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RPG Maker Translation Coordination

If it's done while putting the game together, it's very little work. Now, if you're given a giant game that uses like 60% of the files and you have to read every map and most of the database to figure out which parts were actually used, then yeah, it'll be a long, long time.

Yeah. I'm too lazy to contact them, but anyone's welcome to tell them and take credit for having found the bug.



tl;dr game length ≠ resource size

It's a combination of design trade-offs, coding, resource reuse, and other factors.

Skyrim comes with some pretty low resolution textures out of the box because they also targeted consoles. Higher-res, fan-released textures, probably without full game coverage, are about 2.2GB. Bethesda figured—correctly!—that those would be "good enough" for people to buy it on PC, even if their game doesn't get them heralded as the new Crytek. Skyrim's PC version also had an idiotic RAM cap appropriate for consoles, for a while. Thankfully, Bethesda releases all of those mod tools, and has a player-base dedicated enough to fix lots of their games' shortcomings.

World of Warcraft installs, with all expansions, are probably >20GB by now, because of sheer content quantity. I imagine if Blizzard could have shrank it much without making sacrifices, they would.

The fact you kept saying everything I wanted to mention is somewhat scary - like 20 GB is MMO size (with WoW being the reference I'd use) and Bethesda's somewhat sloppy PC port (thank you soooo much mod community, from your cussing mud crabs to MLP dragons to HD textures to just having the sunrise actually have light bloom and look real; and super big thanks to the 4 GB ram mod before Bethesda placed "their own" into the game).

Still...22 GB...Freakin ridiculous.

Also, RPG Maker not using the RTP as a backup probably isn't a bug. What you're seeing is likely the limitations/simplicity of the Maker. If the file you were using was originally in the game directory, it'll go there. If it can't find it, it'll go retarded. In comparison, it's probably just like a shortcut on Windows. It follows a specific directory to the file, and if the file gets moved or deleted the shortcut throws a fit. It's not like you can setup multiple file paths to the Maker when you're working on a project.
 
Also, RPG Maker not using the RTP as a backup probably isn't a bug. What you're seeing is likely the limitations/simplicity of the Maker. If the file you were using was originally in the game directory, it'll go there. If it can't find it, it'll go retarded. In comparison, it's probably just like a shortcut on Windows. It follows a specific directory to the file, and if the file gets moved or deleted the shortcut throws a fit. It's not like you can setup multiple file paths to the Maker when you're working on a project.
Somewhere at Enterbrain, during a design conference...
  • Dev A: Hey, let's make a big bundle of shit game makers can use in their games and direct people to download, that will work across games.
  • Dev B: I FUCKING LOVE PONIES
  • Dev A: Instead of making it a plain archive, let's wrap it in an installer. That way, it's in a consistent, indexed location, so people only ever have to download it once, instead of having to download the same files again for every time they play a different RPGMaker game.
  • Dev B: I LIKE TRUCKS AND LASERS AND TRANSFORMERS AND POKEMON CAN WE HAVE LASER PONIES THAT TRANSFORM INTO POKEMON TRUCKS WITH VEGETA HAIR
  • Manager: A, great ideas! B, go code A's ideas.

If it can't find it, it'll go retarded. In comparison, it's probably just like a shortcut on Windows. It follows a specific directory to the file, and if the file gets moved or deleted the shortcut throws a fit. It's not like you can setup multiple file paths to the Maker when you're working on a project.
The RTP comes in an installer; they could easily write to the registry or user data folder and keep track of the RTP's installation directory. Also, it's trivial to have multiple fall-back paths for files.

Code:
if gamedir.contains(filename)
    load(path(gamedir,filename))
elsif rtp_registry_dir.contains(filename)
    load(path(rtp_registry_dir,filename))
elsif rtp_default_dir.contains(filename)
    load(path(rtp_default_dir,filename))
else
    shit_your_pants()
 
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Somewhere at Enterbrain, during a design conference...
  • Dev A: Hey, let's make a big bundle of shit game makers can use in their games and direct people to download, that will work across games.
  • Dev B: I FUCKING LOVE PONIES
  • Dev A: Instead of making it a plain archive, let's wrap it in an installer. That way, it's in a consistent, indexed location, so people only ever have to download it once, instead of having to download the same files again for every time they play a different RPGMaker game.
  • Dev B: I LIKE TRUCKS AND LASERS AND TRANSFORMERS AND POKEMON CAN WE HAVE LASER PONIES THAT TRANSFORM INTO POKEMON TRUCKS WITH VEGETA HAIR
  • Manager: A, great ideas! B, go code A's ideas.

I laughed way too hard at this! :lol Definitely think I need to sleep. I almost feel this is what actually happens with all of the stupid game decisions being made these days. I almost...want to draw that last Dev B line...in a scene that would be the greatest thing the internet has ever seen.

The RTP comes in an installer; they could easily write to the registry or user data folder and keep track of the RTP's installation directory. Also, it's trivial to have multiple fall-back paths for files.

Code:
if gamedir.contains(filename)
    load(path(gamedir,filename))
elsif rtp_registry_dir.contains(filename)
    load(path(rtp_registry_dir,filename))
elsif rtp_default_dir.contains(filename)
    load(path(rtp_default_dir,filename))
else
    shit_your_pants()

They ALSO could've kept the Side-Battle System they had. Yes, they actually had the Side-Battle System like old FF games had in RPG Maker 2k3, but removed it for RPG Maker XP and onward...for...reasons I have 0 idea. Now, you have to script in the system. They ALSO could've left the 3 layers in like XP when they transitioned into VX for top-of-the-line environment creation, but they didn't. I believe the layers are still there, but layer 3 is almost never used and layer 2 isn't fully used; and I do believe no one can script or mod the game to use them fully (otherwise it'd be one of the MUST HAVE scripts on every site). Kindof shows there are a few screws loose over there lol.
 
I almost...want to draw that last Dev B line...in a scene that would be the greatest thing the internet has ever seen.

HTax2.png
 
Sorry if someone answered this but how do you open the rxdata stuff? Like map 71 and on seem to be all this type of file and I've tried two different programs to extract them and neither can.... anyone have a program that will?
 
Does anyone know the status of the translation for the final part of the Kusuguru Project? I'b be perfectly willing to translate it myself but I'd need the master file to do so.
 
The "Venus passion" link shows "Tickle Mansion.exe" Do we still have a working link for that one?
 
Thanks for the tip. Fixed it. There was a link to the correct download URL in candycane's post.
 
I downloaded all the .rxdata files, and put them into the data folder, some were larger and some were smaller than the original .rxdata files that were there. I loaded the game, but I am still getting Italian subtitles. Did I do something wrong? How can I find out which map these are with? I saw one is for the Underworld, and I had a save there, but everything is still in Italian.

Sorry for being such a pain! Thank you for your patience!
 
I got it. lol. There's bits and pieces within areas that don't seem to be translated. I'll talk to some insignificant characters, and they speak Italian, still, but the rest of the people speak English. Thank you, very much!
 
Hello everyone. ^^
Thnaks for the translation.
And well ask a favor. Someone can upload the broken/delete files please jeje
I will pay xD ok no but i will grateful xD.
Well see you later .
And sorry my bad English.
 
Hello everyone. ^^
Thnaks for the translation.
And well ask a favor. Someone can upload the broken/delete files please jeje
I will pay xD ok no but i will grateful xD.
Well see you later .
And sorry my bad English.

By broken do you mean unpacked so you can modify them?
 
By broken I mean that mediafire delete the files. jeje sorry
 
KUSUGURU PROJECT TRANSLATION IS COMPLETE🙂:cool😉:rolleyes
Thanks to candycane who has posted dialoguesnow.txt
Well I would say 97-98% complete....
Please Make back up of ur game,well in case...
1.Download DreaMaker and dialogues.txt from the attachments
2.Extract Dreamaker and copy its contents to the folder in which game.exe is present.
3.Click on Dreamaker.exe and press enter when it tells you to create dmk folder and .ini file.
4. Follow Process 1 and 2. dialogues.txt will be created.Press 0 and quit dreamaker.
5. Replace dialogues.txt with the dialogues.txt u have downloaded.
6.Open Dreamaker and press 3 and 4.Then Press 0.
NOTE: Do not follow same step twice . This may create error.
Now u can play translated game. To check whether it is translated select new game
Before the quote "Year 2081 Planet Earth", Completely Translated will be printed.
This will tell u that u have copied mine dialogues.txt.
Well i am not a good writer. I hope you understood.
 
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Good work on finishing what I started guys! I apologize for not finishing it myself too. ^^;
 
I feel dumb but i am still slightly confused by all this. Is there a simpler method to which this can be done?
 
I feel dumb but i am still slightly confused by all this. Is there a simpler method to which this can be done?
Sorry for posting this method. I was in a hurry
Download and Extract Data.rar into your computer. Copy all the files of data folder and replace it with contents of existing data folder present with game.exe.
To Check whether the translated files are replaced ,click on game.exe and select new game.Before the quote"year 2081 Planet Earth", Completely translated will be printed.
Please always make backup of your game.
Enjoy!!!!!
 
Good work on finishing what I started guys! I apologize for not finishing it myself too. ^^;

Well you've obviously been busy with other things, not the least of which is your own masterpiece, Chaos Tower. You did what you could.
 
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