• If you would like to get your account Verified, read this thread
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

RPG Maker Translation Coordination

I guess I'll just claim all remaining maps. Should hopefully be done and sent to Screamer for screening within a week; ideally, it'll be within the weekend.
 
Yesssss yesyesyesyes! Excited, excited exciiiiited! Go Lurka Go - Go Lurka Go! This weekend would be lovely, and maybe even a weekend release of the translated maps too!

q1P6l.gif
 
Last edited:
Yesssss yesyesyesyes! Excited, excited exciiiiited! Go Lurka Go - Go Lurka Go! This weekend would be lovely, and maybe even a weekend release of the translated maps too!

46cfb2b1e1de19a58b3541ad2c193fea.gif
Screamer asked me not to release the maps; he just wants the encrypted archive released. All that's left is a little of map 3, a quarter of map 9, and all of map 14. The game is 14 maps, total.

EDIT: All done translating (except for any parts I saved for later and forgot about). Going to spend a little time seeing if I can trim out some of the files and have everything work.

By the way, that image wouldn't load for me until I visited the actual URL. Reuploading to something like imgur, imageshack, etc. would make it more likely to show up correctly on a forum.
 
Last edited:
Steady, Anime. Don't blow up, it's not ready yet.

Lol sorry, it's been a long week and I was a little crazed at the time. Just happy to be able to finally play/read/interact with another one of Screamer's works. :lol

Screamer asked me not to release the maps; he just wants the encrypted archive released. All that's left is a little of map 3, a quarter of map 9, and all of map 14. The game is 14 maps, total.

EDIT: All done translating (except for any parts I saved for later and forgot about). Going to spend a little time seeing if I can trim out some of the files and have everything work.

By the way, that image wouldn't load for me until I visited the actual URL. Reuploading to something like imgur, imageshack, etc. would make it more likely to show up correctly on a forum.

So we're redownloading the whole game again?

Excellent job though on speeding through the translation! You're amazin Lurk(a)! Think you'll ever translate future games that aren't in English or are you done now permanently?

Haha, that's weird though on the image. Not sure why it isn't working for you, works just fine for me. It's from Danbooru, so if you have the site blocked, I guess it wouldn't show. I'll remember that from now on when I post a pic 😀
 
So we're redownloading the whole game again?
No clue. The thing I sent him was a compressed version of the Data folder weighing in at <300KB. With any luck, Screamer will only need to distribute a new Game.rgss3d file. The original was under 3MB, so with any luck, you won't have to download too much.

Excellent job though on speeding through the translation!
Wasn't too speedy. Took lots of time.

You're amazin Lurk(a)! Think you'll ever translate future games that aren't in English or are you done now permanently?
Thanks. It's too soon for me to say one way or the other. I don't generally planning on translating entire games by myself, just getting the ball rolling and showing others that it can be done, then letting the community have at it.

If anything, the experience has given me an idea of how much time and effort Xtreme, Jaynin, candycane, and others were putting into translation.

Haha, that's weird though on the image. Not sure why it isn't working for you, works just fine for me. It's from Danbooru
It's probably working for you because you visited Danbooru before TickleTheater, so you still have that image cached. I don't have any *booru sites blocked.
 
Last edited:
Wasn't too speedy. Took lots of time.

Thanks. It's too soon for me to say one way or the other. I don't generally planning on translating entire games by myself, just getting the ball rolling and showing others that it can be done, then letting the community have at it.

If anything, the experience has given me an idea of how much time and effort Xtreme, Jaynin, candycane, and others were putting into translation.

It's probably working for you because you visited Danbooru before TickleTheater, so you still have that image cached. I don't have any *booru sites blocked.

Considering it was only a couple of days ago, and you pumped out the rest of the maps, I'd say it was quite speedy. Of course, it's obvious that it'd take time to do anything like this - it's no small task to translate a full project.

Well, since you started this thread, there have been quite a few people jumping up out of t he woodwork who are on board for translating games. All it takes is the first Domino to fall to get the rest going.

Well I'll be. Tested it on my phone and you're right lol. Just got a "?" under the post. Well, I learned something new about caches today - I'll go attempt to fix it 🙂
 
No clue. The thing I sent him was a compressed version of the Data folder weighing in at <300KB. With any luck, Screamer will only need to distribute a new Game.rgss3d file. The original was under 3MB, so with any luck, you won't have to download too much.

Wasn't too speedy. Took lots of time.

Thanks. It's too soon for me to say one way or the other. I don't generally planning on translating entire games by myself, just getting the ball rolling and showing others that it can be done, then letting the community have at it.

If anything, the experience has given me an idea of how much time and effort Xtreme, Jaynin, candycane, and others were putting into translation.

It's probably working for you because you visited Danbooru before TickleTheater, so you still have that image cached. I don't have any *booru sites blocked.

Yay, great news that it's done. ^^ Thanks so much for translating, Lurka. I have to agree with Anime that it definetly felt fast for us, but as you know we're used to waiting quite a bit for games to be done...must've spent quite some hours a day on this, so thanks again. 🙂
 
You're welcome!

The game will feel pretty short, start to end, but there are about eight endings.
 
You're welcome!

The game will feel pretty short, start to end, but there are about eight endings.

That's perfectly fine I'd say. I've been itching to play something VN-esque for a while. 🙂 So what's the status now, are you bug testing? Or is it at screamers and waiting to be (re)packaged? I'm a bit confused on that and I wonder when we'll get to play.
 
Screamer's trying to repackage it as a smaller download. I'm trying to help him work out what he can and can't delete.
 
Screamer's trying to repackage it as a smaller download. I'm trying to help him work out what he can and can't delete.

Ah okay. 🙂 Thanks for the update! While we're on the topic...I don't really get why filesize seems to be important for alot of people on this board, haven't noticed that anywhere else. I figure 99% of people will be able to download 200 mbs or even 500 within a few minutes, so what's the point in making devs work more just for a few megabytes?

That was more of a general opinion towards the recent filesize discussion, not really directed at tickle mansion. 🙂
 
It's just a loss of time.
I can upload the game without the rtp.....but you still NEED the damn rtp, even if not used.
I know, it's a pain....
 
It's just a loss of time.
I can upload the game without the rtp.....but you still NEED the damn rtp, even if not used.
I know, it's a pain....

Personally I'm all for just posting the game and then people can download the RTP if they don't have it yet or if the game's not working...but that's just me. ^^
 
Personally I'm all for just posting the game and then people can download the RTP if they don't have it yet or if the game's not working...but that's just me. ^^

Sadly, it's the only option!
 
For some reason, Tickle Mansion does not look in the folder where the RTP gets installed, meaning you're forced to COPY all of the crap into the Tickle Mansion folder. That means having 200MB of crap sitting on your disk, plus an additional 200MB per RPG Maker VX Ace game you have. Very wasteful.

Space is cheap, these days, so a couple games can probably get away with it, but it gets under my skin. I'm going to see if I can get TM going without requiring the whole RTP, just to see if it can be done. I have a feeling that it will work if we only include image/audio resources referenced in the game.

EDIT: Screamer's release will be fine; don't wait for mine. I'm just pioneering, because I'm stubborn.
 
Last edited:
Your solution, as proposed, would nuke all of the images and all of the sounds, even the ones actually being used by the game.

That doesn't eliminate having to figure out which files are used, which is the real problem. The data files are in a crufty format, so one does not simply grep into Mordor for lines containing "volume", /.+\.ogg/ or /.+\.mp3/ when trying to figure out which sound files to replace or delete.
 
Last edited:
I'm with cay on this. Users should realize these games are going to be bigger than videos, stories, pictures, or anything else you find on TT because of aaalllll the files that are put together to make the game whole. It's exactly like downloading a digital version of a game through Steam or similar service.

If someone wants to play these games, they should (ahead of time) download and install the RTP separately. It's not like it costs anything to do, and once they have it installed they never have to worry about it again (unless a different RPG Maker is used). That's just how RPG Maker games work - you have to download the "engine" to play the game. A lot of games these days are gigs worth in size so these games shouldn't really upset anyone. Just think of the RTP as a large DirectX download.

I am quite curious to know why Tickle Mansion isn't looking at the RTP. A bug perhaps with Ace? I know you have the new RTP for Ace installed, you wouldn't be able to play the game, much less translate or modify it. I'll do some searching to try and find answers on that. Are you sure it's the RTP it can't find? Does it give any error messages?



BTW, Did a quick search online - this looks to be the only alternative to having someone download the RTP separately:

"The easiest way is to check "Include RTP Data" in the "Compress Game Data" window (File->Compress Game Data). This way has a very big disadvantage: your EXE needs about 190 MB more space!

The preferable way is to open the Game.ini and remove the line: "RTP=RPGVXAce".
If you use the RTP you need to copy all used files to the corresponding folder (in your game folder). The RTP files are usually located at "C:\Program Files\Common Files\Enterbrain\RGSS3\RPGVXAce" (32-bit) or "C:\Program Files (x86)\Common Files\Enterbrain\RGSS3\RPGVXAce" (64-bit). Just copy them. You don't need to use the "Resource Manager". Disadvantage: requires much work when you use most RTP resources or don't know which you use. "
 
By manually pruning the database and removing unused RTP files, I shrank it to ~25% of the size of the RTP: 52MB. It runs from start to end with no need for cumbersome stuff like downloading the RTP or copying its contents. With Screamer81's permission, I'll upload it. (Game data is encrypted, per his request.)

I am quite curious to know why Tickle Mansion isn't looking at the RTP. A bug perhaps with Ace?
If you don't have a "required file" (e.g. a sound file that's played during the game), the game will crash when it looks for that file, if the file isn't present. The stupid thing is that if you call Audio\BGM\Town1.ogg, for example, it doesn't look in $gamedir\Audio\BGM\Town1.ogg and then fall back on looking in $rtpdir\Audio\BGM\Town1.ogg.


I know you have the new RTP for Ace installed, you wouldn't be able to play the game, much less translate or modify it.
You can open the game for editing even if there's reference to missing files. If the RTP is just a bunch of resource files...


I'll do some searching to try and find answers on that. Are you sure it's the RTP it can't find? Does it give any error messages?
Save yourself the effort. It just complains if it can't find a file referenced by name. I just think it's stupid to not fall back to checking the RTP directory. It sort of defeats the purpose of putting it in ...\Common Files\... if it never looks there.
 
Last edited:
By manually pruning the database and removing unused RTP files, I shrank it to ~25% of the size of the RTP: 52MB. It runs from start to end with no need for cumbersome stuff like downloading the RTP or copying its contents. With Screamer81's permission, I'll upload it. (Game data is encrypted, per his request.)

Haha I can totally see why you'd do that, annoying when you think something -should- work but it just doesn't. If that's the only solution though, I don't think many people will be able to do that/want to do that, I assume that was quite a few hours worth of work?

Good job nonetheless. 🙂 And I do agree that it's silly it wouldn't fall back on the RTP folder if it can't find a file in the game dir...might be a good suggestion for the devs.

AnimeWatcher said:
A lot of games these days are gigs worth in size so these games shouldn't really upset anyone. Just think of the RTP as a large DirectX download.

A bit offtopic but I actually wonder if games really need to be as huge as they are now. For example, I downloaded Shogun 2's standalone addon yesterday, 22 gigs. But on the other hand, Skyrim(biggest game I can think of right now) is only 5,6 gb. I don't really mind, I've just been wondering if it has to do with bad coding or whatever.
 
Last edited:
Haha I can totally see why you'd do that, annoying when you think something -should- work but it just doesn't. If that's the only solution though, I don't think many people will be able to do that/want to do that, I assume that was quite a few hours worth of work?
If it's done while putting the game together, it's very little work. Now, if you're given a giant game that uses like 60% of the files and you have to read every map and most of the database to figure out which parts were actually used, then yeah, it'll be a long, long time.

Good job nonetheless. 🙂 And I do agree that it's silly it wouldn't fall back on the RTP folder if it can't find a file in the game dir...might be a good suggestion for the devs.
Yeah. I'm too lazy to contact them, but anyone's welcome to tell them and take credit for having found the bug.



A bit offtopic but I actually wonder if games really need to be as huge as they are now. For example, I downloaded Shogun 2's standalone addon yesterday, 22 gigs. But on the other hand, Skyrim(biggest game I can think of right now) is only 5,6 gb. I don't really mind, I've just been wondering if it has to do with bad coding or whatever.
tl;dr game length ≠ resource size

It's a combination of design trade-offs, coding, resource reuse, and other factors.

Skyrim comes with some pretty low resolution textures out of the box because they also targeted consoles. Higher-res, fan-released textures, probably without full game coverage, are about 2.2GB. Bethesda figured—correctly!—that those would be "good enough" for people to buy it on PC, even if their game doesn't get them heralded as the new Crytek. Skyrim's PC version also had an idiotic RAM cap appropriate for consoles, for a while. Thankfully, Bethesda releases all of those mod tools, and has a player-base dedicated enough to fix lots of their games' shortcomings.

World of Warcraft installs, with all expansions, are probably >20GB by now, because of sheer content quantity. I imagine if Blizzard could have shrank it much without making sacrifices, they would.
 
What's New
11/7/25
The TMF Chat Room is free to all members and always busy!

Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Top