INSERT BIG RETURN SPEECH HERE
I'm kinda confused does "I can't continue where I left off" and all the talk about doing a lot of things different mean a complete overhaul or a new game? Or is still about the same ToG game?
That's a good question I think what he means with "I can't continue where I left off" is he lost all of the original source materials for TOG (game script ideas and things like that) which would make resuming the development at it's current point hard to do (that and he's lost his copy of VX which could be another obstacle) BTW Deus glad to know that you're still alive and I'm still ready and willing to help any way I can, I have just one question, do you still have the HDD from your broken pc? because if so I might be able to salvage some if not all of that data for you.
OOHH OOHH OOHH!!! YOU'RE TALKING ABOUT RECOUVA, RIGHT!?
I have that. It works... although... only if he
A) still has the HDD
and
B) hasn't used it since the incident
(cuz of overwriting the data)
Kinda, first I'd check to see if the sectors on the HDD haven't been damaged because if they're not it should be possible to just connect the HDD to a PC using a SATA/IDE to USB connection (which I have) and just copy the files off of the HDD to something like a flash drive, now if the sectors are damaged then I'd start using RECOUVA but like you pointed out, either method would only work is he still has the HDD and hasn't overwritten the data.
That's what I feared well it didn't hurt to ask.While I appreciate the sentiment, the HDD in question was fried to the point it was making my apartment smell like electrical burn...so it's long since been disposed of, along with the entire computer it was attached to.
I'm glad to hear you have something to work with that's going to help alot in revamping the game.I already have VX Ace, which frankly is so much better than VX I can't even begin to express my love for it. Again, though, thanks for the offers.
You can expect a PM from me shortly.Again, PM me if anyone is interested in helping. It's been a long, long time since I worked on this and I've set realistic expectations for myself.
I always thought you were pretty open to suggestions the first time around TBCH but if you say you're more open now more power to ya.I'm much more open to suggestion than before 🙂
I'd like to put this out there:
I'm reading back through this thread, but since it's a rather long one, if you have any serious or minor grievances with the game (difficulty, scaling, poor writing, etc), tell me and I will address these issues.
I promise nothing like the Haunted House will ever happen again, but if there is anything else absolutely abhorrent, I want to know so I can take that into consideration.
I feel kinda bad being the first to respond to this, but I wasn't a big fan of that system where the enemies scaled to the point that gaining levels actually made it more difficult. It felt like it sorta punished you for playing the game more.
But for the most part, I agree with everyone else. The game had such exciting potential, and what was there was really great. It's great seeing you back, and in the mood to create, with all the inspiration. It's a nice thing to see.
I completely agree and can assure you this is gone.
Leveling up will always be a positive moving forward and you will never cock block yourself by being over prepared. And, in fact, players will be rewarded for exploring as much as possible.
Actually, a suggestion for you and all tickling game makers: A God Mode is a pretty good thing to have in your game. Make it completely optional but leave it there, it helps a shitton. Some people are just interested in the tickling content and not in the "game" factor of the game. Or at least sometimes they just feel like stomping everything and getting to the content.
I have to agree with Alexandah on this, while a god mode would be a nice feature to have from the start, it would completely kill the experience, ToG and other tickling RPG's are meant to be rewarding experiences for those who put forth the effort, if you have a god mode from the start you'd be getting very little fun out of the game and the scenes won't be as rewarding, because it wouldn't be challenging in the slightest, now if there was a god mode option it'd probably only be available after completing the game once.But I play a game to finish it. Adding a god mode would be too tempting to use and would make the game boring.
I have to agree with Alexandah on this, while a god mode would be a nice feature to have from the start, it would completely kill the experience, ToG and other tickling RPG's are meant to be rewarding experiences for those who put forth the effort, if you have a god mode from the start you'd be getting very little fun out of the game and the scenes won't be as rewarding, because it wouldn't be challenging in the slightest, now if there was a god mode option it'd probably only be available after completing the game once.