Can somebody pleas for the love of god tell me where this mythical cabin is?
Because I cropped every last tile of walk-able space in the game, and still I can't find it.
The only cabin I know about is the cabin North of the first town.
Can somebody pleas for the love of god tell me where this mythical cabin is?
Because I cropped every last tile of walk-able space in the game, and still I can't find it.
The only cabin I know about is the cabin North of the first town.
Dude, second floor of the cabin. Look at the things on the ground of that room, before you enter the zombie room.
There is an thing in the floor that is different from the other things. It's the same, but it's different.
It's not that hard, give a good look.
Yeah, I know about that cabin.
But people keep talking about some kind of Zombie, or Fairy thing that you fight in some mysterious cabin in the middle of scenic nowhere.
That is the cabin I'm looking for.
For those events, you have check previous places when the game instructs you to. So you have to try the cabin again later.
Wow. That was obvious. Painfully obvious. >.<
But... But... I can't go back to those areas. Or ANY areas for that matter.
My game told me that I had to stop playing as soon as I got to the Inn at Kootchie (<-spelling?) Kingdom.
The first time the game told me that I needed to go check for changes.. It was at the start of the mandatory quest that led me to the Escape Tunnel.
Once I got out of that, I couldn't go back at all. All I could do was walk into the inn.
Then the game just said "Wait for episode 2:lol"
And I'm really confused because everybody is talking about shit which I have deduced must be in episode 2, which I cannot access yet. :cry
Yes, sleeping to continue the game is mandatory. It, however, is NOT forced upon you. You can go about your business and do whatever you want before you sleep in the bed, including leaving the town.
In other words, you missed out on things you could do before all hell broke loose in town. After you sleep, you continue the story (which prevents you from leaving town. Had you been here earlier, you'd be able to play a broken version that actually let you leave town and mess up the event lol)
You'll have to either load an earlier save, or start a new game. Expect a lot of things like this throughout my game (missables). Actions you do can change what you'll see in the future. Events you miss can be gone forever. The game will feature multiple endings, after all.
Oh yes, and Whisper Cave is the name of what some people call the Oni cave. When you walk in, you'll get the name on your screen (several environments actually show you what the place is called).
Wait.. Shit changes. BEFORE you sleep? I.E. Before time passes?
Dafuq?
Oh well, who cares, It's fantasy after all. Okay, I'll load one of my 15 saves and see which one works for me, then check for new shit.
I did the same. The opponents are dangerous, and grinding only gives you about 4-6 statpoints (while a good item might give you 12), so... I grinded for three levels, but the fights weren't really less dangerous, so I just ran through the caves to the endboss.
I have the same opinion, as long as all classes have a similiar escaping chance it doesn't hurt the game.
Aha! After finding the spider girl (And completing everything in the game so far! 😀) I can say that my original guess as to who the mage girl is was...
Ahem.
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I love her already <3
I elaborated on random encounters a little more in a post I made on page 96. Another aspect is that we have limited resources to get through the dungeon. The bed works fine, but when you're actually trying to make your way through it, you can't take sizable damage each encounter, unless you really stock up. So it's a lot better to just run away. As a random encounter, two zombies and a toe nibbler is pretty tough and the weak to tickling could even get you killed, but as a boss it'd be easy.
I think that rather than the girl at the end of the game, it's the girl the spider girl was tickling. I edited this a bunch of times because you made me second guess myself xD...?
No no, please, tell me all about who you now think the Mage is lol.
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I think that rather than the girl at the end of the game, it's the girl the spider girl was tickling. I edited this a bunch of times because you made me second guess myself xD
I think AnimeWatcher said you need naughtiness to move past those scary looking mountains. So naughtiness might go so far as to give you an entirely different path, which would be pretty awesome.
I think AnimeWatcher said you need naughtiness to move past those scary looking mountains. So naughtiness might go so far as to give you an entirely different path, which would be pretty awesome.
I think that rather than the girl at the end of the game, it's the girl the spider girl was tickling. I edited this a bunch of times because you made me second guess myself xD
Okay, I did a bit experimenting after that post, here are the results (for the people who are lazy, just read the summary at the end)
Class: Paladin
Level: 5
HP: 194, MP: 89, ATK: 13, DEF: 22, MAT: 16, MDF: 17, AGI: 9, LUK: 9
How encounters went (only fought once against every encounter, so I might have been lucky/unlucky):
2 Playful Zombie
- I deal 26 Damage with Foot Tickling
- they deal 28 damage (*2) + weakening + poison + confusion (can result in death without any chance to react). That's at least 56 damage per round, and I can only heal 44-50 per round.
- got killed after getting confused with ~120 hp left
1 Playful Zombie
- I need about 8 rounds with Foot Tickling to beat her
- in that time I get 60-90 damage I guess, maybe even more if she uses poison/confusion attacks. That are at least two heals equally to 20 mana to get full health.
1 Toe Nibbler
- 37 damage with Foot Tickling, needing 3 rounds
- she deals 70 damage with this toe-nibbling-attack, otherwise ~25. That are about two heals equally to 20 mana to get full health.
1 Specter
- I deal 25-30 damage with Foot Tickling, needs 3 rounds to beat her
- She deals 22 damage per round, costing me 44 hp equally to 10 mana
Specter + Rib Grabber
- at least 40 damage per round, poison, balance loss, ...
- got killed (after using two heals and maybe 8 rounds)
(tried this fight a second time, got killed after using 6 heals... doesn't seem winnable without using items)
Encounter-Counter from bed to trails: 6
I guess you can add 2 to get to the shovel, another 2 to get back to the trails. After the trails to the endboss maybe another 2, that are 12 encounters in total (more if you think about exploring and getting lost and fighting the spider, but let's say the player goes back to the bed and restores after that).
So if you avoid the deadly encounters (2 monsters at the same time), that may leave you with 10 encounters. If you need roughly 20 mana after a fight to get to full health again, then you need about 200 mana. Since my pool was 89, that are two Tasty Waters (or less with a combination of Potions) and maybe an Antidiote.
So, in summary: If you play perfect (and with that I mean going the direct way of the main quest, fleeing of monster groups with two or more monsters and only use foot tickling), you need two Tasty Waters and an Antidiote to get through as a level 5 Paladin, even if you fight against the appearing monsters.
That seems okay. Actually it felt a lot harder without knowing the labyrinth, because you never know how much longer you are running through this maze and what dangers lie ahead. And of course one does not simply go the direct way xD
I wonder what happens when Nadya's naughtiness increases. Might make a secondary save with maximal naughtiness.
By the way, I've found the harpy woman, the hidden beach (and the bathing suit which surprisingly offers lots of protection aside from looking sexy as hell) and the zombie thief. 😉
EDIT: Oh, and I've also found a hidden Life Up in the Whisper Cave. Certainly comes in handy for a low HP class as the mage.
EDIT2: Wait, that 'sacrificial fly' is just the 'scared ticklefly' who got ganged up by two fledgling harpies isn't it? That one is old news to me. 😛 However, I'm only moving on to the escape tunnel once I'm a little more sure I've found everything.
EDIT3: I've just found the 'ancestral fly'. Nice. Curious what will happen. 😉
EDIT4: I've watched all possible outcomes of the 'ancestral fly' encounter. I must say, worth it. I've also met the notorious 'twig snake'. I think I'm ready to move on now. 🙂
BTW, the conversations with the female guard in the starting village are hilarious, especially when you come back after a certain event.
I think AnimeWatcher said you need naughtiness to move past those scary looking mountains. So naughtiness might go so far as to give you an entirely different path, which would be pretty awesome.
Do you need to make evil decisions 100%, or would it allow you to proceed with let's say 70% naughtiness? Also, is there a way to tell if you're more evil than good?
Item One: Jesus, that frog. I tried tackling that frog numerous times. As a warrior, ranger, paladin, even once as a cleric (and realized that was just pointless) all with no success. I usually get the frog to speak around 10-20 hp. The battle is especially frustrating as it can only take place in a point in the game where Nadya is incapable of using any tactics. No squandering of potions, or rationing of abilities. Nothing. I have to say, this is poor gameplay design, AW. If we need to rely on a dice roll, it'd be much better to simply have a "you have 5% to land the first hit. First hit wins."
Seriously, though. That fight should be done through a dialogue tree a la Lady Venus mid-point in ToG. That'd give the player some autonomy while preserving the likelihood of bad ends. And, frankly, give us more juicy dialogue. I know you're focused on the herculean task of moving forward and not backward, Screamer. But I think the Frog battle is worth revisiting. Despite wanting the victory scene and item, I said screw it, this isn't fun at all.
Alright, that unpleasant item out of the way, on to the fun stuff…
-naughtiness increased by 1? Is that new? Do I have a karma system now? It only seems to show up in negative (I haven't seen a nice point yet, and my Warrior Nadya is quite the nice one, fat slime girl aside) Hmm, a reason to roll an evil Ranger.
Oh, speaking of alt classes: Is anyone finding the Pally fun? I found her high defense battle style plodding, and reminiscent of the same character in ToG. But maybe once abilities kick in life is better. I do not have a good solution to that problem. And maybe its just me, but those turtle battles wear on me.
-In the Lockstocked inn, I can walk inside the walls! And not to sneak around and tickle the hostess, either. They react normally. I'm just, y'know, creeping around inside the walls. Nothing unusual. You can enter them from the rooms, at the row the hostess is at.
-When a red oni beats you (quiet, I underestimated the little buggers), they "jas her fingers into Nadya's armpits"
-Does waiting for the "next day" for the alraune and Jacob mean after the centaur attack? I can't do anything before then. I tried heading over there right before the night scene at the General's castle, but they're still waiting. I feel like I'm doing that one wrong, or should just axe the Alraune just for closure. Yet another job for Naughty Ranger Nadya.
-specters… ew. I do not wanna tickle that. I guess that's kind of the point. At least those playful zombies look fun. And playful.
-I want to re-iterate my desire for a "tent" that follows Nadya around, rather than relying on the bed at the beginning of the cave. I get why its weird for her to lug around sleeping supplies… but its ok, cuz VIDYA GAEMS. The practical result is I grind right outside bed until I get the desired level, then run from every single encounter (and there's a ton) for the rest of the dungeon. That's not optimal. At least, Nadya should run into a "Zero encounter rate" accessory. Stumble upon the one ring or something.
-spider victory scene: N[1] add her other hand… (should be Nadya adds)
-Necro Game Over: N[1] sees the necromancess casting something
-god damn that necro intro scene. I like it, but… I'm just hammering the z key at the 4th battle. Don't know how to fix that issue either, but sometimes repeating intro scenes can be a pain.
…Ok. Overall, I'm really happy with this chapter, AW. You've done another stellar job. Loved the spider girl encounter, as well as the small interaction between Nadya and that Egyptian death goddess. Man I want to meet up with her again. And I am chopping at the bit to meet more companions, and even pair up with one. C'mon Tula, join up with me already! Although I doubt a Tula-Warrior combo is the best thing possible. But I can tell AW is going the extra mile on her dialogue, and I'd love to see it with the next character introduced. I know, I know, long way off.
And I just want you to know I criticize because I love, AW. I've got high standards for this game because it's already shown a lot. I'm sorry I haven't been active in this thread, being all up in this zeitgeist more.