DeusExProcella1
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Welcome to Lustaeus (ToG Prequel | Update: 10/08/14)
Original Teaser
Tutorial Teaser
Download Latest Version
Welcome to Lustaeus - Chapter 1 : Part 1
What is this?
After posting in the ToG topic and announcing I would be remaking Tower, I went back to the drawing board and have been hard at work putting together the mountain of story, backstory, world building, characters and what not that made up my original idea for the Tower of Gargalesis game.
The conclusion I came to was that, what I wanted was going to be a much bigger endeavor than I realized. That doesn't mean I've given up!
Quite the contrary, I've got a stronger desire and more focused goal than I've ever had. What this led to, though, was the need for something more manageable. What I have planned for Tower of Gargalesis is pretty massive. It's going to be something special, and I really want to make sure it can live up not just to the promises I've made to anyone interested, but the promise I've made to myself.
That's what brings us here.
Allow me to introduce the teaser for the first game in what I plan to be a trilogy:
Welcome to Lustaeus
In this game, I'll be introducing the various Daemon races and allowing players to take control of them, leading them through their own stories and adventures. See their culture, learn their struggles, and get a better feel for this world called Lustaeus.
Just what is Lustaeus? Where did it come from? What are the Daemons? Why are they here? All of these questions, and more, will be answered over the course of the game.
Rather than taking a giant massive epic and expecting players to shift through tens of hours of adventure, my vision for Welcome to Lustaeus is much more modest. The game is split into several chapters, each a small, mostly self-contained story that follows one of the many Daemon races.
Upon completing a chapter, the player will unlock the next chapter, and get a chance to play as a new Daemon.
Players will even, in time, get to play as favorites such as Aello and Hathor, uncovering their backstories and learning about them many years before the coming of the Outsider in Tower of Gargalesis.
Gameplay
Like ToG, Welcome to Lustaeus is a turn-based RPG. Players will take control of one of the many Daemon races, and do battle against friends and foes alike, tickling them into submission, or risk being dominated themselves!
Daemon talents are separated into two categories:
Magic - Utilizing Spirit Energy, some daemons are able to manipulate the energies around them to perform amazing feats, and turn them against their foes. Spirit Energy is a valuable resource, which can be recovered by using Tickling techniques to target and exploit the foes' weaknesses.
Technique - New to Welcome to Lustaeus, daemons who aren't attuned to magic have the ability to use a new resource, called Momentum, to perform powerful physical moves, or chain together a slew of moves to overwhelm their opponents. Momentum is gained with various skills and generated by utilizing basic Tickling techniques against foes. Be careful! Momentum is lost as easily as it is gained, and taking damage will reduce your Momentum.
In addition, one of the biggest complaints leveraged against ToG was the confusing leveling system, which punished players for falling behind, but equally punished them for attempting to out-level the content to get ahead.
In Welcome to Lustaeus, as well as the rest of the Lustaeus series, grinding for experience has been eliminated. Players no longer have levels, but instead have "Category", which ranks their power against other Daemons. As you defeat more powerful Daemons, your Category, and stats, rise accordingly.
What this means: There are no longer random battles. Every fight is scripted and meticulously planned. Every encounter has a Victory and Defeat scene, and every encounter, along the main story path, will advance your Category, allowing you to keep up with more powerful foes.
As a result, individual battles may seem a little trickier. However, all enemies have a meticulously designed pattern and set of conditional abilities. Once you learn how a foe works, it's very easily to manipulate them to achieve victory.
However, I will say ahead of time: battles are designed to make you think. I am not going out of my way to make them obscenely hard, but enemies and players utilize the same types of skills, strengths, and weaknesses. If you own't punish the enemy, they will punish you!
What this doesn't mean: Side-quests are not pointless! Yes, you will, on occasion, battle enemies of lower Categories than yourself. While this will not reward exp, it will open up the avenue to obtaining powerful artifacts that can give you a tactical edge on your opponents.
Stats
Players have several stats in Welcome to Lustaeus -
Stamina - Your Health. When this runs out, you submit to your foe
Spirit - Your Magical Energy. This is needed to perform Magic
Talent - Your Physical Damage modifier
Creativity - Your Magical Damage modifier
Endurance - Your Physical Defense modifier. Each point of Endurance also increases your Stamina by 5.
Resistance - Your Magical Defense modifier. Each point of Resistance also increases your Spirit by 2.
Agility - Your Speed in battle. Each point of Agility grants .25% Evasion and .125% Magical Evasion.
Perception - Your chance to perform a "Critical Strike" (IE: 5 Perception = 5% Critical Hit Chance)
Gear
Unlike ToG, where gear amounts for simple stat-sticks to buffer your abilities against your foes, in Welcome to Lustaeus, gear is separated into five categories that provide specific bonuses.
Tools: Enhance the users Talent (Physical Damage) or Creativity (Magical Damage)
Body: Enhance the user's Physical Resistance or Magical Resistance
Bracelets: Give wearer access to a unique Active Ability
Anklets: Give wearer a permanent Passive Ability
Headwear: Increases the wearers regenerative capabilities
Auto-Saving
This is a big deal that I am very happy to announce and will do everything in my power to make work. No more will you have to worry about losing hours upon hours of progress just because you weren't expecting a fight. With this new system, the game will save to a completely independent Auto-Save slot periodically and after every battle.
The best part: the auto-save doesn't use up one of your save slots! You can still save wherever you like, to explore different options in the future.
Ending Notes
Welcome to Lustaeus is still heavily in development. However, with a focus on smaller, self-contained chapters I hope to release it in an episodic fashion. What this means is that I will be heavily involved in each chapter, to ensure that there is plenty to do, secrets to find, and plenty of tickling: both in and out of battle.
My goal for this game is to be an experience, as much as an interactive fetish story. I want to create a world you can enjoy, and maybe even immerse yourself in, if only for a while. I hope you are as excited for this as I am.
If you have any questions or concerns, please, don't be afraid to let me know!
Original Teaser
Tutorial Teaser
Download Latest Version
Welcome to Lustaeus - Chapter 1 : Part 1
What is this?
After posting in the ToG topic and announcing I would be remaking Tower, I went back to the drawing board and have been hard at work putting together the mountain of story, backstory, world building, characters and what not that made up my original idea for the Tower of Gargalesis game.
The conclusion I came to was that, what I wanted was going to be a much bigger endeavor than I realized. That doesn't mean I've given up!
Quite the contrary, I've got a stronger desire and more focused goal than I've ever had. What this led to, though, was the need for something more manageable. What I have planned for Tower of Gargalesis is pretty massive. It's going to be something special, and I really want to make sure it can live up not just to the promises I've made to anyone interested, but the promise I've made to myself.
That's what brings us here.
Allow me to introduce the teaser for the first game in what I plan to be a trilogy:
Welcome to Lustaeus
In this game, I'll be introducing the various Daemon races and allowing players to take control of them, leading them through their own stories and adventures. See their culture, learn their struggles, and get a better feel for this world called Lustaeus.
Just what is Lustaeus? Where did it come from? What are the Daemons? Why are they here? All of these questions, and more, will be answered over the course of the game.
Rather than taking a giant massive epic and expecting players to shift through tens of hours of adventure, my vision for Welcome to Lustaeus is much more modest. The game is split into several chapters, each a small, mostly self-contained story that follows one of the many Daemon races.
Upon completing a chapter, the player will unlock the next chapter, and get a chance to play as a new Daemon.
Players will even, in time, get to play as favorites such as Aello and Hathor, uncovering their backstories and learning about them many years before the coming of the Outsider in Tower of Gargalesis.
Gameplay
Like ToG, Welcome to Lustaeus is a turn-based RPG. Players will take control of one of the many Daemon races, and do battle against friends and foes alike, tickling them into submission, or risk being dominated themselves!
Daemon talents are separated into two categories:
Magic - Utilizing Spirit Energy, some daemons are able to manipulate the energies around them to perform amazing feats, and turn them against their foes. Spirit Energy is a valuable resource, which can be recovered by using Tickling techniques to target and exploit the foes' weaknesses.
Technique - New to Welcome to Lustaeus, daemons who aren't attuned to magic have the ability to use a new resource, called Momentum, to perform powerful physical moves, or chain together a slew of moves to overwhelm their opponents. Momentum is gained with various skills and generated by utilizing basic Tickling techniques against foes. Be careful! Momentum is lost as easily as it is gained, and taking damage will reduce your Momentum.
In addition, one of the biggest complaints leveraged against ToG was the confusing leveling system, which punished players for falling behind, but equally punished them for attempting to out-level the content to get ahead.
In Welcome to Lustaeus, as well as the rest of the Lustaeus series, grinding for experience has been eliminated. Players no longer have levels, but instead have "Category", which ranks their power against other Daemons. As you defeat more powerful Daemons, your Category, and stats, rise accordingly.
What this means: There are no longer random battles. Every fight is scripted and meticulously planned. Every encounter has a Victory and Defeat scene, and every encounter, along the main story path, will advance your Category, allowing you to keep up with more powerful foes.
As a result, individual battles may seem a little trickier. However, all enemies have a meticulously designed pattern and set of conditional abilities. Once you learn how a foe works, it's very easily to manipulate them to achieve victory.
However, I will say ahead of time: battles are designed to make you think. I am not going out of my way to make them obscenely hard, but enemies and players utilize the same types of skills, strengths, and weaknesses. If you own't punish the enemy, they will punish you!
What this doesn't mean: Side-quests are not pointless! Yes, you will, on occasion, battle enemies of lower Categories than yourself. While this will not reward exp, it will open up the avenue to obtaining powerful artifacts that can give you a tactical edge on your opponents.
Stats
Players have several stats in Welcome to Lustaeus -
Stamina - Your Health. When this runs out, you submit to your foe
Spirit - Your Magical Energy. This is needed to perform Magic
Talent - Your Physical Damage modifier
Creativity - Your Magical Damage modifier
Endurance - Your Physical Defense modifier. Each point of Endurance also increases your Stamina by 5.
Resistance - Your Magical Defense modifier. Each point of Resistance also increases your Spirit by 2.
Agility - Your Speed in battle. Each point of Agility grants .25% Evasion and .125% Magical Evasion.
Perception - Your chance to perform a "Critical Strike" (IE: 5 Perception = 5% Critical Hit Chance)
Gear
Unlike ToG, where gear amounts for simple stat-sticks to buffer your abilities against your foes, in Welcome to Lustaeus, gear is separated into five categories that provide specific bonuses.
Tools: Enhance the users Talent (Physical Damage) or Creativity (Magical Damage)
Body: Enhance the user's Physical Resistance or Magical Resistance
Bracelets: Give wearer access to a unique Active Ability
Anklets: Give wearer a permanent Passive Ability
Headwear: Increases the wearers regenerative capabilities
Auto-Saving
This is a big deal that I am very happy to announce and will do everything in my power to make work. No more will you have to worry about losing hours upon hours of progress just because you weren't expecting a fight. With this new system, the game will save to a completely independent Auto-Save slot periodically and after every battle.
The best part: the auto-save doesn't use up one of your save slots! You can still save wherever you like, to explore different options in the future.
Ending Notes
Welcome to Lustaeus is still heavily in development. However, with a focus on smaller, self-contained chapters I hope to release it in an episodic fashion. What this means is that I will be heavily involved in each chapter, to ensure that there is plenty to do, secrets to find, and plenty of tickling: both in and out of battle.
My goal for this game is to be an experience, as much as an interactive fetish story. I want to create a world you can enjoy, and maybe even immerse yourself in, if only for a while. I hope you are as excited for this as I am.
If you have any questions or concerns, please, don't be afraid to let me know!
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