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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Hey ive been wondering... Where is the stairs to the third floor? Ive been looking all over for them and i havent found them yet... Can someone please help? 🙂 also. Can someone tell me how to get to them? Thers a quite a few blocked doors. So how would i go about unlocking them o.o?
 
Regrettably, the second floor is as far as you'll get until Deus starts back up on ToG. Our current version only has you getting to the 'end' of the second floor, and none of the doors will open for you (they require a key that hasn't been implemented).
 
I believe the game doesn't have the third floor part yet, you're gonna have to wait for the next update but lot's of stuff happened and it's been postponed for quite a while now.
 
COMPLETELY RANDOM
After about 6 or so months... I finally did it....
I BEAT PARANOIA!!!
God, did that feel good. What a long effin fight.

Sigh.
What now....
Hrm...
Maybe I'll just play through the game again.
 
i got a question
where can i start the 4 challenges when i enterd the second floor and flee ?
honey bee says i need 4 talismans and in the questlog stand 0/4 challenges
but where can i start them ?
 
COMPLETELY RANDOM
After about 6 or so months... I finally did it....
I BEAT PARANOIA!!!
God, did that feel good. What a long effin fight.

Sigh.
What now....
Hrm...
Maybe I'll just play through the game again.

What class and what game version are you using? 😛issed I need to know - like - YESTERDAY! I've got the latest, but she is broken and unbeatable (my poor Mage). Tell me your secrets!

i got a question
where can i start the 4 challenges when i enterd the second floor and flee ?
honey bee says i need 4 talismans and in the questlog stand 0/4 challenges
but where can i start them ?

Oh jeez, Kami. I'm sorry I missed this. You probably already found the answer by now, but the challenges should be started in the far left part of the forest where you originally fought Alraune. Just walk up to the pillar and you can begin them.
 
What class and what game version are you using? 😛issed I need to know - like - YESTERDAY! I've got the latest, but she is broken and unbeatable (my poor Mage). Tell me your secrets!



Ack sorry to get your hopes up. This version was two years old apparently. I used a hunter. However currently I'm trying the newest version. I just hope i remember how to get back to her. You have to do it before you enter the tower right? Seriously.... we all need to get together and make a walkthru or strat guide. WHY ISNT THERE ONE ON GAMEFAQS?!?! :stickout
 
Does anyone know where a latest copy can be downloaded from? The link in the OP just leads to Megaupload's 'Seized Domain' pic.
 
i got a question
where can i start the 4 challenges when i enterd the second floor and flee ?
honey bee says i need 4 talismans and in the questlog stand 0/4 challenges
but where can i start them ?

Oh jeez, Kami. I'm sorry I missed this. You probably already found the answer by now, but the challenges should be started in the far left part of the forest where you originally fought Alraune. Just walk up to the pillar and you can begin them.

I notice someone is talking about the 4 challenges...just in case you want to know how to complete each task...here's the link for it. For I'm sure AnimeWatch and I talked about it somewhat. XD Tips
 
It's been so long I need a reminder. To get to paranoia and the other one...
damn what was the other chicks name... but you know who I'm talking about.
Do I have to be in DwtD mode? Probably. I hope not. I'm lazy. I don't wanna have to try.
Write back soon.
-Love me
 
Does anyone know where a latest copy can be downloaded from? The link in the OP just leads to Megaupload's 'Seized Domain' pic.

Go to page 274 of this thread. Top post has the re-uploaded link.

I notice someone is talking about the 4 challenges...just in case you want to know how to complete each task...here's the link for it. For I'm sure AnimeWatch and I talked about it somewhat. XD Tips

Oh yea! We did talk about this XD Man, look at how thin I was back then. :lol

It's been so long I need a reminder. To get to paranoia and the other one...
damn what was the other chicks name... but you know who I'm talking about.
Do I have to be in DwtD mode? Probably. I hope not. I'm lazy. I don't wanna have to try.
Write back soon.
-Love me

I loooooooathe you for getting my hopes up. Loooooooooooathe... -sigh- I can't beat her until Deus fixes her in a new patch, since there's data from the current patch that wasn't available in previous ones.

Anyways, if I recall, only Calypso requires DwtD mode and Paranoia is available for everyone.
 
I don't think Paranoia was for everyone o.o I played through non-DwtD mode several times and never even got a hint of her name in the gameplay. I could of course be completely blind,but that's my story and I'm sticking to it 😛
 
Oh yea! We did talk about this XD Man, look at how thin I was back then. :lol

XD I wouldn't call it thin, more like a simple info. 🙂

For some reason...I feel I need to start over with the same class, just in case the update comes. ^_^

And keep the old one to simple play around with the bee. Beside...I had fun facing her.
 
Okay, if this has been said already then sorry for asking, I'm a bit hesitent to read through the comments because of spoilers, but are the enemies supposed to level up with me? Because I'm at level 11 and trying to beat our little bee friend, yet I'm killed in two hits constantly....No matter how much I level up, they just follow suite, and the game already told me I'm just at average ticklish level, and now I can't even heal myself because nothing I use heals more than the damage they deal.
 
Okay, if this has been said already then sorry for asking, I'm a bit hesitent to read through the comments because of spoilers, but are the enemies supposed to level up with me? Because I'm at level 11 and trying to beat our little bee friend, yet I'm killed in two hits constantly....No matter how much I level up, they just follow suite, and the game already told me I'm just at average ticklish level, and now I can't even heal myself because nothing I use heals more than the damage they deal.

Ooo ooo - let ME tell you the news.
Nbxh0.jpg


...You're level 11, and just now facing Honey Bee? My, you've certainly been busy haven't you? AND she is two shotting you? With the latest armor? I hate to say this - but congratulations Yumes, your game is no longer possible to beat. :stickout (ok, there might be a really slim chance, like super slim, but no enemy should EVER be two-shotting you unless it's Paranoia; and only when she is in "Guaranteed Gameover" mode)

Enemies do level up with you. The level 1 Tickle Faeries will leave huge dents in your armor when you face them again at level 6+. Enemies scale, and though you'll kill them in slightly fewer turns, earlier game enemies will still hurt bad. Leveling up is almost bad in this game - you do want to level a little bit, but only by a level or two before certain parts of the game. If you over level, the difficulty spikes up and you could (as you're seeing here) screw up any future progress you could make in the game if you get too high.

I'm sorry Yumes. But I don't think even the White Feather cheat item could save you now, since it'd only help you kill things faster, not prevent things from killing you fast. The only items I could think to help you would be to get the VERY BEST juices you can get right now (make sure you grind the pub game like a madman if those are the best). Also, use some strategy...yknow...like Spaz. Expect some boss fights to last a LONG time, you can't just smack them with your sword and win in ToG as they will rape you.
 
Well that's.....depressing.

I always have a habit of level farming for a little bit when I play RPGs, always trying to stay a head of the enemies and such a bit. I mean it's a good game and such but shouldn't leveling up make me stronger?

But I guess I'll just reset the game then I suppose, kinda kills the mood to play but hopefuly once I get back to my location it will pick up again.
 
Not to be harsh, but I have little sympathy for the people who overlevel in ToG. Deus and others have announced repeatedly over these many pages that there is an optimal level for each chapter, and not to go beyond it. The healing items are in set units, not a percentage. The enemies don't need equipment or items: they level their stats correspondingly in a way the player cannot. Grinding is not the answer in this game. Caution and an abundance of potions is.

This is especially true given the 99 save states and the explicit advice at the beginning to use them. You should go back to a save state at lvl X. If you don't have a save state for every level you've been at, you're doing it wrong.
 
Ooo ooo - let ME tell you the news.
Nbxh0.jpg


...You're level 11, and just now facing Honey Bee? My, you've certainly been busy haven't you? AND she is two shotting you? With the latest armor? I hate to say this - but congratulations Yumes, your game is no longer possible to beat. :stickout (ok, there might be a really slim chance, like super slim, but no enemy should EVER be two-shotting you unless it's Paranoia; and only when she is in "Guaranteed Gameover" mode)

Enemies do level up with you. The level 1 Tickle Faeries will leave huge dents in your armor when you face them again at level 6+. Enemies scale, and though you'll kill them in slightly fewer turns, earlier game enemies will still hurt bad. Leveling up is almost bad in this game - you do want to level a little bit, but only by a level or two before certain parts of the game. If you over level, the difficulty spikes up and you could (as you're seeing here) screw up any future progress you could make in the game if you get too high.

I'm sorry Yumes. But I don't think even the White Feather cheat item could save you now, since it'd only help you kill things faster, not prevent things from killing you fast. The only items I could think to help you would be to get the VERY BEST juices you can get right now (make sure you grind the pub game like a madman if those are the best). Also, use some strategy...yknow...like Spaz. Expect some boss fights to last a LONG time, you can't just smack them with your sword and win in ToG as they will rape you.
I know it's off topic, but that Double D picture threw me into hysterics. XD
 
Not to be harsh, but I have little sympathy for the people who overlevel in ToG. Deus and others have announced repeatedly over these many pages that there is an optimal level for each chapter, and not to go beyond it. The healing items are in set units, not a percentage. The enemies don't need equipment or items: they level their stats correspondingly in a way the player cannot. Grinding is not the answer in this game. Caution and an abundance of potions is.

This is especially true given the 99 save states and the explicit advice at the beginning to use them. You should go back to a save state at lvl X. If you don't have a save state for every level you've been at, you're doing it wrong.
A few thoughts on this:

  • The game's character advancement and enemy scaling system are counter-intuitive. They punish typical RPG behavior, even though the game is an RPG.
  • Dependency on external documentation is a design failure.
  • The information isn't in the first post. Having to scour a thread, as homework, to make sense of a game is not fun.
  • Gotchas suck, even beyond game design. "It's documented" is not an excuse. Listing the trade-offs underlying a design decision, however...
 
Last edited:
Yeah, as much as I've enjoyed the game and understand that grinding can break any form of challenge, I question if making us fearful of leveling up is really the answer.
 
I have to agree with the last 2 posters here on that part. FF VIII does not even punish you this badly on enemies leveling with you. Bosses are already annoyingly long on normal standards. They kill you if you overlevel just by one level. It does not make battles more difficult, just only longer. more Hp=/=Difficult fight. This has been the only Achilles of this game.
 
Well like I said, I really wanted to read through everything for the answer, but after seeing constant little mentions of this character or that character, I kind of jumped out and decided just to ask, instead of getting drowned in spoilers. After all it's a good story, and I don't want to know what is coming next.

But my question was answered, so thank you AnimeWatcher~ Very informative, polite, and overall helpful.
 
Well that's.....depressing.

I always have a habit of level farming for a little bit when I play RPGs, always trying to stay a head of the enemies and such a bit. I mean it's a good game and such but shouldn't leveling up make me stronger?

But I guess I'll just reset the game then I suppose, kinda kills the mood to play but hopefuly once I get back to my location it will pick up again.

Most RPG gamers are used to being able to grind out levels. However, as MisterDae mentioned, FFVIII (one of the reasons I didn't like it nearly as much as FFVII) also had enemies scale. But I believe it was just HP scaling - if it was stats, it wasn't nearly as much as it is here.

Sorry you have to reset the game, but hey - at least this gives you an excuse to do another class and see their class-specific tickle scenes. Unless of course you were playing a Mage. Then...sorry 🙁 you'll have to reroll the best class (of which I'm referring to female Mages. Males don't exist to me as that class. Red eyes, silver hair, hyper-ticklish feet? Perfection...:wub)

If it makes you feel any better, I had an Adventurer that I had gained level 13 with(and farther along than you are) before Deus revamped the class system and added the skill tree books, so I was forced to reroll since I couldn't acquire them (or continue the game sadly). It's ok though, since all classes gained the Surrender skill, which was one of the reasons I chose Adventurer in the first place.


-This brings up a good point as to why I don't agree with making games in increments/chapters and putting them out one by one. If you change/add anything like quests requiring new quests or new battle systems, you can completely mess up the progress players have made before then. It's just like LoL being switched over to Ace now - I'm forced to lose EVERYTHING I did in previous versions.
(This is more for people who were discussing chapters with me in my game thread)-

Not to be harsh, but I have little sympathy for the people who overlevel in ToG. Deus and others have announced repeatedly over these many pages that there is an optimal level for each chapter, and not to go beyond it. The healing items are in set units, not a percentage. The enemies don't need equipment or items: they level their stats correspondingly in a way the player cannot. Grinding is not the answer in this game. Caution and an abundance of potions is.

This is especially true given the 99 save states and the explicit advice at the beginning to use them. You should go back to a save state at lvl X. If you don't have a save state for every level you've been at, you're doing it wrong.

Well, to come to Yumes' defense, he DID mention that he didn't bother looking because he didn't want spoilers. Which I guess is a good point since we have everything only in this one thread (instead of an FAQ thread). Still, yea, if you're not using all those save points, you honestly have only yourself to blame. Still, it would've been nice to have gained some armor aside from chest pieces. It might've helped with situations like this.

I know it's off topic, but that Double D picture threw me into hysterics. XD

So long as you're quoting me - everything you post is on topic 😀 Looks like the pic completed its task successfully and made someone laugh!

A few thoughts on this:

  • The game's character advancement and enemy scaling system are counter-intuitive. They punish typical RPG behavior, even though the game is an RPG.
  • Dependency on external documentation is a design failure.
  • The information isn't in the first post. Having to scour a thread, as homework, to make sense of a game is not fun.
  • Gotchas suck, even beyond game design. "It's documented" is not an excuse. Listing the trade-offs underlying a design decision, however...

-Not ALL RPG's go with the leveling thing, but it is really harsh in this one. It's not a slap on the wrist like FFVIII, it's more of hitting you with a semi going 75 MPH.
-Not entirely. If that was the case, most games would be failures because guides are made; like how systems work (like crafting).
-This is something that ALL RPG makers here need to do, so I agree with what you say here. Important info should ALWAYS be in the first post since nobody bothers to read past that. Though, a lot of people don't even bother with the first post - they just grab the game and then bitch, despite how the fixes are right below it. Sadly, community members post answers instead of directing them to the first post and shaking their head at them in disgust; they cave in to this lazy attitude because they try to be helpful.
-can't really comment on this last one except nodding my head as nothing else really needs to be said.
 
The thing about this entire game, IMO, is that it's a game with our fetish mixed in with it. Personally I am refreshed by Procella's approach to the game. I'm not much for your standard RPGs but I do fully enjoy this game. However, I also have been keeping up with this thread for somewhere over 100 pages at the least, so I know stuff that, say, Yumes wouldn't. When Procella is able to come back in any capacity I do vote that all important info on the game that isn't in-game should be migrated into the first post. Everything in said post is already before the link so you can't just grab the link without scrolling down, which is good.

Regarding the game itself and the challenge it brings, see here's the thing that I see. Procella has this story that he is able to put out into a game, but he wants there to be challenge to it. Now, I say that this caters more towards people like me who are inherently gamers than it does non-gamers, but when I think of a game that involves tickling as its main premise, I definitely prefer this approach as opposed to something that is basically laughably easy. In that case, what's the point of making a game which requires a lot less effort? You might as well just write the story in a "choose your own adventure" format.

Procella wants the game to be a challenge, and he probably did have in mind that the people who would most play his game are gamers. Honestly I believe that the main reason for this is so that you legitimately can't just grind your way through the game, because that would be a detriment to Procella himself and whatever effort he and countless others (be it thread posters or people who beta tested something for a few hours - I did that with Paranoia Mk. I back last year under a different name). As above, if everyone just grinded for a few hours that then he wasted his time making the game and trying to make it challenging if people could just grind out to max level and slaughter everything in their path. The point of it all is to make something people will legitimately challenge players in order to get to what the game's main attraction is, otherwise what was the point of it strictly being a game in the first place? To be fair though, he did give that white or black or whichever color feather in normal difficulty for people who wanted to mostly breeze through, and has been saying he'll be regulating bonus content/the true ending into DWTD mode as compensation.

That's my take on it, anyhow. Personally, I'm a fan, even though I haven't touched the game in forever (I replayed it a few times when I first got into it and kind of wore myself out on it). It's honestly an odd feeling, because I can remember at one point that the game sort of gave me a high, I think, upon completing something that I did some time ago, can't remember what it was. It's like, a gamer's high I suppose, and I felt a sense of accomplishment or connection with the game, as silly as this might sound. I remember it as a similar feeling that I had when I first beat Ballos in Cave Story a few years ago, and any game that can get me that invested in it for any reason has my highest vote.

As far as enemies levelling with you, now while there was no "optimal level to finish a chapter in" thing mentioned for obvious reasons in-game, I do recall there being an in-game explanation as for why the Mamono level with you, though I forget who mentions it. Probably Honey Bee. Anyhow, that's probably the big trigger that's supposed to tip you off that you shouldn't be mindlessly grinding through the game. I know Procella had to be MUCH more informative in-game with the dialog boxes at the beginning reminding you that you can RUN, and to utilize every save slot that you have.

Speaking of Procella I do hope he's doing alright for himself currently. I forget the reason for his current hiatus if there was a specific one. I should really replay the game now actually, because I haven't touched it since before the last large update I don't think. I barely tinkered with the skill tree, and I know jack shit about that uh... witch... shit, I can't remember her n- Pandora.

Also at Yumes, if you have any (specific) questions pertaining to the game you can probably ask me next time we're in a mass skype chat. At least the basic-but-not-readily-available information I should have from what I recall about the game at large.
 
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