation to a hand, foot or the hip. With it on, the body will move to adjust accordingly if you were to bend the hip forward. With it off, you can move individual parts without affecting the others.

Learn how to properly unzip download files and put them in the right places. I spent a lot of time searching all over for the texture files to a prop after I downloaded it, only to find that I didn't put everything in the right place. The instructions will show you the difference between .pz3, .rsr and .cdf files and what they represent.

Use the dials on the right to pose your figures rather than the top menu. It's much easier and more precise. You can also type in the specific parameters if you need to be very specific, just double-click over the parameter you want to adjust.

Play with moving things along the Y,X and Z axes. You are working in 3 dimensions and you have to look at it differently than 2 dimensional drawing.

Here's a few sites you can visit that have free downloads. There are a lot out there where you can purchase high-quality props and figures, but there are a ton of freebies on the net. When Poser users create something neat, they often post them on boards simliar to ours for the rest of the community. I have a few of my own props floating out there.

http://www.thralldom.org/

http://www.aleknest.com/

http://www.3dcommune.com/

Check your search engines as well, there's a lot of stuff out there. Simply put, if you're going to get into Poser, it can be a lot of fun, but be prepared to learn a ton of new things.
 
an additional resource

Dave pretty much covered alot that you need to know when you begin. An additional resource I would suggest is Renderosity. There are a lot of tutorials, art, Free stuff, and commerical stuff there for the poser artist. The additional key is practice and patience. Good luck with your work!
 
Thanks, Restif! I almost forgot about Renderosity. Be sure to take your time and read the tutorials, there are tips for just about everything you'd like to try.

By the way, your latest project rocks! Excellent work! 😎
 
Poser resources

Thanks Dave, I look forward to your next release as well!
 
Just FYI, we've been discussing the possibility of putting a Q&A sub-forum here in Artwork to have a place to answer some of these common questions. Stay tuned, artists!
 
Dave, thanks for the EXCELLENT QUALITY information. I have been messing round with poser 3 and my poser 5 copy should arrive in the mail tomorrow. Now all I need to dois find some rope, handcuff, feather, etc, etc props and I'm sorted.

Looking forward to some modelling fun. I'll post my "efforts" when I can!
 
For some ready made evil props I recommend the thralldom site that Dave2112 mentioned. You can get some nice stuff there they can be used for tickling scenes. No feathers to my knowledge but some great racks, a bastinado bench, etc thing that just cry tickle torture.
 
I had a little play about last night.

Here's my first effort.

http://xxxdesigns.net/sexles/poser1

I am particularly pleased with the dark haired girl's facial expressions but I know I have to work on some of the bodypart positions. The right arm in the second pic is a bit dubious.
 
Not bad at all for a first attempt! I see what you mean about the arm pose. One of the limitations of Poser is that "arm through the body" thing in behind-the-back positions. There are way around it, but what I actually do is post-production work in photoshop of some sort. (I use ArcSoft PhotoStudio). I airbrush those lines out and rebuild the color a few pixels at a time in a thin line to mask the intersection. That's my technique, anyway.
 
I thought I'd posted this message yesterday but must have got sidetracked.

Anyway, I installed Poser 5 and have been playing with it ever since. The potential is there but I have to say that it seems pretty unstable and really, really slow to use. I'm running a 950 Duron with 256 MB ram and it's practically grinding to a halt. The dynamic hair is the real killer and I leave my models hairless now until near the end of the scene!

I'll post something once I've got a minute to spare. Any thoughts on the Poser performance problems?
 
I've responded to your question in the "How To" section above, SDG. 😎
 
Just a little follow up to say that I downloaded the latest service release for Poser 5 and it is working REALLY well now on my XP system. I hope to post something soon.

Thanks.
 
Anytime! And good luck. I look forward to seeing your progress. 😎
 
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