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The Laughing House (RPG Maker VX Ace)

How would you prefer this games release?

  • Incremental (an update done in a chapter like manner)

    Votes: 99 58.2%
  • Whole thing when it's done (Will take awhile though XD)

    Votes: 71 41.8%

  • Total voters
    170

TickleWiazard

2nd Level Red Feather
Joined
Nov 11, 2007
Messages
1,307
Points
0
Legend tells of a house, surrounded by cheesey story cliches, like being hidden in the woods and all that jazz. This house, hidden within the woods, is said to be haunted by a ghost or possibly possessed by a demon or possibly sentient or possibly belonging to a witch or possibly is a recovering alcoholic that just wants to settle down somewhere with a lovely family of house sparrows and then eventually TAKE OVER THE WORLD!......

Ok well this house is said to be forever filling the world with laughter, never ending except for when it finds a new victims. These victims are typically girls, poor lost girls (that might be independent AND DON'T NEED NO MAN!). These poor souls that get trapped in it's (metaphorical) clutches (or maybe not metaphorical... It could have hands hidden underneath it for all I know!) are never seen again. I would say never heard from again... but I'm sure you've all figured out the source of the laughter by now!


Right now that the story build up is out of the way, Hello! Welcome to my thread for my horror survival parody game, "The Laughing House" *cue cheesy piano music and lighting* This game is at the moment, only a demo... BUT it will eventually get a full release (planning on maybe doing an incremental release... still thinking on that though). I figured I should go on ahead and get a little tidbit out there to build a bit of hype and "test the waters" so to speak, since I wouldn't want to put shit tons of work into this for nobody to like it. So please, enjoy yourselves and feel free to share your thoughts on the game so that I may improve the final product!!!

BIG NEWS EVERYONE!

CHAPTER IS LIVE BITCHES! So dig in! Have fun! Try not to get poor little Lucy tickled too much though!

Updates for current chapter

v2.1.2 - Some people were still getting the missing sprite glitch, so I've gone through the ENTIRE game and rebound EVERY LAST SINGLE ODIN DAMN SPRITE in the game! Hopefully, this will be the last we hear of this fucking glitch!

v2.1.1 - Forgot to rebind the sprite in the basement! Sorry guys, the fix was done at about 6am XD

v2.1 - Ok so for some reason the game unbound the sprites for Nadie and Arieta... No freaking idea why, but I've fixed it. So here's hoping it doesn't do it again!

v2.0 - The Second Chapter has begun!

The game is currently at Chapter 2
Link to download (The RPG Maker VX Ace RTP is required to play)
http://www.mediafire.com/?ayn2l9acqy5ahk2

Link to the RTP for RPG Maker VX Ace
http://www.rpgmakerweb.com/download/run-time-package
 
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I've downloaded the "No RTP" version, and after you wake up in the bed, you can't leave the bed...
 
I know, it's an odd glitch that has appeared only in the compiled version of the game. I've fixed it and am about to edit the post with the fixed version.
 
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Yay, a new tickle game! I'll give it a whirl and leave you a nice long comment of feedback soon.
 
It's been fixed now! When I verified it the first time, it didn't verify XD
 
Firstly, I enjoyed the breaking the fourth wall moments and kind of lampshade hanging, like the cheesy horror flick line (though I can't help but see the similarities to TLI and feel like you're copying AW a bit, but I guess imitation is the sincerest form of flattery). I liked the music choices.

Also I really enjoyed the level design. Also I really like how you you made just about everything 'examinable' so you could look at a painting or a mirror or etc. A small thing, but a really nice touch. Also it's a little thing, but once I saw the armchair next to a foot basin, I was thinking FOOT TICKLING TIME and you know when you have that you have good level design...

AND WHAT A SECOND, WHY NO FOOTWASH? Damn, I feel ripped off ):

The way the music suddenly changed was good, but silence is odd. Might have been better to have a bit of bgm when Lucy wakes up. Also a small typo, it's panicking not panicing.

I really liked the little note though (especially the bit that said "stay ticklish" and mentioned there would be other houseguests). I noticed Lucy's 'title' also went from "Lost Girl" to "Toy". A very nice touch.

Also the painting in the middle of the foyer says "It's a beautiful".

First tickling scene with the writhing wyvern! Very nicely done, though purely feet? Much as I enjoy foot tickling hopefully there is a balance.

YAY FOR THE ANGELS KEEPING IT BALANCED. Considering how the Angels stretched out Lucy's arms, I'm wondering why you didn't make this an underarm tickling scene. Oh well, I digress.

The ticklish socks were a clever idea, though Ia shame you didn't really extend it that much. Tickling scenes are kinda short, but oh well. Lucy's joy at finding socks were funny though.

The fifty shades of grey spin off was also really well-done, and I liked how you implemented it. Very clever stuff. In the gallery the tickling content has been quite creative so far (though the tickling scenes feel too short) but I am really liking what I'm seeing. The mirror and Dark Lucy with the self tickling was also terrific.

Closing thoughts: I have to say, the linearity is very refreshing, after playing games like ToG and Screamer's games that will have you bumbling around fairly clueless about how you should proceed most of the time. You really need a walkthrough for those games ):

And the librarian. Hotdamn. Her line about Foot scrubbing? Amazing, Wiz. Also the bit about tickle porn in the lib was hilarious. Also I really liked the library quest thing. Good that you've made this game without actually that much combat. I would say that's definitely a plus.

Also I used the shining orb and genuinely thought I had glitched the game.

The dull orb... glitches the game? I don't know, I was just back to where I started. Strange. I went to the exit door on the first floor, so I don't know. Maybe that's where the demo ends )):

The sparkly orb is also buggy. It should be a game over scene (right?) but it doesn't end ): So I'm stuck in an infinite loop.

Glittery orb also leads to a long pause (where I thought it bugged out again) before the game over scene. And all four orbs lead to game over. This sucks ):

Closing thoughts: I have to say, the linearity is very refreshing, after playing games like ToG and Screamer's games that will have you bumbling around fairly clueless about how you should proceed most of the time. You really need a walkthrough for those games ):

Tickling scenes are creative but could use more detail.
 
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Also for some reason glittery orb is a usable item and Lucy is endlessly auto running (the animation) for most of the time. I have no idea why.
 
I made it past the librarinth, labriry, labriranth... or wathever it's called.
I'm not sure of what should I do to advance the game now, I'll think about it.

Meanwhile, these are my first impressions:

GOOD :)

- loved the setting. The haunted mansion is a classic and you rendered the idea with a nice use of the tilesets, attention to details and plenty of item descriptions. You clearly worked a lot on this, and the result is good.

- the stereotypical evil mansion owner with sadistic fixations and not-so-repressed sexual desire for the protagonist is always a pleasure to see, and your depiction of this character so far is quite enjoyable.

- the main character is pretty humorous and likable. Some of her expressions and remarks remind me of Lockelle in "Love and Hate 2: Maria's Tickly Doom" although this girl appears to be slightly more... sane. Which I guess it's a good thing.


BAD :huh

- The narrator breaking the fourth wall is not a thing I dislike per se, but I think you should be careful not to overdo. Sometimes the narration was cut abruptly to insert remarks out of nowhere, and the reader (who was trying to picture the scene in his mind) could get a little confused.

- the way the protagonist laughs. I can understand the feeling of frenzy and desperation you wanted to convey with that kind of writing, putting every word sticked together and "deforming" every aspect of the text to represent her frantic behaviour; but in my opinion it just doesn't work. It is so difficult to read and to piece words together, that after a few lines the player completely loses the pace of the narration; furthermore I find it doesn't really do a good job in conveying the behaviour of the girl, since the complete lack of spaces in the text implies a complete lack of breathing pauses, the wild alternation of upper-case and lower-case suggests lots of strange pitches in her voices... in the end, when I try to picture it in my mind, it sounds as a strange laughter that is difficult to believe as much as it is to read.


BUG REPORT :blink

- I noticed that the sprite of the PC is stuck in the walking animation; not sure of when it happened, but I think it was right after "opening" the ticklish door knob.

- the torture scene of the shining orb remains dark after the text description end. There is no game over screen, but the game does not proceed; was that intended?

- the game over torture scene of the sparkling orb loop itself.

- some dialogues are in need of some polishing (punctuation, etc.), but nothing terrible to report.




I'll write my overall first impression as soon as I manage to finish the demo. For now, I find it pretty good.
 
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Updated the game to the hordes of bugs I didn't catch at the end... you can thank the damn heat and my hayfever for those! XD Thanky ou all for your kind words and such, I'll respond to them all personally this evening (haven't got the energy to now... this damn heat is killing me!)
 
Looks extremely promising. Would like to see scenes a bit longer and more detailed, but off to a great start!
 
Firstly, I enjoyed the breaking the fourth wall moments and kind of lampshade hanging, like the cheesy horror flick line (though I can't help but see the similarities to TLI and feel like you're copying AW a bit, but I guess imitation is the sincerest form of flattery). I liked the music choices.
I'm a a fan of his work cause it's my sense of humour! Though that line wasn't written in sense of copying or flattery, cause as stated: That's my sense of humour! It comes through on a few of my stories aswell.

Also I really enjoyed the level design. Also I really like how you you made just about everything 'examinable' so you could look at a painting or a mirror or etc. A small thing, but a really nice touch. Also it's a little thing, but once I saw the armchair next to a foot basin, I was thinking FOOT TICKLING TIME and you know when you have that you have good level design...
Thanks, I tried to give it that chessey "rich house" sort of feel for the in house areas. I like it when a game lets you examine everything! It's why I've even added in a few random, pointless scenes and such from areas that you wouldn't think could do something! Yeah, I wanted to make it actually show instead of "Image the damn thing is there!

AND WHAT A SECOND, WHY NO FOOTWASH? Damn, I feel ripped off ):
Mwuahahahaha fear my twatitude!


The way the music suddenly changed was good, but silence is odd. Might have been better to have a bit of bgm when Lucy wakes up. Also a small typo, it's panicking not panicing.
I kept the BGM off for when she woke up to try keep with that "horror game" motif. Ah well, I'll fix that typo now! Most of this work is written late in the evening cause there is no more sun out... so i can't paint anymore XD

I really liked the little note though (especially the bit that said "stay ticklish" and mentioned there would be other houseguests). I noticed Lucy's 'title' also went from "Lost Girl" to "Toy". A very nice touch.
Yeah, the antagonist in this game is a fiend who loves to make things worse on her! Thanks, it's always nice when someone catches the small details like that.

Also the painting in the middle of the foyer says "It's a beautiful".
That was fixed in a recent update

First tickling scene with the writhing wyvern! Very nicely done, though purely feet? Much as I enjoy foot tickling hopefully there is a balance.
Yeah, it's that way because of an odd dream my friend once told me about.

YAY FOR THE ANGELS KEEPING IT BALANCED. Considering how the Angels stretched out Lucy's arms, I'm wondering why you didn't make this an underarm tickling scene. Oh well, I digress.
.... damn it! I must've forgotten to copy that part over. Fun fact: Game was originally being made on RPG Maker VX! Transferred it to make it better. I am trying to balance out the scenes, despite my bias towards the lovely feets!

The ticklish socks were a clever idea, though Ia shame you didn't really extend it that much. Tickling scenes are kinda short, but oh well. Lucy's joy at finding socks were funny though.
It's an idea I love, but I never really see too much! Yeah, they're like that because I wanted to try and get a tidbit of this game out quickly. The later ones have been a bit more to them. Though they will still be kinda short, since there will be a lot of those sort of things in this game! It's a survival/horror parody thing, not an RPG... So there aren't a lot of fights to keep you entertained or "kill you off" (with laughter!).

The fifty shades of grey spin off was also really well-done, and I liked how you implemented it. Very clever stuff. In the gallery the tickling content has been quite creative so far (though the tickling scenes feel too short) but I am really liking what I'm seeing. The mirror and Dark Lucy with the self tickling was also terrific.
I made the story and spent awhile trying to come up with a good name.... so i gave it a joke instead!

Closing thoughts: I have to say, the linearity is very refreshing, after playing games like ToG and Screamer's games that will have you bumbling around fairly clueless about how you should proceed most of the time. You really need a walkthrough for those games ):
Thanks, it's why I've made it this way. I was working on an RPG for here, but have postponed it because I thought "hey, we've got enough of these for now... So I'mma be the first in our community (I think) to do a horror style tickle game!!!"

And the librarian. Hotdamn. Her line about Foot scrubbing? Amazing, Wiz. Also the bit about tickle porn in the lib was hilarious. Also I really liked the library quest thing. Good that you've made this game without actually that much combat. I would say that's definitely a plus.
I have to admit, I have a serious soft spot for neko girls... they make the purrfect 'lers! I loved making her character and her lines! Spent ages trying to get her AI and placement good aswell! There's gonna be more like that! Though originally the libraryrinth wasn't gonna be, it was meant to be a series of puzzles.... But for some reason they kept randomly breaking for no reason so I put them to one side and made that. And as said before, I've made this in a horror style like "The Witch's House" or "IB" since I feel they make a great outlet for tickle stuff!

Thanks greatly for your kind words, help and for playing the game!
(Oh and pro tip: Check the books! Seriously, not one person has said about any of the damn easter eggs yet!)
 
I made it past the librarinth, labriry, labriranth... or wathever it's called.
I'm not sure of what should I do to advance the game now, I'll think about it.

Was supposed to be a scene there but I had it set on the wrong damn switch, it's fixed now!



- loved the setting. The haunted mansion is a classic and you rendered the idea with a nice use of the tilesets, attention to details and plenty of item descriptions. You clearly worked a lot on this, and the result is good.
Thanks! I figured if I was making a horror parody, I had to go for the classic cliche! Thanks man, I mad sure to put a lot of time into the environment to help immerse the player XD

- the stereotypical evil mansion owner with sadistic fixations and not-so-repressed sexual desire for the protagonist is always a pleasure to see, and your depiction of this character so far is quite enjoyable.
Like I said, going for the cliches on this! I seriously can't wait to introduce them properly, so proud of their design!

- the main character is pretty humorous and likable. Some of her expressions and remarks remind me of Lockelle in "Love and Hate 2: Maria's Tickly Doom" although this girl appears to be slightly more... sane. Which I guess it's a good thing.
Yeah.... She ain't completely unhinged like that long toed beauty! I wanted to try make her seem to have a light heart about her experience, make it show that she's trying to use humour to keep herself calm despite the situation.

- The narrator breaking the fourth wall is not a thing I dislike per se, but I think you should be careful not to overdo. Sometimes the narration was cut abruptly to insert remarks out of nowhere, and the reader (who was trying to picture the scene in his mind) could get a little confused.
Thanks, I'll try to keep a watch on it... Just I write pretty improv, I write as it comes into my head.... so sometimes that stuff happens... That's the price I pay for having an unhinged noggin! Seriously, sometimes it fights against me!

- the way the protagonist laughs. I can understand the feeling of frenzy and desperation you wanted to convey with that kind of writing, putting every word sticked together and "deforming" every aspect of the text to represent her frantic behaviour; but in my opinion it just doesn't work. It is so difficult to read and to piece words together, that after a few lines the player completely loses the pace of the narration; furthermore I find it doesn't really do a good job in conveying the behaviour of the girl, since the complete lack of spaces in the text implies a complete lack of breathing pauses, the wild alternation of upper-case and lower-case suggests lots of strange pitches in her voices... in the end, when I try to picture it in my mind, it sounds as a strange laughter that is difficult to believe as much as it is to read.
I'm not to fond of the text thing myself, but shamefully it's the best way to convey it with text. It's the only way to artificial create that sense of helplessness and frantic....ness! The shift in caps is meant to show how when people are tickled, they randomly switch between softer, more giggly laughter and much louder laughter.

Thanks greatly for your kind words, help and for playing the game!
 
Okay, finished the rest of the demo. Good, but really rather short ):

Tickling scenes could be expanded upon, but I really enjoyed it, and I'm looking forward to the next installment.
 
Really really well done!!

Thank you, Wizard! It was good and original! :)

And I vote for "incremental update"! :)
 
Pretty good. I like how you gave the choice of not going into the mansion at the start but instead of a game over, you should replace it with the command to return to the title screen since it's all "Didn't go into the mansion. The End!".

I remember the remake of Final Fantasy 2 was like this. You beat all the enemies at the start, it returned to the title screen.
 
Really really well done!!

Thank you, Wizard! It was good and original! :)

And I vote for "incremental update"! :)

Thanks! I figured most people might... which is a point, I forgot to come up with a poll deadline..... I'm gonna go on ahead and say 21st July is the deadline XD

Pretty good. I like how you gave the choice of not going into the mansion at the start but instead of a game over, you should replace it with the command to return to the title screen since it's all "Didn't go into the mansion. The End!".

I remember the remake of Final Fantasy 2 was like this. You beat all the enemies at the start, it returned to the title screen.

Thanks, I like when games give you these funny choices. Like when you're asked to be "the hero that saves the realm" and you can just keep saying "Nope, not interested" until eventually the king just comes to terms with the fact that he's screwed.
 
Pretty darn good start, Wizard. I like the whole "house full of traps" style you've gone with. I'd really like to see this game continue on. Also, some more bellybutton tickling would be nice too. :)
 
Theres a no RTP version? Can you tell me how to get that version, or am I being blind, and it's in the post?
There's only one version now. There was two when i started, but that's because the first one was an accident (It had the RTP compiled into it).


Pretty darn good start, Wizard. I like the whole "house full of traps" style you've gone with. I'd really like to see this game continue on. Also, some more bellybutton tickling would be nice too. :)
Thanks mate! I do intended to balance out all of the ticklings (though feet may get a slight advantage over the others at points).
 
Thanks mate! I do intended to balance out all of the ticklings (though feet may get a slight advantage over the others at points).

I figured feet would get more than anything else, but at least you aren't making it "feet only". I'm looking forward to the continuation of this game.
 
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