Ilohnoh1
3rd Level Red Feather
- Joined
- Apr 4, 2008
- Messages
- 1,714
- Points
- 0
Update: Dan Zhang has written a
[ame="http://www.tickletheater.com/showpost.php?p=514191&postcount=84"]Strategy guide and comprehensive card overview[/ame] for Eleptoclypse. Quite a read but is bound to help some people to conquer this beast! 😉
-> -> [ame="http://www.tickletheater.com/showpost.php?p=513603&postcount=71"]PATCH ELEPTOCLYPSE 1.1 AVAILABLE[/ame] <- <-
GAME HAS BEEN RELEASED!
Please read below for instructions on how to download, install, start it.
- - ELEPTOCLYPSE - -
WARNING: Contains some nudity!
WARNING: The game is addictive!
WARNING: Contains mature content! (tickling of private areas and a tickle orgasm not excluded)
NOTE: The game is for PC only (but it might run on a Mac with PC emulator - this has not been tested).
NOTE: The game is designed as /F mainly, but a non-graphical mode for /M is available (see customization).
NOTE: All characters in the game are adults and so should you be if you want to play this game!
NOTE: The game is scanned with the latest version of Avast virus scanner, no virusses found.
NOTE: The game is created for your pleasure and does not contain any form of malware.
NOTE: I am not taking any responsibility in case damages, problems or other unwanted effects occur to you or your system.
NOTE: You can play this game for free and are allowed to copy or give away without consent in its unchanged installation form.
NOTE: This game is not suitable for playing at work or other non-private environments.
NOTE: The game is roughly 7 MB (installation size as well as installed size)
NOTE: Maybe you'll find the pub-matches boring, maybe not. The real fun begins in the cave!
INFO: The images on the cards are based on the tickle comic 'Jen', to which you can find a link in my signature if you're interested.
Installation instructions
=========================
1. Download both zip files (EC-inst1.zip and EC-inst2.zip)
2. Extract (unzip) both of these files into the same folder (using WinZip preferably, trial versions are avialable on the internet)
3. The result is six files: setup.exe, setup.lst, elepto1.cab, elepto2.cab, elepto3.cab and Readme.txt
4. Run the setup.exe file (double click it)
5. You should see the setup screen now. Press the button 'ok'
6. Change the folder in which you want the game installed if other than what is shown.
7. Click on the big square button with the picture of the computer on it.
8. Select a different 'program group' if you want to and press the button 'Continue'.
9. Wait till the setup finishes. Close the setup.
After the installation
======================
1. You can delete the zip files and installation files (which were extracted) if you want to.
2. If you want to customize the game, please see below under 'customization'.
3. Unless you changed the program group (see above) you can start the game by pressing the
Windows "Start" button (bottom left of your screen), from there it is under programs and games.
Customization
=============
1. You can do a little customization to the game to make it most comfortable for you, or play a little
and check out the different options later.
2. To customize the game, you have to first locate the folder in which it has been installed.
The default folder is c:\Program files\Eleptoclypse.
3. In this folder you should find a file called Eleptoclypse.ini. Double click to open it.
4. There are some instructions and explanations of each of the settings on top, the settings themselves
are found below it.
5. Change the settings you wish to change and then save the file. If you had already started the game,
you will have to close it and restart it before the settings take effect.
Running the game first time
===========================
1. The first time you start up the game, you should get a black screen with the text "Welcome to
Eleptoclypse". If you entered wide screen mode then you will see that background twice.
2. The game now queries for your REAL LIFE gender. Don't worry, this will not go anywhere outside the
game, it is just so that the program knows whether the NPCs (Opponents, trainers and bartender)
should address you as a man or a woman. The story parts and combat phrases will also be looking at
your gender and be modified accordingly.
3. Gender does NOT influence your strengths/cleverness/statistics or flow of the game, it is purely
there because you have a gender.
4. After choosing your gender you will get three messages to update you on "the story so far..."
5. After you have 'Okayed' these you find yourself in the local pub and the game starts.
6. Note: After this first start you should not get any error messages anymore upon startup, neither
will you have to choose your gender. You will always re-enter the game where you left off, with
the exception that if you quit during a tickle fight, the tickle fight will not be resumed next time.
What to do next?
================
1. Once you have arrived in the pub, it might be a good idea to check out the people in it. It might be useful to start with the bartender. Press the button "Bartender" to start talking with him.
2. Three different buttons take you through a conversation of your choice, one of them is a very brief explanation on how 'the tickle fighting' works. A more thorough description of how the game basics work can be found a bit further down this thread. If all of that is not enough, you might want to just try it out and experiment... or if you have questions, feel free to respond to this thread, I'll try to answer them as best as I can.
3. While you COuLD already dive into the cave right away... it might be smarter to first train a little in the pub... for one thing, you still have to get used to the way the game is played, the cards, their strengths and weaknesses, etc. In addition to that all the fights in the pub are in SAFE mode. Losing won't harm you here, while in the cave your opponent will run off with one of your hard earned cards. While there is no penalty for losing in the pub, you can gain new cards if you win!
4. Before you start to play, or after you have tried it a little, it might be a good idea to have a look at your card deck. You can do this by pressing the 'Deck' button in the top left. It will open a window showing your library on top (all the cards that you have) and the play-deck at the bottom. If you have not won any new cards yet, there's nothing you can customize because the minimum play-deck size is 20 cards and you start off with an unlimited amount of five different cards. With the limit of 4 cards of the same type in your play-deck, your starting deck can only be 4 cards of each 5 types you start with.
5. Once you have seen what cards you have and won one or more DIFFERENT cards from your trainer, then you can start adding and replacing... or mixing and matching to get a deck that you think is most powerful or that suits your playing strategy best. For you maybe a full fledged tickle war is the way to victory, but there are many ways to reach victory. Ultimately all of them will revolve around tickling anyway you look at it.
6. You do not need to save anything (anywhere in the game), this happens automatically. After you have customized your playing deck then you can simply close the window by pressing the red square on the right top. From that moment on you will be using the cards that you put in your play-deck.
7. When you feel ready for the real deal, you can press the button "to cave" and start the big adventure. While the first level trainers have exactly the same play-deck as the level 1 trainer, you will see that on the following levels trainers and cave-lurkers will have slightly different cards. So do a good job to collect the cards you like from each of them.
8. Note that the beginning of the game is basically more difficult than when you get a bit higher up. This is because you don't yet have such a wide range of different cards/strategies at your disposal and the opponent has pretty much the same as you do. In addition, cave inhabitants get to start first, which gives them a little extra advantage. This all adds up to making the start rather rough. I noticed this especially after having played through the end levels for a number of days and then again starting from scratch for the final play-testing. It's something you will have to just work yourself through. If you find it hard to win in the beginning, know that things will improve with good strategy when you have more choice of cards at your disposal. 🙂
Starting over
=============
As mentioned above, your game progress is automatically saved. This results in the fact that while you can keep playing (even when you have beaten the final boss opponent) you can not actually go back to the beginning and start off from level 1 and build up your card deck again. There is a way to do this, however. In the folder where you have installed the game "Eleptoclypse" you will find a file called "ResetGame.bat". Doubleclicking this file will reset the entire game, remove all your cards and gained levels, rewards, etc. So make absolutely sure you want to do this before running the file. After doing this you will find out that an error message pops up when you try to start the game. Don't worry, this happens because all data is suddenly gone, but it will also only happen this once. The default data will be loaded and you will have to manually set up your starter deck this time (4 of each card that you find enabled in your library). When you have done that everything continues as it did when you started the game the very first time.
General tips
============
1. To reach a level, you have to win at least 5 games against a trainer of your own level and win at least 5 games against a cave inhabitant of your own level or higher. If you see that your exp number isn't raising anymore even though you keep on winning fights, it would be a good idea to go back to the pub (or to the cave if you are in the pub) and score a few more wins there.
2. Make sure that you collect a healthy amount of cards of the type that you like to use. Whenever you lose a fight in the cave you will lose a card that the opponent selected from your play deck and these will be automatically replenished from your library... if possible! So, if you have four cards of a certain type and you lose all of them in a fight, you will find that you don't have that card anymore.
3. Trainers will only train you while they still have some skill they can teach you. Once you become more experienced than they are they will stop giving you training. Therefore it is a good idea to get the cards they have to offer while you can, but in most cases you will see those cards reappear also on higher level opponents in the cave, so no need to get worried if you do happen to run out of a certain card.
4. Once you reach the second level two important things happen: The Rewards button becomes available and the bartender will offer the option to switch the tickle fight dialogue off. The Rewards button will take you to your own personalized certificate which shows your rank, accomplishments and your own name (you are queried for this the first time you press that button, be sure to match your name to your real life gender or it might look funny). It also takes you to a picture showing the level 1 opponents as encounter and being tickled. Every additional level you gain, another reward picture will be unlocked and once you finish the entire game (meaning you defeat the end boss) the last one is unlocked.
5. There are a couple of chests in the cave, containing new cards for you to use. In the first chests you will find cards that you might see reappear on higher level opponents as well, but nearing the lowest floors of the cave there are a couple of really limited or rare cards. If you like them, better try not to lose them!
6. The game can always be closed but you will get a warning if you try to do this during a tickle fight in the cave. This is because if you abandon a tickle fight you will lose a card. Even pressing your computer's power button will not save your stake card if you are in a fight, so the only way to keep it is to really play out the fight and win it (or escape, but this is an exceptional alternative that you might only learn at the very end). Nevertheless, if you are in a hurry, you can quit the game and close it down, just know that it comes at the cost of your stake card.
7. All of the opponents can be beaten through normal play provided that you have a play deck that is appropriate for your level and that you yourself are of an appropriate level to fight them. Going down to floor 4 is technically possible while you are still a level 1 tickle fighter, but expect the opponents to sweep the floor with you! Also, using the beginner deck against an opponent of level 4 or 5 will most likely get you crushed because even if they have similar endurance and starting advance as you, it doesn't help if they
have better cards.
8. Some of the low level cards remain useful (you will discover yourself which ones they are) while others become pretty useless once you find stronger cards. Sticking only the highest of the highest cards into your play deck is generally NOT a smart move because if the opponent drains your advance a little you will soon find out that you can't play a single card! A few cards with low play cost can save your day if they do what you need most.
9. Don't throw in the towel too early. Through my play testing (and I did a LOT of tickle fights!) I have seen plenty a fight go quite bad and then suddenly I got a chance to climb back up, destroy the opponent's chances and in fact win the match. You just need to make sure your play deck is well balanced so that a good chance remains for the cards that you might need most to turn up. Sticking 25 tickle cards into your deck and then 3 cards to recover a bit or gain some advantage back probably won't cut it. The key to getting a deck you like and that works well for you is simply experimenting. And playing several matches vs your trainer in the pub can help you a lot here as it doesn't matter if something doesn't work and if it does you can stack up on some extra cards. It's a win-win.
10. The amount of cards of each type is limited. While the starting cards list '99' (they are unlimited), other cards you gather have a limit of 20 each. This should be more than enough, even if you are losing cards regularly. Exceptions to this is that some cards simply can not be found that many to even approach that number. Chests generally contain anywhere from 1 through 3 cards (the amount is NOT random, so don't feel sad if you get only 1 card... then this is coded that way). For example the Eleptoclypse card is only one in existence, but that's also a special one: you can't lose it. And it's the strongest tickle card in the game, although you probably want to keep it for later when you get your advance up a little faster and easier.
11. Beware also that a playing deck that works NOW might not work your entire career! First of all, the higher level opponents you fight, the better cards they have. To keep your deck effective, it is recommended to customize whenever you feel you can make it better. Be especially wary of floor 8. It's common opponent is extremely cute but also extremely dangerous. She will likely make you wonder if she is overpowered but all you need to do is rethink your strategy and build your deck accordingly. Doing it right means you will not have such difficulties beating her anymore.
12. Floors generally have a common encounter (opponent of the same level as the floor number) and a smaller chance of a uncommon encounter (opponent from the floor below). You might see the higher level encounters maybe one out of ten roughly. If that happens, you'll have a tougher fight but also a chance on winning a card you haven't seen yet.
13. Once you gain your level, you will not run into opponents of that level (and lower) as frequently anymore as you did before. This makes it easier and quicker to navigate the caves, for example when you need to go back to the pub for training.
14. After level 5 there is no more training. Once you have slain the first boss opponent (you can reach level 6 before you do this) the game will take a dramatic turn and after you have talked about your accomplishments with the bartender you can descend to floor 6. From that moment on you won't have to run back and forth between the pub and floor you were fighting on anymore. Just wanted to note that to those who get frustrated about the trip getting longer and longer... the game changes a bit after level 5.
15. "Sometimes taking a step back is better than taking two steps forward". A card like "Burn the Bridges" may not seem very appealing for you to actually use, but I can tell you that in a number of tickle fights it has been the difference between losing and coming out victorious. When you can't tickle very much and your opponent seems to beat you within a few turns this card can give you the breathing space you need, gather some new advance and hopefully get the time to get a few better cards into your hands. "Burn the Bridges" is just an example of these 'utility cards', for most such cards you will certainly find excellent uses in times of need.
16. If you're totally stuck on how to put your deck together, why not take an example from your opponent? Before each fight starts you can browse through their deck to see what cards they have in their play-deck. During play you can see what their strategy is and that can possibly teach you something about how you could change your strat. Experience does not only come in numbers of won fights, it also comes through learning how to master the card game, to experiment and look at how opponents play it.
17. A final tip still about your deck. Be sure to keep a little bit track of which cards you are losing (if possible) and that your play-deck and library are still in good shape. When losing too many cards of a certain type from your library, it will not be able to replenish your play-deck anymore and you might simply run out of that card completely, which might badly impact your strategy and chances on winning. So beware of holes falling into your play deck. You WILL be warned when your play-deck gets smaller than the minimum of 20 cards (and you NEED to put new cards into the play deck before you can continue when that happens) but if you just lose a couple of cards from it (when it's bigger than 20 cards) you might not notice.
That's all. I hope you're having as much fun playing and collecting the cards as I did. Personally, especially in the beginning, it felt wonderful to gain a new level and see my cards becoming easier to play... or see them become less useful and better cards become available in their place. Personally I very easily kept forgetting to go to my deck and adjust it a little when I meant to... then I thought of it once I ran into a new opponent at which point you can't change your deck until the match is over again... at which point I had again forgotten. The fights are fun, captivating, can be challenging and hmmm... enjoy!
IloHnoH.
[ame="http://www.tickletheater.com/showpost.php?p=514191&postcount=84"]Strategy guide and comprehensive card overview[/ame] for Eleptoclypse. Quite a read but is bound to help some people to conquer this beast! 😉
-> -> [ame="http://www.tickletheater.com/showpost.php?p=513603&postcount=71"]PATCH ELEPTOCLYPSE 1.1 AVAILABLE[/ame] <- <-
GAME HAS BEEN RELEASED!
Please read below for instructions on how to download, install, start it.
- - ELEPTOCLYPSE - -
WARNING: Contains some nudity!
WARNING: The game is addictive!
WARNING: Contains mature content! (tickling of private areas and a tickle orgasm not excluded)
NOTE: The game is for PC only (but it might run on a Mac with PC emulator - this has not been tested).
NOTE: The game is designed as /F mainly, but a non-graphical mode for /M is available (see customization).
NOTE: All characters in the game are adults and so should you be if you want to play this game!
NOTE: The game is scanned with the latest version of Avast virus scanner, no virusses found.
NOTE: The game is created for your pleasure and does not contain any form of malware.
NOTE: I am not taking any responsibility in case damages, problems or other unwanted effects occur to you or your system.
NOTE: You can play this game for free and are allowed to copy or give away without consent in its unchanged installation form.
NOTE: This game is not suitable for playing at work or other non-private environments.
NOTE: The game is roughly 7 MB (installation size as well as installed size)
NOTE: Maybe you'll find the pub-matches boring, maybe not. The real fun begins in the cave!
INFO: The images on the cards are based on the tickle comic 'Jen', to which you can find a link in my signature if you're interested.
Installation instructions
=========================
1. Download both zip files (EC-inst1.zip and EC-inst2.zip)
2. Extract (unzip) both of these files into the same folder (using WinZip preferably, trial versions are avialable on the internet)
3. The result is six files: setup.exe, setup.lst, elepto1.cab, elepto2.cab, elepto3.cab and Readme.txt
4. Run the setup.exe file (double click it)
5. You should see the setup screen now. Press the button 'ok'
6. Change the folder in which you want the game installed if other than what is shown.
7. Click on the big square button with the picture of the computer on it.
8. Select a different 'program group' if you want to and press the button 'Continue'.
9. Wait till the setup finishes. Close the setup.
After the installation
======================
1. You can delete the zip files and installation files (which were extracted) if you want to.
2. If you want to customize the game, please see below under 'customization'.
3. Unless you changed the program group (see above) you can start the game by pressing the
Windows "Start" button (bottom left of your screen), from there it is under programs and games.
Customization
=============
1. You can do a little customization to the game to make it most comfortable for you, or play a little
and check out the different options later.
2. To customize the game, you have to first locate the folder in which it has been installed.
The default folder is c:\Program files\Eleptoclypse.
3. In this folder you should find a file called Eleptoclypse.ini. Double click to open it.
4. There are some instructions and explanations of each of the settings on top, the settings themselves
are found below it.
5. Change the settings you wish to change and then save the file. If you had already started the game,
you will have to close it and restart it before the settings take effect.
Running the game first time
===========================
1. The first time you start up the game, you should get a black screen with the text "Welcome to
Eleptoclypse". If you entered wide screen mode then you will see that background twice.
2. The game now queries for your REAL LIFE gender. Don't worry, this will not go anywhere outside the
game, it is just so that the program knows whether the NPCs (Opponents, trainers and bartender)
should address you as a man or a woman. The story parts and combat phrases will also be looking at
your gender and be modified accordingly.
3. Gender does NOT influence your strengths/cleverness/statistics or flow of the game, it is purely
there because you have a gender.
4. After choosing your gender you will get three messages to update you on "the story so far..."
5. After you have 'Okayed' these you find yourself in the local pub and the game starts.
6. Note: After this first start you should not get any error messages anymore upon startup, neither
will you have to choose your gender. You will always re-enter the game where you left off, with
the exception that if you quit during a tickle fight, the tickle fight will not be resumed next time.
What to do next?
================
1. Once you have arrived in the pub, it might be a good idea to check out the people in it. It might be useful to start with the bartender. Press the button "Bartender" to start talking with him.
2. Three different buttons take you through a conversation of your choice, one of them is a very brief explanation on how 'the tickle fighting' works. A more thorough description of how the game basics work can be found a bit further down this thread. If all of that is not enough, you might want to just try it out and experiment... or if you have questions, feel free to respond to this thread, I'll try to answer them as best as I can.
3. While you COuLD already dive into the cave right away... it might be smarter to first train a little in the pub... for one thing, you still have to get used to the way the game is played, the cards, their strengths and weaknesses, etc. In addition to that all the fights in the pub are in SAFE mode. Losing won't harm you here, while in the cave your opponent will run off with one of your hard earned cards. While there is no penalty for losing in the pub, you can gain new cards if you win!
4. Before you start to play, or after you have tried it a little, it might be a good idea to have a look at your card deck. You can do this by pressing the 'Deck' button in the top left. It will open a window showing your library on top (all the cards that you have) and the play-deck at the bottom. If you have not won any new cards yet, there's nothing you can customize because the minimum play-deck size is 20 cards and you start off with an unlimited amount of five different cards. With the limit of 4 cards of the same type in your play-deck, your starting deck can only be 4 cards of each 5 types you start with.
5. Once you have seen what cards you have and won one or more DIFFERENT cards from your trainer, then you can start adding and replacing... or mixing and matching to get a deck that you think is most powerful or that suits your playing strategy best. For you maybe a full fledged tickle war is the way to victory, but there are many ways to reach victory. Ultimately all of them will revolve around tickling anyway you look at it.
6. You do not need to save anything (anywhere in the game), this happens automatically. After you have customized your playing deck then you can simply close the window by pressing the red square on the right top. From that moment on you will be using the cards that you put in your play-deck.
7. When you feel ready for the real deal, you can press the button "to cave" and start the big adventure. While the first level trainers have exactly the same play-deck as the level 1 trainer, you will see that on the following levels trainers and cave-lurkers will have slightly different cards. So do a good job to collect the cards you like from each of them.
8. Note that the beginning of the game is basically more difficult than when you get a bit higher up. This is because you don't yet have such a wide range of different cards/strategies at your disposal and the opponent has pretty much the same as you do. In addition, cave inhabitants get to start first, which gives them a little extra advantage. This all adds up to making the start rather rough. I noticed this especially after having played through the end levels for a number of days and then again starting from scratch for the final play-testing. It's something you will have to just work yourself through. If you find it hard to win in the beginning, know that things will improve with good strategy when you have more choice of cards at your disposal. 🙂
Starting over
=============
As mentioned above, your game progress is automatically saved. This results in the fact that while you can keep playing (even when you have beaten the final boss opponent) you can not actually go back to the beginning and start off from level 1 and build up your card deck again. There is a way to do this, however. In the folder where you have installed the game "Eleptoclypse" you will find a file called "ResetGame.bat". Doubleclicking this file will reset the entire game, remove all your cards and gained levels, rewards, etc. So make absolutely sure you want to do this before running the file. After doing this you will find out that an error message pops up when you try to start the game. Don't worry, this happens because all data is suddenly gone, but it will also only happen this once. The default data will be loaded and you will have to manually set up your starter deck this time (4 of each card that you find enabled in your library). When you have done that everything continues as it did when you started the game the very first time.
General tips
============
1. To reach a level, you have to win at least 5 games against a trainer of your own level and win at least 5 games against a cave inhabitant of your own level or higher. If you see that your exp number isn't raising anymore even though you keep on winning fights, it would be a good idea to go back to the pub (or to the cave if you are in the pub) and score a few more wins there.
2. Make sure that you collect a healthy amount of cards of the type that you like to use. Whenever you lose a fight in the cave you will lose a card that the opponent selected from your play deck and these will be automatically replenished from your library... if possible! So, if you have four cards of a certain type and you lose all of them in a fight, you will find that you don't have that card anymore.
3. Trainers will only train you while they still have some skill they can teach you. Once you become more experienced than they are they will stop giving you training. Therefore it is a good idea to get the cards they have to offer while you can, but in most cases you will see those cards reappear also on higher level opponents in the cave, so no need to get worried if you do happen to run out of a certain card.
4. Once you reach the second level two important things happen: The Rewards button becomes available and the bartender will offer the option to switch the tickle fight dialogue off. The Rewards button will take you to your own personalized certificate which shows your rank, accomplishments and your own name (you are queried for this the first time you press that button, be sure to match your name to your real life gender or it might look funny). It also takes you to a picture showing the level 1 opponents as encounter and being tickled. Every additional level you gain, another reward picture will be unlocked and once you finish the entire game (meaning you defeat the end boss) the last one is unlocked.
5. There are a couple of chests in the cave, containing new cards for you to use. In the first chests you will find cards that you might see reappear on higher level opponents as well, but nearing the lowest floors of the cave there are a couple of really limited or rare cards. If you like them, better try not to lose them!
6. The game can always be closed but you will get a warning if you try to do this during a tickle fight in the cave. This is because if you abandon a tickle fight you will lose a card. Even pressing your computer's power button will not save your stake card if you are in a fight, so the only way to keep it is to really play out the fight and win it (or escape, but this is an exceptional alternative that you might only learn at the very end). Nevertheless, if you are in a hurry, you can quit the game and close it down, just know that it comes at the cost of your stake card.
7. All of the opponents can be beaten through normal play provided that you have a play deck that is appropriate for your level and that you yourself are of an appropriate level to fight them. Going down to floor 4 is technically possible while you are still a level 1 tickle fighter, but expect the opponents to sweep the floor with you! Also, using the beginner deck against an opponent of level 4 or 5 will most likely get you crushed because even if they have similar endurance and starting advance as you, it doesn't help if they
have better cards.
8. Some of the low level cards remain useful (you will discover yourself which ones they are) while others become pretty useless once you find stronger cards. Sticking only the highest of the highest cards into your play deck is generally NOT a smart move because if the opponent drains your advance a little you will soon find out that you can't play a single card! A few cards with low play cost can save your day if they do what you need most.
9. Don't throw in the towel too early. Through my play testing (and I did a LOT of tickle fights!) I have seen plenty a fight go quite bad and then suddenly I got a chance to climb back up, destroy the opponent's chances and in fact win the match. You just need to make sure your play deck is well balanced so that a good chance remains for the cards that you might need most to turn up. Sticking 25 tickle cards into your deck and then 3 cards to recover a bit or gain some advantage back probably won't cut it. The key to getting a deck you like and that works well for you is simply experimenting. And playing several matches vs your trainer in the pub can help you a lot here as it doesn't matter if something doesn't work and if it does you can stack up on some extra cards. It's a win-win.
10. The amount of cards of each type is limited. While the starting cards list '99' (they are unlimited), other cards you gather have a limit of 20 each. This should be more than enough, even if you are losing cards regularly. Exceptions to this is that some cards simply can not be found that many to even approach that number. Chests generally contain anywhere from 1 through 3 cards (the amount is NOT random, so don't feel sad if you get only 1 card... then this is coded that way). For example the Eleptoclypse card is only one in existence, but that's also a special one: you can't lose it. And it's the strongest tickle card in the game, although you probably want to keep it for later when you get your advance up a little faster and easier.
11. Beware also that a playing deck that works NOW might not work your entire career! First of all, the higher level opponents you fight, the better cards they have. To keep your deck effective, it is recommended to customize whenever you feel you can make it better. Be especially wary of floor 8. It's common opponent is extremely cute but also extremely dangerous. She will likely make you wonder if she is overpowered but all you need to do is rethink your strategy and build your deck accordingly. Doing it right means you will not have such difficulties beating her anymore.
12. Floors generally have a common encounter (opponent of the same level as the floor number) and a smaller chance of a uncommon encounter (opponent from the floor below). You might see the higher level encounters maybe one out of ten roughly. If that happens, you'll have a tougher fight but also a chance on winning a card you haven't seen yet.
13. Once you gain your level, you will not run into opponents of that level (and lower) as frequently anymore as you did before. This makes it easier and quicker to navigate the caves, for example when you need to go back to the pub for training.
14. After level 5 there is no more training. Once you have slain the first boss opponent (you can reach level 6 before you do this) the game will take a dramatic turn and after you have talked about your accomplishments with the bartender you can descend to floor 6. From that moment on you won't have to run back and forth between the pub and floor you were fighting on anymore. Just wanted to note that to those who get frustrated about the trip getting longer and longer... the game changes a bit after level 5.
15. "Sometimes taking a step back is better than taking two steps forward". A card like "Burn the Bridges" may not seem very appealing for you to actually use, but I can tell you that in a number of tickle fights it has been the difference between losing and coming out victorious. When you can't tickle very much and your opponent seems to beat you within a few turns this card can give you the breathing space you need, gather some new advance and hopefully get the time to get a few better cards into your hands. "Burn the Bridges" is just an example of these 'utility cards', for most such cards you will certainly find excellent uses in times of need.
16. If you're totally stuck on how to put your deck together, why not take an example from your opponent? Before each fight starts you can browse through their deck to see what cards they have in their play-deck. During play you can see what their strategy is and that can possibly teach you something about how you could change your strat. Experience does not only come in numbers of won fights, it also comes through learning how to master the card game, to experiment and look at how opponents play it.
17. A final tip still about your deck. Be sure to keep a little bit track of which cards you are losing (if possible) and that your play-deck and library are still in good shape. When losing too many cards of a certain type from your library, it will not be able to replenish your play-deck anymore and you might simply run out of that card completely, which might badly impact your strategy and chances on winning. So beware of holes falling into your play deck. You WILL be warned when your play-deck gets smaller than the minimum of 20 cards (and you NEED to put new cards into the play deck before you can continue when that happens) but if you just lose a couple of cards from it (when it's bigger than 20 cards) you might not notice.
That's all. I hope you're having as much fun playing and collecting the cards as I did. Personally, especially in the beginning, it felt wonderful to gain a new level and see my cards becoming easier to play... or see them become less useful and better cards become available in their place. Personally I very easily kept forgetting to go to my deck and adjust it a little when I meant to... then I thought of it once I ran into a new opponent at which point you can't change your deck until the match is over again... at which point I had again forgotten. The fights are fun, captivating, can be challenging and hmmm... enjoy!
IloHnoH.
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