The tribe wars, as Ultra Viper pointed out, were also a little disappointing, though his was more so because of the lack of bellybutton tickling. Oh - don't get me wrong, Hot Soles forever baby! I did enjoy seeing what Lala and Nene would have to do to talk with her. But, yknow, I thought we'd get to choose a side and and do more. Instead, we just found the answer to make peace, which was kind of out of the blue. I don't really see the point to have the leaders tell what they'd have to do to make peace when we couldn't find a way to coax them into doing it.
I have to agree with Animewatcher (and Ultra Viper too) about the Tribe wars ,for me it was a really good idea but I think you don't have used all the potential of this idea ,maybe because of time or something like that.But I think it would be a really great idea to force the player to choose one side ,voluntary or not ,and join the war for a time ,maybe fight a little ,help one side to win and finally discover the real reason behind this war and take it down for peace.Because for me it was more close to some rivalry than to a war (we don't see any fight ,any real army ,so the tribes looks more like rival villages in the war way).So in conclusion it was a really nice idea but not used at max potential ^-^"
streeeeeeeeetch the tickle scenes out. More descriptive writing. A tickle happens, and then it's done and over with - it makes you wish there was more.
Here too I agree ,the tickle scenes are really tasty and nice (And I congratulate you for that because it's your first game in english ^^) but they are really short and finish just when we start to drool :drool
And I'm a little sad about the absence of "bad end" or game over after losing some fights ,but I can understand that ,it's a lot of time for making game over texts for each battlers in this kind of game ! But for me it's one of the tastiest part of tickling games :blush it force you to remember the price for loosing and the more cruel it is ,the more tasty it is :stickout
- the movement speed of the characters seemed to be a bit higher than in Kusuguri project (or at least in other games I played), that's really great because you can spend more time playing the game and not just walking around.
I totally agree with Dalfgan ,the speed movement is really better like that ! But it's not higher than Kusuguri project ,it's just rather than having the "Walking move" set on default we have the "Running move" as default ,both are switched so instead of walking all the time like in KP ,we run all the time ^-^
As AnimeWatcher said, the biggest thing to critisize is MOAR tickling and MOAR descriptive writing. I'm a big friend of game over scenes after a defeat in battle and in the first half of the game there weren't any if I remember right, even if some situations just CRIED for it. Beaten by a zombie girl in a zombie city? Where is the army of zombies surrounding you and do some tickle action? Beaten by a crazy doctor and declared to be a test object - after the fight against the bitchy school girl in the Kusuguri project and be declared to a school desk there was some after-fight tickling, not much, but better than not at all. In the torture chamber of an evil organization - and all you get is a "*tickle tickle*"?
I don't want to sound too negative, there was some good writing like when you torture Lilya or when you get beaten by Melyssa, but as you know, players are never satisfied and always want MOAR! ^^
Hehe looks like I'm not alone to think that :lol
But please don't take bad all of that ! Or don't think it's just criticisms ! I really looooooove this game ! I really enjoy playing it ,I love the characters (Nenè is just too funny sometimes ,the part with the city guard have make me laugh my head off xD) ,I love the main story it's really interesting to follow and makes me want to know more at each second !
And I love the ambiances you have created ,especially Ticklestram ,damn I love this town
😱 it's creepy ,dark and make me scared but...the ambiance here is really the same as other Zombie survival games I've played (Like "The Dead Zone") ,and better than all you succeeded in making it scary AND tasty at the same time !
So don't think I'm negative and all ,I really enjoy your games ,it's just a report of the things I hoped for ,for helping you in your future projects ! Maybe next time (Maybe in A Witch Laugh) we will find Bad End scenes and all ! Hehe
🙂
By the way ,congratulation for this awesome game Screamer *bow* ^-^
how does the slave room work?
Yeah ! I want to know too ! *little puppy eyes*